Skip to main content

Gaming is going digital, but players are collecting more memorabilia than ever

Physical game media is on its way out. Like it or not, it no longer makes financial sense for publishers and distributors to continue producing physical discs and cartridges. Distribution over the internet is less expensive and, for gamers, often more convenient.

The move to an all-digital future has its perks. But it ignores a small, passionate group of players who don’t choose physical media because it’s the easier or faster option, but because they like having the box on the shelf.

While game collections are becoming virtual, collectors aren’t abandoning their shelves. In the boxes’ place is plastic, rubber, metal, and plush — representations of our favorite franchises. Video game memorabilia stands as the best way to show passion as a fan, and serves as an evergreen display that no one can delete or uninstall.

Master Chief, meet plastic Chief

My personal game fandom, and subsequent memorabilia collecting, started with Halo. At the age of seven, my neighbors invited my family over to their house to see the original Xbox for the first time. Up to that point, my time with video games had been reserved to Super Mario 64 and the newest Pokémon games. The chance to blow up my friends with grenades and save the universe from an alien invasion was, at the time, mind-blowing, and Halo‘s popularity coincided with my own transition from child to young man.

In 2013, Martin was awarded the Guinness World Record for his memorabilia, which at that point totaled 8,030 pieces.

I knew I’d be picking it up Halo 3 on launch day, but when I did, the clerk at the store told me about something any true Halo fan had to own. The “Legendary Edition,” complete with a replica Master Chief helmet — the perfect way to show your series loyalty to anyone who walked through the door. I was sold. The collector’s edition was the perfect embodiment of my love for the franchise.

But why stop at Halo? After Bioshock Infinite launched and became my favorite video game of all time, I realized that I had missed out on the game’s collector’s edition, complete with an enormous statue of Songbird. Knowing full well that I was going to pay way more than the statue was worth, I tracked one down, and it certainly cut into my budget for buying actual, playable video games.

Ubisoft’s many franchises were also given the PVC treatment, with figurines of Sam Fisher and Edward Kenway among my very best pieces. And long after I had stopped playing the games they represented, they still sat on my desk as a constant reminder of the fun I’d had.

Decades of history

I’m far from alone in my love of video game memorabilia. Compared to “Video Game Memorabilia Museum” creator Brett Martin, my collection of figurines and other shelf-fillers is downright puny. In 2013, Martin was awarded the Guinness World Record for his collection, which at that point totaled 8,030 pieces of memorabilia. He attributed his initial interest in game merchandise to a gift his parents gave him as a child — a plastic Mario figure.

“I have collected a lot of things in my life, but none as passionately as video game memorabilia,” Martin says. “I loved the Nintendo characters and tried to find something that I could play with when I didn’t have control of the TV.”

The late 80s, which saw a rise in Nintendo-related merchandise at the height of the NES era, were an especially important time to be a collector. In 1989, the year Martin started his collection, Nintendo partnered with McDonald’s to release Super Mario Bros 3 toys for Mario, Luigi, a Goomba, and a Koopa. The toys, given away with Happy Meals, were as flimsy as you’d expect, with Mario simply standing on a small spring and the Koopa leashed to an air bladder that moves his legs. But they’re still in demand, with the hopping Mario toys going for $20 from resellers.

By the early 2000s, the market for video game collectibles began to dry up. Martin attributes it to a lack in widely available, for-sale merchandise, and fewer promotional items. He says collectors have suffered due to poor distribution by third-party manufacturers. Jakks Pacific, for example, has dozens of “World of Nintendo” items available, including Wind Waker’s Ganondorf, Metroid, Fox McCloud, a yellow Pikmin, and a Mario Kart “anti gravity” RC car. But though many of the items were introduced only a year ago, they’re considered “new rare” — difficult to obtain almost immediately after release.

The newest obsession

Nintendo’s own runaway toys-to-life series, Amiibo, has experienced massive shortages of particular figures, leading to inflated prices on websites like Amazon. But this phenomenon is far from a distribution problem.

Nintendo’s own runaway toys-to-life series, amiibo, has also seen massive shortages in particular figures.

Many of the characters made into Amiibo have never been released in physical form at all, including Ike from the niche Fire Emblem: Radiant Dawn (itself commanding extremely high prices, even used) and Xenoblade Chronicle’s main characterShulk.

Fans pre-ordered their favorites prior to their launch because they were eager to finally have a physical piece of those franchises to hold in their hands. If you weren’t devoted enough to put your cash down ahead of time, it could take months to see them return to shelves. Others, at least in North America, never have. After struggling to find Ness and Pit for months on end, I finally received them as a gift this week — imported from Japan.

Why wait?

Though video game critic Matt Paprocki has a sizeable collection of video game memorabilia himself, including more than 200 action figures, pinball machines, and display boxes, he urges fans to exercise some restraint, especially in regard to the collector’s edition figurines that often accompany the year’s largest AAA releases.

“There’s a reason collector’s editions drop in price so rapidly,” Paprocki says. “I have two of the big Halo box sets and I don’t think I paid more than $20 for either three or four months after release.”

Just this month, Microsoft dropped the price of Halo 5’s limited edition — complete with a buildable Metal Earth model and a classified dossier — from $100 to $35. It sold out almost immediately, and this is far from an isolated incident. But don’t expect fans to wait eight months before pulling the trigger. Video game marketing makes the wait nearly unbearable, and more often than not, having that new item now, and being one of the few to own it, can be more important to collectors than getting the best deal.

“No one lined up outside of stores for any of the Nintendo figures prior [to amiibo],” Paprocki adds. “Amiibo was brilliant marketing and their fervent following a rather dismal commentary on the state of geeky consumerism.”

But in today’s age of DLC, game licensing, and mandatory internet connectivity, there’s something soothing about putting the newest piece of plastic on your shelf. It’s yours. It’s not going anywhere. And it proves your fandom, for all the world to see.

Editors' Recommendations

Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Volgarr the Viking 2 will take you back to your Ghosts ‘n Goblins days
A viking slashes a tree in Volgarr the Viking 2.

Developer Digital Eclipse is working on a surprising project: Volgarr the Viking 2. The 2D retro sequel will launch on August 6 for PlayStation 4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, and PC.

The news is an out of left field reveal. The first Volgarr the Viking game released in 2013 and was made as an ode to 1080s classics like Ghosts 'n Goblins. Despite being a small release, it sold over 1 million copies over the past decade. As revealed during today's Guerrilla Collective stream, the series is coming back with a new sequel by Digital Eclipse, the team behind this year's Llamasoft: The Jeff Minter Story.

Read more
3 Days of Play PS Plus games to try this weekend (June 7-9)
Key art for Streets of Rage 4.

June 2024 is shaping up to be a pretty great month for PlayStation players. Not only are we coming off an entertaining State of Play showcase, but a new Days of Play initiative surrounding all the video game showcases this month is bringing a lot of new PS Plus additions with it. Many of those games hit PS Plus this week, and three in particular stand out to us.

For owners of Sony's oft-neglected PlayStation VR2, the first game is one of its rare exclusives that take full advantage of the headset's eye-tracking by seeing how often players blink. The next is a new PS Plus Essential game that's a revival of Sega's classic beat-'em-up series for the modern gaming era. Finally, the last title is an atmospheric and eerie fishing game that should entice fans of Lovecraftian horror.
Before Your Eyes

Read more
3 first-party Xbox Game Pass games to try this weekend (June 7-9)
Gears 5 Kait Hero Close Up

Microsoft will hold an Xbox Games Showcase and Call of Duty: Black Ops 6 Direct. this Sunday. These shows will provide a much better idea of what to expect from Xbox over the course of the next year or two. That's really needed right now, as Microsoft has struggled to keep online discussions around Xbox positive as it went multiplatform with some games, laid off thousands of developers, and outright shut down the developers of Hi-Fi Rush and Redfall. Based on leaks and my personal expectations for the showcase, there are three games you can play on Xbox Game Pass this weekend to prepare for the event.

The first is the latest first-person shooter in a long-running series by id Software that might be getting a medieval-set spinoff. After that, we have the fifth entry in a sci-fi Xbox series that still looks fantastic on Xbox Series X/S even though it came out in 2019. Finally, you can prepare for Avowed with the latest RPG from Obsidian Entertainment, a satirical sci-fi game where player choice is critical.
Doom Eternal

Read more