Skip to main content

Obsidian: Lack of internal advocacy killed our Xbox One launch title

xbox insider program open registration microsoft one review macro logo 2 640x0
Image used with permission by copyright holder
Obsidian Entertainment CEO Feargus Urquhart broke his silence regarding the studio’s canceled Xbox One project Stormlands this week, shedding light on a pattern of executive behavior that has led to the cancellation of multiple Xbox One exclusives over the past several years.

Urquhart’s testimony arrives after the recent cancellation of the Microsoft-funded action game Scalebound and suggests that Microsoft executives are to blame for the Xbox One’s lack of exclusive AAA releases.

Initially slated as a launch title for the Xbox One, Obsidian Entertainment’s Stormwinds was a role-playing game that followed up on the studio’s previous projects Fallout: New Vegas and Dungeon Siege III. Despite a promising start from an established developer, the project was ultimately canned by publisher Microsoft prior to the Xbox One’s retail debut in 2013.

While many games are canceled due to quality concerns or missed milestones, however, Urquhart pins the blame on Microsoft’s executives, who apparently need constant reassurance from internal advocates before they can be convinced to dole out needed funding.

“It comes down to budget and it comes down to having a champion [at Microsoft],” Urquhart said in an interview with IGN this week. “I can see games that had champions and weren’t canceled until $80 million were spent, [and] there’s games that had a $10 million budget and had a champion and ended up the budget was $60 million and it shipped.”

“Why did Stormwinds get canceled?” Urquhart asks. “Stomwinds got canceled because we didn’t have an advocate.”

Xbox One fans recently lost another platform exclusive with the cancellation of Scalebound, a dragon-riding action game from Bayonetta series developer Platinum Games. Given the Japanese studio’s lack of public discussion regarding the cancellation, corporate politics may be to blame.

An Xbox One remake of the card-battling action-RPG Phantom Dust met a similar fate in 2015. Initially granting developer Darkside Studios $5 million to create a multiplayer-only reboot of Phantom Dust, Microsoft later publicly stated that the game would be “a 30-hour [single-player] JRPG.” The team was not notified of this sudden change in scope, nor was its budget increased. The project was eventually canceled and Darkside Studios was later shuttered.

Of the many games Microsoft showcased at its E3 2014 presentation, Crackdown is one of the few first-party, Xbox One-exclusive projects that has not yet been released or canceled. To date, Crackdown has still not been showcased in a playable state.

Danny Cowan
Danny’s passion for video games was ignited upon his first encounter with Nintendo’s Duck Hunt, and years later, he still…
Ubisoft confirms Assassin’s Creed remakes are in the works
Basim perched on a ledge overlooking Baghdad

In a company interview with CEO Yves Guillemot posted on the Ubisoft website Thursday, the executive reveals that there are remakes of Assassin's Creed games in the works, although he doesn't specify which ones.

"Players can be excited about some remakes, which will allow us to revisit some of the games we've created in the past and modernize them," he says, implying that it could pertain to games made before Odyssey. "There are worlds in some of our older Assassin's Creed games that are still extremely rich."

Read more
Surfaced patent shows what an Xbox streaming console would’ve looked like
An Xbox Series X sits next to both Series S models.

There have been a few Xbox devices that have never come to fruition, one of which was Keystone, a prototype for an affordable game streaming device you could hook up to your TV or monitor. Thanks to a surfaced patent, we've gotten an even closer look at what it would've potentially looked like.

The patent, first spotted by Windows Central, gives us a more complete view of the device. We've previously seen the Keystone in the flesh. Microsoft Gaming head Phil Spencer is known for hiding teases and interesting collectibles on the shelf in his office. In a 2022 X (formerly Twitter) post congratulating Bethesda on Fallout's 25th anniversary, you can see a small white device on the top shelf that's actually a Keystone prototype. Xbox told Digital Trends that it was a version of the device made before it decided to "refocus our efforts on a new approach.”

Read more
Wordle Today: Wordle answer and hints for June 28
Someone playing Wordle on a smartphone.

We have the solution to Wordle on June 28, as well as some helpful hints to help you figure out the answer yourself, right here. We've placed the answer at the bottom of the page, so we don't ruin the surprise before you've had a chance to work through the clues. So let's dive in, starting with a reminder of yesterday's answer.
Yesterday's Wordle answer
Let's start by first reminding ourselves of yesterday's Wordle answer for those new to the game or who don't play it daily, which was "ORDER." So we can say that the Wordle answer today definitely isn't that. Now, with that in mind, perhaps take another stab at it using one of these Wordle starting words and circle back if you have no luck.
Hints for today's Wordle
Still can't figure it out? We have today's Wordle answer right here, below. But first, one more thing: Let's take a look at three hints that could help you find the solution, without giving it away, so there's no need to feel guilty about keeping your streak alive -- you put in some work, after all! Or just keep scrolling for the answer.

Today’s Wordle includes the letter D.
Today’s Wordle uses two vowels.
Today's Wordle can refer to a large number of animals, particularly livestock like cattle or sheep, that are moving together in a group.

Read more