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‘Assassin’s Creed Origins’: Our First Take

After 2 years away, Assassin's Creed returns as a wannabe RPG in 'Origins'

Assassin’s Creed Origins is the culmination of the series’ two-year hiatus, and though there’s plenty new and different, some old problems remain.

It’s been two long years since the last Assassin’s Creed game, AC Unity, met with tepid reception from fans and critics. Ubisoft responded by taking a break to put AC back in the oven for a while, and the resulting game, Assassin’s Creed Origins, was unveiled for the first time during Microsoft’s E3 2017 presentation in Los Angeles.

Set in ancient Egypt, Origins will depict the, well, origins of the Assassins brother/sisterhood. You play as Bayek, an Egyptian warrior who, based on the demo Microsoft put in attendees’ hands at its Xbox showcase today, is both a skilled warrior and an instrument of his own interpretation of “justice.” In other words, he’s an Assassin.

A new take on classic Assassin’s Creed combat

Combat sees the biggest system change in Assassin’s Creed Origins, and feels more akin to The Witcher 3. It’s preferable over the old AC games’ combat, giving you more control over which enemies you target, and a wider range of attacks.

Attacks are now on the right triggers, with light and heavy attacks mapped to the bump and trigger, respectively, while a tap on the left bump raises your shield and causes you to lock on to your nearest foe. Left trigger raises your bow, with the right trigger used to fire. Dodging, now an important move, is on “X.”

Traversal, meanwhile, is on the “A” button, and much of it happens automatically as you move the left stick, from scaling a bobbing ship, to prancing back and forth in its rigging.

Yet the demo’s second segment, an arena-style gladiator fight against successive waves of enemies culminating in a gargantuan slaver boss, offered up its share of frustration. Enemies with shields thwarted most attempts to break their guard, except for heavy attacks that take awhile to charge up. A special attack, used by pressing the right bumper and right trigger together, was imprecise, and too hard to activate. Combat often felt too loose, which took the excitement out of victories, and put annoyance into defeats.

The world is beautiful, but NPCs have the same old problems

In the open world section, we approached a costumed priest as he beat a young slave on a dais. Instinct said to attack him outright and end the scene. But attacking him caused no damage, instead earning the ire of some nearby guards. We ended them on that same dais, while the priest merrily continued doling out punishment, blissfully ignoring the carnage around him. With the guards dead, we approached the priest more amicably, starting a cutscene in which the slave explained he was being punished for losing two golden idols.

Carefully and quietly, we yanked the sailors overboard and climbed the mast instead, sniping more enemies with a bow.

A developer informed us later that we could’ve killed the priest once that cutscene ended, but as we’d already tried that once, it didn’t make sense that it would suddenly work. Instead we summoned and took control of an eagle to soar in circles, and mark the locations of the missing idols. One laid at the bottom of the river, which was no problem, as Origins lets you swim and dive in any water that’s deep enough. The other had found its way onto a nearby ship, which we noisily boarded. The crew promptly killed us. Whoops.

We returned with a different approach. Carefully and quietly, we yanked the sailors overboard and climbed the mast instead, sniping more enemies with a bow. We killed the captain in open combat, and he dropped some apparently randomized loot, including a superior warrior’s bow that fired several arrows at once.

Assassin’s Creed is more of an RPG than ever before

That loot system, too, is new to the series. We opened the menu to equip the prize, noting several additional inventory slots and an ability upgrade screen that looks straight out of a typical RPG.

Random loot drops, RPG-style upgrades, totally revamped controls and combat, and many more changes make it clear they’re holding little sacred. The new setting in Egypt has a lot of promise for both character-level drama and mythological overarching story, and seeing the Assassins’ origins has potential to tickle longtime series fans.

But we’ll have to see how all these systems fit together, and whether they have the necessary depth, to know whether Origins represents a real step forward for Assassin’s Creed.  We’re confident we’ll all get used to the new controls, but whether the combat will hold up over the course of the entire game is less certain. And the signature Assassin’s Creed jankiness, from awkward animations to stump-dumb AI (like the priest who failed to react as I slew the guards around him), was on display in full force.

The priest accepted his idols happily when we returned them, then casually used one to brain the poor slave boy he’d been whooping. Bayek turned to leave, muttering something about “cowardice” and “masks,” but the priest sicced more guards anyway. We killed them with the new multi-shot bow, then chased the priest through the harbor, out into the fields surrounding the area.

A developer seemed slightly befuddled that the target was running so far, and so quickly, away from me. The game never gave an objective marker or told us to kill him, but it’s an Assassin’s Creed game, and we knew what to do. But it seemed impossible to actually catch up, even after several minutes of chase. Eventually we took out a bow and shot him down in a field. He fell unceremoniously, the laborers around him barely reacting.

We killed the target — but in that moment, we didn’t didn’t feel much like an Assassin.

Michael Rougeau
Former Digital Trends Contributor
Mike Rougeau is a journalist and writer who lives in Los Angeles with his girlfriend and two dogs. He specializes in video…
All Assassin’s Creed Mirage outfit locations
Basim showing off his hidden blade in front of the Bagdad cityscape.

A true assassin knows how to blend in with any crowd necessary to stalk their prey and remain undetected until the moment is right to strike. That is unless you're talking about Basim in Assassin's Creed Mirage, or any protagonist from the series really. Those white robes with the hood aren't exactly helping the assassins blend in anywhere, so why not spice up your look with some fresh outfits? Not only will they let you add some personality and style to keep the game a little fresher, but each outfit, unlike costumes, also has its own upgrades that give you different buffs. Unfortunately, there are some that can only be purchased as DLC, which we will list in a separate category, but all the others are able to be found in the game naturally. If you want to fill your wardrobe with all the latest fashion in Assassin's Creed Mirage, here is how you can get every outfit.
All outfit locations and perks

There are six outfits you can get through natural progression, either by purchasing them or as rewards for main or side quests.
Initiate of Almut Outfit
A simple one to start, this is the outfit Basim has by default when you start the game. It has the Silent Blade perk that reduces the noise you make when assassinating targets by 50%, 75%, and 100% as you upgrade it.
Zanj Uprising Outfit
You can loot the Zanj Uprising Outfit from the Gear Chests in the Harbiyah region. The chest is in the galley of the ship in the Upper Harbor. This outfit grants you the Infamous perk, which reduces how much notoriety you gain from illegal actions by 20%, 30%, and 40% per upgrade.
Abbasid Knight Outfit
You first need to steal a key from a guard to unlock the Tax Collector's Mansion in Karkh before you can go inside and loot the Gear Chest with this outfit inside. Once equipped, this outfit has the Lick Your Wounds perk that lets you regenerate 1%, 2%, and then 3% of your HP every two seconds so long as you're in stealth, but only up to a maximum of 50% HP.
Milad's Outfit
This outfit is a reward for collecting five Mysterious Shards and using them to unlock the middle chest in the Secret Chamber. Milad's Outfit has the Forgotten Terror perk which comes at max level and stuns all enemies within 15 meters after performing an air assassination.
Hidden One Outfit
Named after the order itself, the Hidden One Outfit is left in a Gear Chest at the top of the Shurta Headquarters in Round City. Wearing these robes grants you Deadly Movement which will restore 5%, 10%, or 15% of your Focus Chunks each time you pull off a stealth kill.
Rostam Outfit
An easy outfit to get, but also to miss, the Rostam Outfit is a reward for beating the side quest called"The Marked Coins." With this equipped you get the Sound of Silence perk to reduce the amount of noise you make while moving by 50%, 75%, and 100% with each upgrade.
DLC outfits
While it is unfortunate some outfits are not available to everyone without paying, at the very least they do not have perks you can miss out on. All three of these need to be purchased in the shop or come with the Deluxe Edition of Assassin's Creed Mirage.
Sand Outfit
Fire Demon Outfit
Jinn Outfit

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The best skills to get in Assassin’s Creed Mirage
Basim about to assassinate a dude.

With Assassin's Creed Mirage going back to the series' roots with this entry, it also makes sense for us to start from scratch as well. Basim will begin his journey as a young street rat, but slowly evolve into the skilled assassin you later meet in Valhalla. This will be a long and arduous journey for our hero, and for you as a player, but one thing this entry doesn't abandon from the more RPG-focused titles is the skill tree. Basim's skills are broken down into three different trees, Phantom, Trickster, and Predator, that you can invest your points into as you see fit. While none are technically useless, there are some standouts that are much more useful across your journey through Baghdad. These are the best skills you need to get in Assassin's Creed Mirage.
Best skills to get

Unfortunately, nearly every skill in Assassin's Creed Mirage is on a linear tree meaning you need to unlock prior skills to get to the more powerful ones. Even so, there are some trees far more valuable to invest in in general than others. Note that you can freely refund any spent skill points by highlighting a skill and holding the button prompt to get your point back at no cost if you want to reallocate your points.
Auto-Collect - Trickster Tree
Let's be real, no one can resist looting a body. The problem with that is that when you're trying to stealth your way through an area, taking the extra time to dig through the pockets of a freshly assassinated foe will more than likely end up with you getting discovered. What is a greedy assassin to do? With the Auto-Collect skill you can steal an enemy's life and their goodies all in one fell swoop so you don't have to worry about getting caught or backtracking to all the bodies you left later to collect your spoils.
Chain Assassination - Phantom Tree
The only real essential skill in the Phantom Tree has to be Chain Assassination. This will be a familiar skill to those who played prior games as it allows you to stealth kill one target, and then chain that into a second if they're close enough, or in line of sight so long as you have a throwing knife handy to toss at a nearby target. Not only is this more efficient, but opens up tons more possibilities since you don't have to wait until each enemy is completely alone to stealth them.
Extra Tool Capacity 1,2, and 3 - Trickster Tree
The tools you unlock as you level up and complete missions are essential parts of Basim's tool kit. The more tools you can have at the ready, the more situations you will be equipped to deal with.
Knife Recovery - Trickster Tree
Throwing knives are almost too overpowered in Assassin's Creed Mirage. The only real balance to them is that you can only hold so many, and once you use one, you need to head to a shop to get more. Or, if you unlock the Knife Recovery skill, you can salvage any knife you use by looting it off the unlucky soul who was on the receiving end. If you play smart with this skill, you can save tons of currency and time by recycling your blades.
Pickpocket Master - Trickster Tree
Basim grew up as a thief, but he can still learn a few tricks to get better. Pickpocket Master has two effects, the first is to vastly decrease the difficulty of the QTE for pickpocketing higher-tier loot from targets. The second is to completely remove the QTE from basic pickpocketing making it an automatic success.
Stealth Recon - Predator Tree
Last up, we have the Stealth Recon skill from the Predator Tree. So long as you're in stealth and crouched or in cover, any enemy in the area will be highlighted and their patrols shown to you, even through walls.

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iPhone 15 Pro can natively run the latest Resident Evil and Assassin’s Creed games
Leon and Ashley in the Resident Evil 4 remake.

In a major stride forward for mobile gaming, Apple announced during today's event that console games like Assassin's Creed Mirage, Resident Evil 4's remake, and Resident Evil Village are coming to the iPhone 15 Pro. These aren't watered-down mobile spinoffs or cloud-streamed games either; they're running natively with the help of the A17 Pro chip.

During the gaming segment of Tuesday's Apple event, the power of the iPhone 15 Pro's A17 Pro chip was highlighted. The 3-nanometer chip has 19 billion transistors, a six-core CPU, a 16-core Neural Engine that can handle 35 trillion operations per second, and a six-core GPU that supports things like mesh shading and hardware-accelerated ray tracing in video games. Several game developers were featured following its introduction to explain and show off just how powerful the A17 Pro Chip is. While this segment started with games already native to mobile, like The Division Resurgence, Honkai: Star Rail, and Genshin Impact, it didn't take long for some games made for systems like PS5 and Xbox Series X to appear.
Capcom's Tsuyoshi Kanda showed up and revealed that natively running versions of Resident Evil Village and Resident Evil 4 are coming to the iPhone 15 Pro before the end of the year. Later, Apple confirmed that Ubisoft's Assassin's Creed Mirage, which launches next month on PC and consoles, will also get a native iPhone 15 Pro port in early 2024, while Death Stranding is slated for a 2023 iPhone 15 Pro launch.
Historically, console-quality games like these have been impossible to get running on a mobile phone without the use of cloud gaming. Confirming that these three AAA games can all run natively on iPhone 15 Pro is certainly an impactful way for Apple to show just how powerful the A17 Pro chip is.

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