Skip to main content

Devil May Cry 5 Beginner’s Guide

Perfect those SSS ranking's with our beginner's guide to Devil May Cry 5

Intrigued by Devil May Cry 5 but new to the series? Excited to master some of gaming’s most intense and stylish combat, but don’t know where to start? Renowned demon hunting business Digital Trends has your back. So grab a slice of pizza, polish your ridiculously oversized sword, and check out our absolute beginner’s guide to Devil May Cry 5.

Which Difficulty Should You Choose?

Image used with permission by copyright holder

Devil May Cry V gives you two options when you first start: Human or Devil Hunter. You’ll later unlock access to the much meatier Son of Sparda, plus series’ classics Dante must Die and Heaven and Hell, in which both the player and the enemies die in just a single hit!

In Human mode enemies have less health, don’t hit as hard, and also drop more life-replenishing green orbs. If you’re a complete beginner to the series, and just want to learn the controls in a stress-free setting, Human may seem like a good choice. Keep in mind that squishier foes means you won’t get a chance to test the combat in its full glory.

On standard difficulty, Devil May Cry 5 is still one of the easier entries in the series, so we’d recommend starting right off with Devil Hunter. Trust us, you can handle it. You’ve got three legendary demon hunters to choose from, after all.

To Auto Combo or Not to Auto Combo?

By holding down ‘R3’ in combat, you can switch between manual and auto combo modes. Auto means that Devil May Cry V’s more complicated, stylish, and outright ridiculous combo attacks can be pulled off by simply pressing the corresponding attack button.

Auto mode is great if you want to practice nailing those evades, jumps and dodge rolls, or just want to give your broken fingers a rest for a while. Once you’re comfortable with the controls, however, we’d recommend turning it off for good. So much of the series’ joy comes from mastering the varied and fluid combat system, and Devil May Cry 5 is no exception.

CAPCOM

Devil Breakers

You’ll kick off Devil May Cry 5 in control of the brash and stylish Nero, and soon get access to Devil Breakers — prosthetic arms with a variety of different combat effects. Devil Breakers can be purchased before a mission or found scattered around levels, and the further you progress, the more you’ll unlock. Each one is useful in their own way, but beginners will want to make good use of Gerbera. Using this Devil Breaker will give Nero huge evasive capabilities, launching him swiftly out of harm’s way.

Upgrades

See those shiny red orbs that the game showers you with at every possible opportunity? Turns out that they’re quite useful. At the start of each mission, as well as during missions whenever you find a payphone, you’ll be able to spend them to buy upgrades and additional moves for Nero, V, and Dante.

Your best bet here is to avoid buying Devil Trigger and Health upgrades, since they don’t make all that much difference, and you’ll be able to find collectibles that do the same job. Instead, first focus on expanding your sword combos for Nero and Dante, and Shadow’s set for V, as these will give you the most options in combat.

Any abilities that let you jump higher or run faster should also be prioritized, as they’ll help a lot with traversal and exploration. Oh, and be sure to check out abilities guide to perfect that stylish combat.

Exploration

Speaking of exploration, Devil May Cry 5’s 20 missions are home to a whole slew of hidden secrets for those willing to stray from the beaten path. As well as tons of red orbs, there’s secret missions, blue and purple orb fragments to increase your health and Devil Trigger respectively, and even the occasional secret weapon!

At any time, you can hold down L3, and the game will show you which direction to move in to progress through the level. Our tip? Make sure you know exactly which way to go, and then immediately go the opposite way to ensure you don’t miss anything.

Editors' Recommendations

Topics
Nic Rueben
Nic Reuben likes to pause games every five minutes to ponder the thematic implications of explosive barrel placement. When…
Cities: Skylines II beginner’s guide: tips and tricks to get started
A screenshot from Cities: Skylines 2's cinematic reveal trailer.

The city-building genre has served a niche audience for the decades since the original Sim City popularized the idea of allowing players to design and manage their own little utopias. With that original franchise on ice, it fell to a newcomer, Cities: Skylines, to take up the mantle as the major player in the genre, and it managed to be a well-received replacement. That title got tons of support from the developers and community, but it finally came time for a sequel to freshen things up. Cities: Skylines II is building on the same foundation as city builders of the past, but it also brings in new features and mechanics that even seasoned city planners will need to wrap their heads around. Whether this is your first time raising a city from scratch or you've poured hundreds of hours into urban design, these are the essential tips and tricks you need to know when starting out in Cities: Skylines II.
Picking your plot

The first major choice you will need to make in Cities: Skylines II is where you want to actually go about building your dream society. At launch, the game comes with six maps to pick between, but this decision carries more weight than just aesthetic differences. Yes, each map has its own look that will determine how your buildings, homes, and even vehicles look, but there are deeper mechanical changes you want to plan for.

Read more
The best Devil May Cry 5 mods
Ray tracing showcase in devil may cry 5.

There's no game quite like a Devil May Cry game. The origins of this now legendary series that essentially created the character action, or spectacle fighter, genre are intrinsically tied to the Resident Evil series. The original Devil May Cry started off as one of many versions of Resident Evil 4, but was considered so different that it was allowed to become a brand new series. After a failed reboot from an outside developer, Capcom took the series back to its roots with the most lavish, deep, and complex game in the series.

And as amazing as Devil May Cry 5 is to play, especially with the upgrades brought to the enhanced edition, those who go deep into these games will eventually hit a wall that only modders can break down. Or, as is also very common, the more flagrant and irreverent style of the game invites those creative types to push the boundaries even further. Whichever camp you find yourself in, these are the best mods around to breathe new life into this stylish action game. Let's rock!

Read more
Street Fighter 6 gift guide: the best gifts for every World Tour master
A player stands in Metro City's Times Square equivalent in Street Fighter 6 World Tour.

Of all the new things introduced in Street Fighter 6, from the World Tour mode to creating your own custom character, no one would likely predict that there would also be a bond system typically found in RPGs. Each of the 18 fighters included at launch is in the World Tour mode as masters with whom you can train to learn their moves for your avatar. Unlike in real life, becoming better friends with someone is very simple, and you will get rewarded for it too! While you will build some Bond Points through traditional means with some masters, such as leveling up and completing missions, giving them presents is the fastest way to these fighters' hearts. If you're like us and have no idea what a big green beast-man or yoga master would even like as a present, here's a complete guide on the best gifts to give each master in Street Fighter 6.
How gifts work

Gifts come in two types in Street Fighter 6 when given to a master. They will either be worth 2 Bond Points or 5 if they are that master's favorite gift. If using nothing but gifts, then you will either need to dump 50 normal gifts on each character or as many as 20 of their favorites.

Read more