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Don’t expect Microsoft’s Project xCloud to get exclusive games

Microsoft Shows Off xCloud Hardware And Talks Streaming Business

Google Stadia is now available to those with the Founder’s Edition and Premiere Edition bundles, and it includes one exclusive at launch: Gylt. With an internal studio working on projects, that number will surely grow over time, but it appears Microsoft will not be taking the same approach with Project xCloud.

Speaking to Gamasutra, an Xbox spokesperson said that currently has “no plans for cloud-exclusive content.” This statement was made after xCloud vice president Kareem Choudry previously said that it was in “early talks” with companies regarding exclusives.

Releasing exclusive games on the service would certainly be out of line with the company’s messaging regarding xCloud thus far. Microsoft has positioned the service as a “different form factor” for existing Xbox games, giving players the option to play them on the go with a mobile phone, laptop, or other devices instead of being locked to their console or PC at home. The goal doesn’t appear to be replacing the traditional console, either, as Microsoft is planning to launch its Xbox Scarlett system in 2020.

Project xCloud running on Android phone
Mark Knapp/Digital Trends

Microsoft has moved away from true exclusive games this generation, altogether. With a few exceptions, including Halo 5: Guardians, nearly every Xbox One game is also available to play on PC. This includes Sunset Overdrive, Gears 5, Forza Horizon 4, and many more. The plus-side to this is that many also support cross-buy and cross-save, so you can easily move between console and PC, and enjoy the games with friends who might only own one or the other.

Through streaming, Microsoft is also letting Xbox One owners stream games to their mobile devices with their home console acting as the server. This can be done at no extra charge, and all of the games they own on the Xbox One are eligible for streaming.

There will certainly be plenty to play on Xbox — and xCloud — in the future, as Microsoft has increased its internal development studios with the acquisitions of companies like Ninja Theory, Playground Games, and Obsidian Entertainment. Others, including The Coalition and 343 Industries, continue work on upcoming projects, as well, such as Xbox Scarlett launch title Halo Infinite and the strategy game Gears Tactics.

Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Logitech made its own lightweight handheld built for cloud gaming
The Logitech G Cloud Gaming Handheld sits on a stack of comics.

Although I can be tough on cloud services that have faults, I actually do enjoy cloud gaming on Google Stadia and Xbox Game Pass Ultimate quite a bit, and I’m excited about the technology’s potential for both players and developers. Currently, most of my cloud gaming takes place on my phone, but Logitech and Tencent Games want me to start playing cloud games on a new device. In October, the Logitech G Cloud Gaming Handheld starts rolling out, and it hopes to become the way to play cloud games.
During a hands-off preview of the device, Logitech certainly delivered on highlighting an Android-powered device with two native cloud gaming apps that players can use to enjoy games with a Wi-Fi connection. At $350, though, it feels like a solution for a niche usage problem that similarly priced devices already solve. I could see myself enjoying this device if I wanted to stream a video game from my bed or a room without my TV and consoles. Unfortunately, it seems outclassed by just the ability to stream games on a midrange-or-better phone, something anyone reading this can likely do already.

What is the Logitech G Cloud Gaming Handheld?
From a technical perspective, the Logitech G Cloud Gaming Handheld contains specs that wouldn’t feel out of place on a mid-range mobile device. It features a Qualcomm Snapdragon 720G octa-core 2.3GHz CPU, as well as 4GB of LPDDR4x RAM and 64GB of internal storage that people can expand with an SD card. The display is a 7-inch IPS multi-touch screen that displays at a 1080p resolution with a 60Hz refresh rate. Players can listen to audio through its stereo speaker, a 3.5mm stereo audio jack, or a Bluetooth 5.1 connection.
What sets it apart is that Logitech built the controllers into the device, giving it a Nintendo Switch-like look. It has the d-pad, analog joysticks, buttons, bumpers, and triggers expected of a modern controller, plus a Home button to bring players to the home screen and a “G button” that will access more system-specific settings. Players will be able to remap the controls however they wish, though. On top of that, players can expect the Logitech G Cloud Gaming Handheld to have haptics feedback, a gyroscope, a light sensor, and even a built-in stereo microphone with echo canceling and noise suppression support.
These aren’t top-of-the-line specs by any means, but Logitech made this choice because the device is made for gaming natively on the device. It also allowed them to get the device’s weight down to only 463 grams and give it a battery life of around 12 hours (it uses USB-C to charge), which has never been seen on a gaming handheld. Think of the Logitech G Cloud Gaming Handheld as an Android 11 tablet with built-in controllers, uniquely tailored UI, and access to native Xbox Cloud Gaming and Nvidia GeForce Now, and Google Play Store apps.

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To celebrate the 20th anniversary of the Mafia franchise, Hangar 13 has announced that the studio is working on a new installment in the series.

"I'm happy to confirm we've started work on an all-new Mafia project," General Manager Roman Hladik said in an interview. "While it's a few years away and we can't share anything more right now, we're really excited to keep working on this beloved franchise and to entertain our players with new stories."

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“Logitech G’s leadership in PC and console gaming gear make them an ideal partner to help us realize the vision of bringing a better gaming experience to gamers around the globe,” said Daniel Wu, general manager of Tencent Games Smart Solution Innovation Lab, in a press release. “Today marks the start of a new opportunity for our companies to further push the frontiers of gaming devices.”

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