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Star Wars and live-service games keep EA strong despite Anthem’s flop

Star Wars Jedi: Fallen Order — Hone Your Powers

Electronic Arts continued to generate strong profits over 2019, with Star Wars Jedi: Fallen Order selling well above the company’s expectations and its live-service games generating impressive revenue. The success comes in spite of the early-year failure of Anthem, which was quickly discounted after receiving middling review scores and reports of the game being massively overhauled.

As part of its latest quarterly earnings call, Electronic Arts revealed it had record operating cash flow during 2019, with nearly $1 billion in revenue coming from its live services during the fourth quarter alone.

Star Wars Jedi: Fallen Order is now on course to sell around 10 million units, up from an initial estimate of between 6 million and 8 million units. More content related to the project is on the way and it will remain single-player-focused, but Electronic Arts stopped short of saying if it would be DLC or a new game. Fallen Order was the first non-shooter project from Respawn Entertainment, which is currently developing a VR-exclusive Medal of Honor game.

FIFA 20 and Madden NFL 20 both sold above expectations as well, with continued player support for their online components. Madden NFL 20‘s success also meant it staved off a discount as early or as deeply as its predecessors. However, the raw sales data for these three franchises doesn’t tell the whole story, as Electronic Arts’ royalty checks to the brands’ owners cut into profits.

Image used with permission by copyright holder

During the call’s Q&A portion, Electronic Arts shared details about a pattern emerging in its Origin subscription service: Players joining to play one game move onto playing other games and continue playing and using the service. A Star Wars fan, for instance, may become a fan of Dragon Age or Titanfall via their subscription.

Anthem‘s disappointing performance, however, still looms over the company. It did not meet EA’s expectations, either for sales or microtransactions, and was discounted to a fraction of its original price by the end of 2019. Developer BioWare is working on a new Dragon Age game, but the full game hasn’t yet been unveiled. Anthem was BioWare’s second recent disappointment, following Mass Effect: Andromeda in 2017. The latter effectively killed its series — at least temporarily — with developers moving onto other franchises.

Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Star Wars Jedi: Survivor brings balance back to an unstable universe
Jedi Cal Kestis.

It’s funny to think about how much has changed about Star Wars since EA released Star Wars Jedi: Fallen Order in 2019. The action-adventure game would launch just weeks before The Star Wars: The Rise of Skywalker, a polarizing conclusion to its sequel trilogy that would create a disturbance in the force. In the years since, Disney has entirely changed its approach to the series by expanding the cinematic universe with a mixed bag of content, from the critically acclaimed Andor to more middling projects like The Book of Boba Fett. More than ever, the series is in desperate need of stability. It’s somewhat fitting, then, that Star Wars Jedi: Survivor could be the project that gets Star Wars back on track.

During a demo event ahead of the sequel’s April 28 release, I got to play a sizable chunk of the game – spanning over three hours of playtime. What stood out most during that session wasn’t its visual glow-up or fleshed-out combat. Rather, it was how tightly packaged it all is, both as a AAA video game and as a piece of Star Wars media. It’s an almost classic Jedi adventure, filled with dramatic lightsaber battles and some lighthearted comedy in-between the galactic melodrama. It’s hard to imagine anyone being upset over it (though the fan base always finds a way, doesn’t it?).

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Bringing VR’s best Star Wars game to PlayStation VR2 was a no-brainer, devs say
star wars tales from the galaxys edge psvr2 interview ilmxlab starwarstalesee screenshot c 3po and r2 d2

When ILMxLAB learned about the PlayStation VR2, Director Jose Perez III thought it was a "no-brainer" for the studio to bring the Oculus Quest game Star Wars: Tales from the Galaxy's Edge to the new headset.
"We're always looking at how we can push the fidelity of the work that we're doing," Perez III tells Digital Trends in an interview. "PlayStation VR2 is ridiculously powerful; we got really excited about what we could bring to that. We started talking with our friends at Sony because we had a great relationship with them for Vader Immortal, and it was really a no-brainer. Then, you put the headset on, you start feeling the haptics, and you start seeing what you can do with the visual fidelity and lighting, and it's like, 'Oh, this is awesome!'"
Star Wars: Tales from the Galaxy's Edge - Enhanced Edition | Official Trailer | PS VR2
PlayStation VR2's launch and its first wave of games are nearly upon us, and Star Wars: Tales from the Galaxy's Edge Enhanced Edition is one of those titles. This is a make-or-break time for VR, which is still struggling to move into the mainstream but could become more popular if Sony's headset can offer a compelling and accessible virtual reality experience. Ahead of its release, Digital Trends spoke to Director Jose Perez III and Producer Harvey Whitney from ILMxLAB to learn about the process of crafting one of these critical "no-brainer" launch games and PlayStation VR2 will ultimately stand when it comes to the future of VR gaming.
The power of PlayStation VR2
Star Wars: Tales from the Galaxy's Edge was originally released for Meta Quest VR headsets in November 2020. It's set on the planet of Batuu, which people also explore at Dinsey parks, and follows a Droid Technician who gets caught in the middle of a grander fight against the First Order after crash-landing on the planet. At the time, it was meant with decent reviews and only got better as its story was completed and expanded with the Last Call DLC.
After getting the "Enhanced Edition" of the game for PlayStation VR2 greenlit, ILMxLAB actually had to go and make it. As the team was dealing with new hardware for the first time, producer Harvey Whitney thought it was good that the team's first project on PlayStation VR2 was an enhanced version of an existing game.
"Early on, knowing that we already had the content that was created for the original, that changes things quite a bit," Whitney tells Digital Trends. "We're not redeveloping the story and coming up with all of that. We just had that opportunity to work as a team and ask, 'What do we really push here, and where are the changes that we want to make, and what we can do to really take advantage of this hardware?'"

The VR space is full of different headsets with unique specs, with the much higher specs of the PS VR2 standing out. The PlayStation VR2 sports some impressive specs compared to its VR peers, displaying content in a 4000x2030 HDR format at a 90Hz or 120Hz frame rate. Plus, games have the PS5's power, spatial, and brand new Sense controllers to take advantage of, rather than the 2013 console and 2010 motion controls that limited the original PlayStation VR.
PlayStation VR2 supports Roomscale, Sitting, and Standing play styles, which added more complexity as Tales from the Galaxy's Edge supports all three. Thankfully, Perez III that bringing Tales from the Galaxy's Edge to PlayStation VR2 was relatively manageable because of how impressive the system's specs were.
"A lot of the development processes are similar [to other VR platforms]," Perez III says. "We're still working inside of Unreal, and we're doing a lot of those same processes. But we don't have to look at performance quite as much as we do on some of the other devices, so we're able to open up a lot of things or not be as concerned about certain things. That comes with better hardware."
Better hardware, better games
Looking at the biggest games of the PlayStation VR2 launch window lineup, the visuals of titles like Horizon Call of the Mountain and the VR modes of Resident Evil Village and Gran Turismo 7 are impressive. In our discussion, Whitney also made it quite clear that one of the real advantages of working on this remaster was not having to worry about strict limitations on the visuals or even the audio. "We got lucky in the sense that there's a lot more to PlayStation VR2 that we hadn't had previously," Whitney says. "We could really push the graphics and make it shine. But then there were also some other things that came into play. We totally redid the audio, it sounds amazing."

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Star Wars Jedi: Survivor will now release in April following delay
Cal Kestis.

EA and Respawn Entertainment need a bit more time to create Star Wars Jedi: Survivor, so the game has been delayed until April 28. 
Originally set to release on March 17 at The Game Awards 2022, this delay pushes the highly anticipated Star Wars game back by more than a month. In a tweet explaining the delay, Star Wars Jedi: Survivor director Stig Asmussen explains that the game is "content complete," but needs more time to "enhance performance, stability, polish, and most importantly, the player experience." Ultimately, he believes this six-week delay will allow the development team "to hit the Respawn quality bar, provide the team the time they need, and achieve the level of polish our fans deserve." You can read the full message in the tweet below:
https://twitter.com/eastarwars/status/1620527593580806145
Thankfully, a six-week delay isn't that lengthy in the video game industry, so Star Wars fans will only have to wait a little while longer to experience Cal Kestis' next adventure. Today hasn't been the best for Respawn Entertainment fans, though, as the developer also announced it would shut down the mobile version of Apex Legends.
Star Wars Jedi: Survivor is the sequel to 2019's Star Wars Jedi: Fallen Order, a single-player action-adventure game that followed the journey of former Padawan Cal Kestis between the events of Revenge of the Sith and A New Hope. This sequel takes place five years after that game, with Cal Kestis actor Cameron Monaghan telling Digital Trends that the narrative has an "emotionally complicated center where we’re exploring some challenging questions." Hopefully, that all makes this game worth the wait. 
Star Wars Jedi: Survivor now releases for PC, PS5, and Xbox Series X/S on April 28. 

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