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Monster Hunter Rise gets new Elder Dragons, a crossover with series’ next game

During today’s digital event, Capcom revealed what to expect from the Monster Hunter Rise 2.0 update and the upcoming Monster Hunter Stories 2: Wings of Ruin. Capcom showed off new gameplay and characters for the latter, and provided more details on the latest Rise update, which will include new monsters and lots more content to enjoy.

Chameleos has returned, alongside fearsome Elder Dragons, and Apex Monsters! 👅🔥🌪️#MHRise Update Ver. 2.0 launches in 10 hours! FREE for all players. pic.twitter.com/tiUFdNasWe

— Monster Hunter (@monsterhunter) April 27, 2021

Monster Hunter Rise 2.0 is a free update that will launch for Nintendo Switch on April 28. Most notably, it will include five new monsters: Chameleos, Apex Diablos, Apex Rathalos, and new Elder Dragons Teostra and Kushala Daora. We also received word that Apex monsters will appear during normal quests. Capcom also revealed it will be increasing the Hunter Rank cap past HR7, which will also tie into the game’s new armor sets.

At the end of the presentation, Capcom looked ahead at the future of Rise, noting that update 3.0 will be available at the end of May 2021. This 3.0 update will feature new monsters to take down, though it’s unknown if they’ll be new monsters or returning creatures from previous installments.

Monster Hunter Stories 2: Wings of Ruin received its third trailer, which showed off some of its new characters and a look at the Razewing Ratha. Capcom took a deep dive into the game’s combat, which will feature a rock-paper-scissors-style battle system.

Meet new characters and get a glimpse of Razewing Ratha's power in the latest trailer for Monster Hunter Stories 2: Wings of Ruin!

Can Riders and Hunters work together in this epic tale? #MHStories2 pic.twitter.com/qrj9qj5Z1b

— Monster Hunter (@monsterhunter) April 27, 2021

There’s a crossover planned between both games. Players with Monster Hunter Rise save data will gain access to the Hunter’s Kamura armor in Monster Hunter Stories 2. Similarly, your Monster Hunter Stories 2 save data will net you the Default Rider armor in Monster Hunter Rise.

Monster Hunter Stories 2: Wings of Ruin will launch for Nintendo Switch on July 9, 2021.

Joseph Yaden
Joseph Yaden is a freelance journalist who covers Nintendo, shooters, and horror games. He mostly covers game guides for…
Monster Hunter Rise is coming to PlayStation and Xbox, minus cross-platform saves
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Capcom announced that Monster Hunter Rise is coming to PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on January 20, 2023. It'll land on Xbox Game Pass as well. Cross-saving will be limited though, as players won't be able to take their data between every platform.

As Monster Hunter Rise is not supporting cross-save between different ecosystems, that means players will be unable to transfer their progress of the game from other platforms that the game was already released on. Monster Hunter Rise was first released in March 2021 for Nintendo Switch, so anyone who played there won't be able to transfer their save to PlayStation or Xbox.

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With EA’s help, Wild Hearts solves Monster Hunter’s biggest problem
Three players build to fight a monster in Wild Hearts.

Although Capcom’s Monster Hunter series is more popular than ever in the West, it’s still a daunting series to get into because of its overbearing tutorials and complicated UI. Koei Tecmo development team Omega Force didn’t want to repeat this mistake with Wild Hearts -- its upcoming fantasy monster-hunting game with a complex offensive crafting element. To solve this issue, it partnered with Electronic Arts’ EA Originals label to better understand how western players prefer to be treated in the earliest stages of a complicated adventure.
“We wanted to understand better how this game might be received by players in different parts of the world,” Co-Director Takuto Edagawa said when discussing the fruits of the EA partnership. “Players around the world don’t tend to like information being over-presented. They don’t want you to explain too much; they want to learn more in a hands-on way by experiencing it themselves through play.”
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Digital Trends put this to the test with our playable three-hour build of the earliest parts of Wild Hearts and found its introduction and tutorials to be better than anything Monster Hunter has done. Within 30 minutes, Wild Hearts players should be familiar with the basic concepts the game deals with and be set for what’s shaping up to be an enjoyable cooperative hunting and crafting adventure.
A wild hunt
“One thing that was very important to us was to not do a lot of explaining and then get into the story and gameplay,” Edagawa tells Digital Trends. “We wanted you to be able to play as soon as possible. We know that our players want to experience the game and world as soon as they can, so that was the fundamental approach we took with the opening.”
Wild Hearts begins peacefully, with a lone hunter walking through a forest rife with small friendly Kemono creatures. Soon, a small-time hunt begins as the player spots a deer-like Kemono. During this hunt, players will learn the basics of the camera and movement controls, the attacks at their disposal during combat, how to climb ledges with limited stamina, and how to sneak up on an enemy.
These are some basic fundamentals in hunting games, but the difference compared to Monster Hunter Rise is that the game isn’t constantly stopping the player with long cutscenes or large text boxes to explain basic things. Text boxes only appear if players choose to activate them when a tutorial pops up.
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The best game openings get right into things, which Wild Hearts successfully does. According to EA Originals Executive Producer Lewis Harvey, this is the aspect of the game Koei Tecmo wanted to work closely with EA on, although EA provided some character and world design input to the Japanese development team at Omega Force as well.
“EA has a great wealth of experience in its user research division, and we were able to provide a huge amount of testing and data to Koei Tecmo that really helped them fine-tune the game and make critical decisions around their feature set,” Harvey said. “A lot of the creative input and feedback we have given has been around tutorialization, onboarding, and clarity of features and UI to players.”
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The setup EA and Koei Tecmo settled on was already effective but wasn’t quite over yet. I soon came across a mystical being calling themselves Mujina. During a discussion with them, I established my character’s backstory, customized their look, learned more about the Kemono, and got my first significant objective: go to the nearby town of Minato.

Before I could do that, though, the environment around us quickly changed and was overtaken by ice. I used the skills the game had effectively taught me by that point to hunt down the source, a giant ice wolf Kemono, and I engaged them in battle. Unfortunately, this fight was impossible to win, so my character was defeated and tossed into a deep cave. That’s when Mujina reappeared and activated my Karakuri, a little device my hunter found in the last hunt and carried with them.
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Karakuri building skills are critically important when preparing for hunting large Kemono, too. After escaping the cave, I used the Karakuri more traditionally to build a camp near a girl I found unconscious on the ground. Once I did that, another giant Kemono that looked like a giant rat with plants growing out of it attacked, and I set off on the first real hunt of the game, concluding the opening and kicking off the true Wild Hearts adventure.
While a lot more pleased me afterward -- like the colorful world design, attack damage numbers, and fact that Karakuri remains in the world map after a hunt to remind you of previous exploits -- this opening is what stuck with me.
Sayonara, Monster Hunter
I’ve tried to get into the mainline Monster Hunter series multiple times but always found the beginning of those games off-putting because of how daunting their openings and tutorials are. The king of this genre has an approachability problem, and Wild Hearts has a great chance of becoming the preferred option for new players thanks to how it handles player onboarding. Couple that with a cleaner UI, and this Wild Heats already has a better user experience -- even just 30 minutes into a preview build I played months ahead of its launch.

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