Skip to main content

Publisher greed: Little girl amasses $1,400 iPhone bill playing ‘Smurf’s Village’

smurfs-village-ipad-game
Image used with permission by copyright holder

Decking out your iPhone Smurf house may cost more than you thought. The Washington Post reports that an 8-year-old girl named Madison amassed a $1,400 bill from apple for decorating her home in Smurf’s Village, an iPhone and iPad game by Capcom. Though the game is targeted at young children, it lets players cheat their way toward faster rewards by using real money to purchase bountiful amounts of Smurfberries, a valuable currency within the game.

Much like FarmVille, players like Madison start Smurf’s Village with only a “single mushroom house and a lone plowed plot of land.” From there, players attempt to grow Smurfberries so they can afford enhancements to their home and village so they can grow even more Smurfberries and improve their village even more, and so on, and so on. Games like these are designed to be highly addictive. But is it right to market them explicitly to kids, who may not even be old enough to understand the concept of money?

Smurfing is expensive

Though Smurf’s Village is aimed at children 4 years old and up, it baits them with in-game purchases that can cost almost $100. Only a password is required to buy Smurfberries, and once entered, users (kids) have 15 minutes to purchase as many items as they can before having to reenter any passwords (ask their parents).

Here are the top purchases in Smurf’s Village (via iTunes):

  1. $4.99 – 1 BUCKET OF SMURFBERRIES
  2. $9.99 – 2 BUSHEL OF SMURFBERRIES
  3. $24.99 – 3 BARREL OF SMURFBERRIES
  4. $4.99 – 4 BUCKET OF SMURFBERRIES
  5. $11.99 – 5 BUSHEL OF SMURFBERRIES
  6. $99.99 – 6 WAGON OF SMURFBERRIES
  7. $49.99 – 7 WHEELBARROW OF SMURFBERRIES
  8. $59.99- 8 WHEELBARROW OF SMURFBERRIES
  9. $29.99 – 9 BARREL OF SMURFBERRIES

While we’re already confused why someone paid  $4.99 for 1 bucket of Smurfberries while others received 4 buckets for said price, the list shows the ridiculously large amounts of money Capcom is charging children for in-game content. Even one mistake could cost a family $99. To add perspective, the smallest popular purchase, $4.99, is about the full price of a premium iPhone/Android game. Is it right to bait children with in-game purchases like these?

Image used with permission by copyright holder

Capcom knows about the problem. In December, the publisher added this warning to the iTunes description of the game. “PLEASE NOTE: Smurf Village is free to play, but charges real money for additional in-app content. You may lock out the ability to purchase in-app content by adjusting your device’s settings.” The warning did not come soon enough for Madison’s family. And is a small warning enough, when the entire game is monetized by milking users (children, in this case) of real cash?

Deceptively cheap

The Smurfs are not alone. Many other free-to-play games use this model of in-game purchases to subsidize their initial price of “free” on Apple’s App Store. The problem will soon spread. Last week, Google announced the addition of in-app transactions to its Android platform, allowing games like Smurf’s Village to pillage the wallets of Android users everywhere.

“Parents need to know that the promotion of games and the delivery mechanism for them are deceptively cheap,” said Jim Styer, president of Common Sense Media, a public advocacy group for online content for children. “But basically people are trying to make money off these apps, which is a huge problem, and only going to get bigger because mobile apps are the new platform for kids.”

The video game industry loves the idea of microtransactions and in-game purchases because publishers can charge less upfront and squeeze money out of customers by offering small rewards for small amounts of extra cash. In essence, these types of games trick people into spending a dollar here and there. Over time, these small transactions add up to big money for publishers. A couple years ago, it was common for mobile game and app publishers to charge recurring monthly fees of $2.99 to $4.99 for products that didn’t need or require long-term payment (they didn’t have subscription content). Like Smurf’s Village, these types of apps make the majority of their money from user confusion. Often, app buyers forget to cancel subscriptions, a process that is sometimes time consuming and difficult. Other times, they don’t realize they have a subscription to cancel.

Don’t be sly

Publishers are entitled to be paid for their works, but there is an ethical line they can cross. A game isn’t really a game if you have to buy your way to the top, and it isn’t fair to charge a young audience who may not even understand the value of a dollar. There are many games, especially for kids, that have currencies within them. Not all children will understand that what they are buying costs real money. Worse, parents often don’t realize the problem until it’s too late.

What can be done? Publishers could release an adults-only version of games like Smurf’s Village that includes these massive in-game charges or simply charge users $4.99 to $9.99 for the game upfront and get rid of the issue entirely. What do you think?

Jeffrey Van Camp
Former Digital Trends Contributor
As DT's Deputy Editor, Jeff helps oversee editorial operations at Digital Trends. Previously, he ran the site's…
AT&T just made it a lot easier to upgrade your phone
AT&T Storefront with logo.

Do you want to upgrade your phone more than once a year? What about three times a year? Are you on AT&T? If you answered yes to those questions, then AT&T’s new “Next Up Anytime” early upgrade program is made for you. With this add-on, you’ll be able to upgrade your phone three times a year for just $10 extra every month. It will be available starting July 16.

Currently, AT&T has its “Next Up” add-on, which has been available for the past several years. This program costs $6 extra per month and lets you upgrade by trading in your existing phone after at least half of it is paid off. But the new Next Up Anytime option gives you some more flexibility.

Read more
Motorola is selling unlocked smartphones for just $150 today
Someone holding the Moto G Stylus 5G (2024).

Have you been looking for phone deals but don’t want to spend a ton of money on flagship devices from Apple and Samsung? Have you ever considered investing in an unlocked Motorola? For a limited time, the company is offering a $100 markdown on the Motorola Moto G 5G. It can be yours for just $150, and your days and nights of phone-shopping will finally be over!

Why you should buy the Motorola Moto G 5G
Powered by the Snapdragon 480+ 5G CPU and 4GB of RAM, the Moto G delivers exceptional performance across the board. From UI navigation to apps, games, and camera functions, you can expect fast load times, next to no buffering, and smooth animations. You’ll also get up to 128GB of internal storage that you’ll be able to use for photos, videos, music, and any other mobile content you can store locally. 

Read more
The Nokia 3210 is the worst phone I’ve used in 2024
A person holding the Nokia 3210, showing the screen.

Where do I even start with the Nokia 3210? Not the original, which was one of the coolest phones to own back in a time when Star Wars: Episode 1 -- The Phantom Menace wasn’t even a thing, but the latest 2024 reissue that has come along to save us all from digital overload, the horror of social media, and the endless distraction that is the modern smartphone.

Except behind this facade of marketing-friendly do-goodery hides a weapon of torture, a device so foul that I’d rather sit through multiple showings of Jar Jar Binks and the gang hopelessly trying to bring back the magic of A New Hope than use it.
The Nokia 3210 really is that bad

Read more