Skip to main content

Microsoft Adaptive Accessories will be available October 25

Microsoft has announced that its Adaptive Accessories, which include the Xbox Adaptive Controller, will be available starting October 25 as an effort to make accessibility features an integral part of Windows 11.

Having first introduced its Adaptive Accessories and Surface Adaptive Kit at its Microsoft Ability Summit in May, the brand detailed that the product series includes peripherals that are modified to fit the needs of unconventional users via the addition of mouse tails or thumb support, for example.

Microsoft's different adaptive accessories on a table.
Image used with permission by copyright holder

Business and education customers can also make use of 3D-printed adaptive grips from Shapeways, which are compatible with the Microsoft Business Pen and Microsoft Classroom Pen 2.

“We’ve made inclusivity a key ingredient in our approach to product-making. This is a long-term journey, but we’re pleased to be doing what we can to solve challenges for the more than 1 billion people in the world with a disability,” Microsoft said in a statement.

In addition to the Xbox Adaptive Controller, Microsoft’s Adaptive Accessories include the Microsoft Adaptive Mouse, the Adaptive Hub (a central connector with wireless buttons in place of a traditional keyboard), and Adaptive Buttons including the D-pad, joystick, and dual-button.

“Each part of this adaptive set is designed in partnership with the disability community to empower people who may have difficulty using a traditional mouse and keyboard. These adaptive accessories exist to address common pain points that can prevent people from getting the most out of their PC,” Microsoft added.

Microsoft has put a heavy focus on accessibility throughout 2022, with several aspects being baked into its software products and services. Windows 11 includes accessibility features such as Focus, Live Captions, Voice Access, and Natural Narrator.

There are also accessibility features in Microsoft Edge, including automatic image descriptions, reading aloud, and immersive reader, while Microsoft Editor can help your writing skills in real -time.

Xbox also has a host of accessibility features, such as the Gaming Developer Accessibility Resource Hub, Xbox Accessibility Guidelines, and accessibility resources in the Game Developer Kit.

Fionna Agomuoh
Fionna Agomuoh is a technology journalist with over a decade of experience writing about various consumer electronics topics…
Windows 11 general availability and free update set to start on October 5
Windows 11 Woman on Laptop Lifestyle

Windows 11 is hitting general availability on October 5, 2021. After months of beta testing with Windows Insiders, this is the date that the free upgrade to Windows 11 will begin rolling out to eligible PCs, and the same day that Windows 11 will start coming preloaded to new PCs from Dell, Lenovo, and other laptop makers.

Come October 5, and just like with previous Windows 10 updates, Microsoft will be taking a phased and measured approach with rolling out Windows 11. This means you'll see a focus on a quality experience, where you won't experience bugs and other issues when it is your time to upgrade and download Windows 11. New devices should be seeing the free upgrade first, with a rollout over time to other devices based on Microsoft's own metrics.

Read more
Microsoft might be working on an Nvidia DLSS competitor for Xbox and Windows
Xbox Game Pass games on Windows 11.

Over the last month, Nvidia's Deep Learning Super Sampling (DLSS) and AMD's FidelityFX Super Resolution (FSR) have been in a battle for the limelight. Both tools offer upscaling in supported games to deliver features like ray tracing at high resolutions and frame rates. There might be a new competitor entering the ring, though, and it comes from Microsoft.

Two job postings (spotted by TechSpot) hint at a possible DLSS competitor from Microsoft. The first job posting is for a Senior Software Engineer in the Xbox division of the company.

Read more
The Microsoft Store just got serious about becoming a PC gamer destination
windows: xbox pc gaming

Microsoft announced today that it's cutting its revenue share for games on the Windows Store from the industry-standard 30% to only 12% starting August 1. The announcement is a clear shot at Steam, which has long dominated the PC gaming space and still demands 30% from game publishers. Microsoft joins Epic Games at the 12% mark, applying even more pressure on Steam to overhaul its business model.

The new revenue-sharing agreement is a bid to attract developers to the Microsoft Store. Image used with permission by copyright holder

Read more