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Halo Infinite’s Winter Update is the boost the shooter needed

It’d be an understatement to say it’s been a rough run for Halo Infinite. The latest in the classically Xbox-centric first-person shooter series, Infinite was released in November 2021 to a steady stream of positive reviews, though its popularity quickly died off due to an unintuitive progression system, a mountain of bugs, and a disappointing lack of fresh content delivered on anything resembling a consistent release schedule.

Instead of becoming one of the quintessential multiplayer games of 2022, Infinite went out silently with no more than a whimper as its concurrent player count fell below that of its predecessor, Halo: The Master Chief Collection. Longtime Halo had fans feared this would be the case, given how Halo Infinite developer 343 Industries handled its predecessor — the largely middling Halo 5.

Even though I enjoy Infinite’s far more modern, Call of Duty-inspired take on the signature arena shooter style, it hasn’t been quite the same without a few of the key features that fans have come to expect, like the Forge map editor and the economy of custom maps and modes that normally accompany it. That all changed on November 8 when 343 Industries dropped the Winter Update. It includes Forge Beta, campaign co-op mode, and a free multiplayer season with 30 progression tiers including sleek new Spartan customization options and several new maps, plus some other quality-of-life improvements like match XP. Those are all things that Halo Infinite sorely needed, giving disappointed fans a real sign of 343’s dedication to Halo Infinite’s ongoing development as a live service game.

Forging ahead

The greatest draw of any Halo game — post-Halo 3 — is the series’ highly-scalable approach to multiplayer. Up until the Winter Update, Halo Infinite hadn’t had any sort of in-game custom map support or campaign co-op, leaving social players at the mercy of whichever static matchmaking playlists existed at the time, including the famously broken Big Team Battle playlist. Even so, Halo Infinite still lacks any sort of split-screen multiplayer. So far, it appears that there’s no such feature on the way for either Xbox or PC players (at least, not anytime soon). But with the Winter Update, all the other missing pieces of the traditional Halo experience are finally included.

Halo Infinite Forge Beta banshees
You can do (almost) anything in Forge Mode. Image used with permission by copyright holder

That includes the long-delayed Forge mode. I’m not the biggest fan of the process of making my own maps in multiplayer games, but I do recognize the importance of a high-quality map editor and talented designers within a game’s community. Forge already leaked a few months ago, resulting in some positively wild maps like this one, but let’s be honest: A Halo game without a built-in Forge mode feels wrong. It’s a huge deal that Halo Infinite finally features the fully functioning editor built directly into the game.

Granted, the Forge Beta is currently feeling pretty unintuitive for me, but it does look like it could become deeply encapsulating if I were to learn the ins and outs of its interface. What’s immediately clear, though, is just how much stuff you can do in this new editor, including plop down your own map geometry and turn the skybox completely purple. You can build entire maps from scratch if you want, but I’m satisfied just using the Forge editor to spawn 10 banshees above a gravity launcher, something you couldn’t do conventionally before the Winter Update dropped.

I’m more inclined to play with the custom maps that other people create, and though I’m just getting started on that front, I’m already wildly impressed with the amount of creativity I’m seeing. If you’re curious about seeing some of these maps for yourself, you can view the best maps made by the Halo Infinite community at Forgera.

Multiplayer refresh

Halo Infinite’s recent updates to multiplayer matchmaking are far subtler, but they’ve kept me thoroughly entertained over the last few weeks. I haven’t played with any of the new unlockable gear in the progression path for the Winter Update season pass, but I have spent an inordinate amount of time matchmaking in the highly entertaining Rumble Pit playlist. The latter is basically a free-for-all mash-up that includes classic game modes like King of the Hill and Slayer, but often with a few twists like only having swords and grappling hooks at your disposal.

Halo Infinite Covert One Flag
Covert One Flag is one of the new game modes added to Halo Infinite via its Winter Update. Image used with permission by copyright holder

There are new game modes as well, such as the new Covert One Flag mode, which is basically asymmetric CTF. In this mode, one team gets cloaking devices and needs to infiltrate the enemy team’s base to capture a flag, but the defending team can almost immediately kill members of the infiltrating/invading team if they’re quick enough to see through the infiltrators’ invisibility. I’m a huge fan of these fresh twists on classic Halo action, but even more important to me is the inclusion of match XP, which translates to a steady tick of progression. That leaves me feeling like I’m improving all the time instead of only when I’m meeting the criteria for certain challenges.

Wrapping up the Winter Update is the inclusion of campaign co-op, which means you can finally run around in the Zeta Halo’s open world with your buds if that’s what you want. I was never that big into Halo Infinite’s campaign to begin with, and I don’t personally care to return to it any time soon, but it’s nice knowing that if I do choose to come back, I can bring a friend or two.

Regardless, 343 Industries seems poised to put the “Infinite” back in Halo Infinite, and I’m ready for it. Forge, and the flurry of multiplayer content that accompanies it, will inevitably bring players back to Halo Infinite once the holiday season zeitgeist is over. Until then, I’m mostly just glad that we finally have some fresh options.

Gabriel Moss
Contributor
Gabriel is a freelance writer with a keen interest in gaming and technology. He has written at several sites including IGN…
A field-of-view slider headlines Starfield’s latest update
An astronaut explores a planet's surface in Starfield.

Bethesda just released Update 1.7.36 for Starfield, and it officially added a highly requested feature: field-of-view (FOV) sliders.
Even though Starfield is a game that can be entirely played from a first-person perspective, it did not have this feature at release. Fans had to previously resort to mods to add this functionality to the game. Bethesda did promise it'd add FOV sliders to the game shortly after it launched, though, and now this feature has finally arrived. By going into the Accessibility tab of the Settings menu, players can adjust the FOV of both the first and third-person cameras on both console and PC.

This update does bring some other improvements as well, like fixing a progression-blocking issue in the Echoes of the Past quest and improving stability and performance. In particular, Bethesda claimed stability with Intel Arc GPUs will now be better for PC players. For most players, though, the FOV slider is the most important new feature included in this update.
Starfield isn't the only Bethesda game to get a notable update this month. Last week, Redfall finally received a patch that overhauled the game's encounters, tweaked its stealth system, and added a 60 fps Performance Mode. While this Starfield update isn't as large or monumental as that one, it does show Bethesda's commitment to improving Starfield and adding heavily requested features. Hopefully, updates that add things like Nvidia DLSS support, an HDR calibration menu, ultrawide monitor support, and an eat button for food aren't too far off.
Starfield is available now for PC and Xbox Series X/S.

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You don’t need an Xbox Series X to play Starfield. Here’s how
Key art for Starfield

Starfield is the highest-profile Xbox Series X and Xbox Series S game since Halo Infinite, but the game isn't locked to those two consoles. Thanks to cloud gaming and Microsoft's more open-ended mentality of making its games available on a wide variety of platforms, you don't have to own one of Microsoft's current-gen systems or have the Xbox app installed on your PC.
No, it's not on PS5 or Nintendo Switch, but if you want to play Starfield while it's at the center of the video game industry zeitgeist, here are some places where it's playable other than the Xbox Series X, Xbox Series X, and Xbox PC app.
Steam

The most obvious choice if you want to play Starfield elsewhere is to pick it up on Steam. While Microsoft does have a proprietary PC launcher of its own, Microsoft now consistently releases its own games through Valve's launcher. Bethesda joined Xbox Game Studios in 2021 and has a long history of making its games available on Steam as well, so it's not too surprising that Starfield is available on the platform.
Starfield already proving quite popular on the platform too, having peaked at 266,000 concurrent players, according to SteamDB at the time I'm writing this. If you're looking for a way to play Starfield natively on the hardware you own without using a Microsoft platform or service, this is your best option. It'll run on Steam Deck too, although that's not the only way to experience Starfield on the go.
Xbox Game Pass app on Android

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A ship lands on a planet in Starfield.

Bethesda Game Studios just released the first update for its sci-fi issue Starfield. It's a smaller hotfix-level patch mainly focused on improving the game's stability and fixing some quest-blocking bugs. A message from the developer also confirmed that a lot of major features that are in the works for future patches, including Nvidia DLSS support on PC.

The list of patch notes for Starfield update version 1.7.29 explains that it made "various stability and performance improvements to reduce crashes and improve frame rate," including one related to installations on Xbox Series X/S. Also, quest-blocking issues in All The Money Can Buy, Into the Unknown, and Shadows of Neon are now all fixed. While that list isn't long, a blog post and tweet from Bethesda explains that it's just the start of "a regular interval of updates that have top community-requested features."

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