Skip to main content

This psychedelic PlayStation platformer is already 2024’s most surprising game

With a mercilessly busy 2023 winding down, you’d think that I’d be ready for a break from video games. And trust me, I am, but I still can’t help but look forward to what’s on the horizon in 2024. I already know that games like Final Fantasy VII: Rebirth and Like a Dragon: Infinite Wealth are bound to consume me, but there’s one indie game that I especially have my eye on: Ultros. The ultrastylish Metroidvania left a strong impression on me at this May’s PlayStation Showcase. That was largely thanks to its eye-popping visual style that’s unlike anything I’ve seen in a video game before.

While Ultros has the look, I was less certain about how it would actually play. I’d finally get a sense of that during a sweeping 90-minute demo. The segment I played would give me a feel for its deceptively deep combat, oddball farming component, and surprising roguelike structure. It was a complicated gameplay snippet that I couldn’t fully get my head around by the end, but that just leaves me even more curious about the final product.

The cycle goes on

At first glance, Ultros appears to be a straightforward game. It seems like your typical 2D Metroidvania where players dash through a maze-like map collecting power-ups. Within minutes, I figured I understood the entire gameplay loop. That was fine by me, because it gave me more time to soak in its wild art style, which really makes it unique. Every room is a psychedelic wash of colors that looks like a Grateful Dead poster. All the painterly details can make it a little hard to navigate, but I loved making my way through all of its gooey alien locales, which are rich with vibrant flora.

The more I played, the more I realized that Ultros isn’t just a standard Metroidvania with a kooky art style. It features a host of gameplay systems I’ve never seen in the genre before. Chief among those is its roguelike structure. At certain moments in the story, players start back from the beginning. Any upgrades they earned are wiped away, though map progress remains. I’d experience two full loops during my demo, each of which ended when I killed a Shaman.

A character faces down a massive insect in Ultros.
Kepler Interactive

The cycle concept is admittedly a little hard to parse. After my first run, I found myself a little peeved when I realized I had to backtrack through tons of screens I’d already explored to regain my double jump upgrade and travel to a new area from there. Ultros also features a massive skill tree that unlocks game-changing combat and traversal mechanics — and those are wiped away on a new cycle. Fortunately, there is a currency to lock skills down permanently, but I can see where gathering enough materials to unlock the same skills over and over could become a drag.

Though I have questions about that system, the demo gave me a glimpse at some of the creative ways it’s implemented. For instance, Ultros includes a surprising farming component where players can drop seeds in certain spots during a run. I had no idea what that did when I planted my first one, but when I returned to the soil on my second cycle, I found that the plant was now tall enough to get me up to a previously unreachable platform. The more the final game plays with time-changing ideas like that, the more I expect I’ll click with cycles.

What’s less of a question mark is the core Metroidvania gameplay, which is off to a strong start. In particular, Ultros’ hack-and-slash combat seems to have a lot of depth. It begins with some basic attacks and sliding to evade enemies, but quickly widens out with different maneuvers unlocked through the skill tree. There are two distinct hooks. One is that combat encounters are graded, with higher marks given the more moves are used. The other is that there’s an emphasis on “juggling,” as players can smack an enemy into the air to hit another. The more I got the hang of that system, the more I clicked with Ultros. It has the stylish self-expression of a 3D action game like Hi-Fi Rush, but impressively translates it to a 2D context. I’d get to make the most of it in a tough boss encounter that had me getting up on a monster’s back and unleashing as many moves as possible to maximize my damage.

A character swings from a tree in Ultros.
Kepler Interactive

That system pairs with the traditional platforming you’d expect from the genre. One standout sequence had me snaking up a series of rooms by climbing a massive sword steadily jabbing into the ground. It’s nothing fancy, but the splashy visual style makes basic platforming segments feel alien. That should go a long way toward making Ultros feel distinct even when it’s sticking to the Metroidvania beats.

After 90 minutes, I still don’t really know what to expect from Ultros — and I’m glad. That level of mystery is exactly what sold me on the indie in the first place, so I’d be a bit disappointed had I walked away from it all feeling like it was playing it safe. I look forward to seeing just how many layers the eccentric title has, even if not every one of them is a winner.

Ultros launches on February 13, 2024, for PC, PlayStation 4, and PS5.

Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
This homage to The Simpsons: Hit & Run is 2024’s funniest game
Terry stands on the hood of a car in Tiny Terry's Turbo Trip.

Even if a video game is only a mild success these days, it feels like a sequel is almost always in the cards. Even more niche titles like Frostpunk, Steamworld Heist, and GreedFall get the franchise treatment in 2024. That makes it all the more surprising when a company never capitalizes on a classic game's success. It's by that token that I've always been shocked that The Simpsons: Hit & Run never got a follow-up.

Released in 2003 for PlayStation 2, Xbox, and Nintendo GameCube, Hit & Run is the best Simpsons game out there next to its arcade beat 'em up. The chaotic follow-up to The Simpsons: Road Rage took a page out of Grand Theft Auto's playbook to create the closest thing we've ever had to an open-world version of Springfield. Though a sequel was in development once upon a time, that never came to fruition. And with no modern remaster or ports available, there's no way for modern audiences to experience it legally.

Read more
5 video game reveals we’re dying to see this summer
Samus Aran stands tall in Metroid Prime Remastered.

It’s the most exciting time of year to be a video game fan, as almost every notable video game publisher is getting ready to drop new showcases highlighting upcoming games. Across Summer Game Fest, Xbox Games Showcase, and the next Nintendo Direct, we’ll have a ton of new video games to be excited about. Although titles like Call of Duty: Black Ops 6 have already been confirmed for some of these shows, the fun part of this summer gaming marathon is predicting what’s going to show up.

There are five announcements in particular that I’m hoping to see during this summer’s showcases. From games that have leaked, but not been officially confirmed to titles announced years ago that have gone dark since, each of these will likely jump to the top of my personal most anticipated list if they are shown off during a showcase this summer. With some luck, they’ll be out not long after.
The reemergence of Metroid Prime 4

Read more
Sony just put one final nail in the PlayStation VR2’s coffin
The PlayStation VR2 sits on a table next to Sense controllers.

PlayStation VR2 has been murdered. The culprit: Astro Bot.

My favorite announcement of Sony's May 30 State of Play was Astro Bot, a new 3D platformer from Team Asobi that celebrates PlayStation history. It looks incredibly charming and stands out from the typical narrative-action games like Stellar Blade that Sony tends to release these days. That said, my excitement also comes with disappointment as it does not appear that the game will support PlayStation VR2. (Digital Trends reached out to Sony to confirm that was the case but has not gotten a response at the time of publishing this story.)

Read more