Skip to main content

Planet Coaster 2: tips and tricks for beginners

Close up of guests on a roller coaster in Planet Coaster 2.
Frontier

Frontier Development is back with a sequel to the beloved Planet Coaster game, and this time, we have the chance to create water parks. Planet Coaster 2 has a slew of other improvements compared to its original release in 2016, but now, eight years later and with a PS5 Pro enhancement, there’s a chance for beginners to try out this theme-park manager.

With any simulator game comes a wave of tutorials, options, and buttons to press that can get overwhelming. Even if you’ve played the original game before, knowing the best tips and tricks for Planet Coaster 2 will help you create a successful amusement park and learn more about the ins and outs of this sequel.

Recommended Videos

Always start with tutorials

Planet Coaster 2 prologue tutorial page.
Frontier

Anyone who plays Planet Coaster 2 for the first time will probably want to hop right into Sandbox mode, even if they had experience with the first game before. No matter if you’re a beginner or veteran, play through the starting tutorials first.

The tutorial section is essentially through Career mode, so as soon as you download Planet Coaster 2 and start it, at least finish the Prologue section in Career mode. This will teach you the essentials of both a basic theme park and the water park. You’ll also learn how the new utility mechanic works, as you’ll need to properly power your park.

Don’t be afraid of blueprints

Close-up of a flat ride in Planet Coaster 2.
Frontier

Blueprints are a park builder’s best friend, so don’t ignore them. Blueprints give you pre-built roller coasters, buildings, and scenery right from the game’s catalog. Not only that but there’s an online Workshop that allows you to upload your own Blueprints and download creations from other players online.

There are an array of Blueprints available from the get go, but when you start to run out, download some creations from the Workshop. Although you can jump right into creating every detail of your park from scratch without Blueprints, they make it easier to learn how to manage the park versus building it all yourself.

Happy guests, happy park

Guests with a mythology entertainer in Planet Coaster 2.
Frontier

The key to a successful park is to keep your guests happy, and even with a starter park, you can easily make this happen. Guests have a myriad of needs that you must meet to keep them in your park and earn you more money. The easiest way to do this is by having enough food and drink stalls around your park to keep them full and quenched.

On top of that, keep enough bathrooms around, as well as benches so their energy doesn’t decrease too much. If you have too many rides that induce nausea, they won’t be too happy about it, and safety is key, so always have a lifeguard on duty for every pool. Gift shops are also a nice touch to keep guests believing your park is luxurious.

Add scenery to improve rides

Adding decorations to a ride in Planet Coaster 2.
Frontier

Building a simple roller coaster isn’t the only factor when it comes to having a good amusement park. You’ll want to have high Prestige, which you can make happen by creating an attraction that catches the attention of your guests.

Do this by adding scenery and decorating the ride, as well as the queues leading up to the ride itself. If you’re unsure where to start, getting a Blueprint is not a bad idea, as they offer pre-decorated rides and attractions. Otherwise, experiment with anything under the scenery tab and make your rides stand out.

Watch your EFN rating

EFN rating for a flat ride in Planet Coaster 2.
Frontier

Speaking of Prestige, another great way to gain Prestige is by having a good EFN rating. This stands for Excitement, Fear, and Nausea, which all get scored on a ride. You want high Excitement, a little bit of Fear, but not too much Nausea.

Having a balance of some rides that peak in Fear and Nausea is fine, but having too many roller coasters that cause your guests to vomit and run in fear won’t do you any good. You also don’t want all your rides to be boring and low on Excitement, so test your rides and see how your guests like them, which can help guide your EFN rating.

Account for weather changes

Sunset overview of a park in Planet Coaster 2.
Frontier

A new mechanic with Planet Coaster 2 is dynamic weather. Some days it’ll be cloudy and rainy, but other times it’ll be scorching hot. If you’re not prepared to protect your guests from extreme weather conditions, they’ll leave your park unhappy.

On sunny days, your guests will want to put on sunscreen and will look for shade, so make sure to place enough Guest Services booths so they can purchase sunscreen and umbrellas. Those same umbrellas are also good when it’s raining so guests can stay dry.

Make extra money with Priority Passes

Guests riding a roller coaster in Planet Coaster 2.
Frontier

One of the best ways you can make some extra money in Planet Coaster 2 is by selling Priority Passes. In Park Management, you can price your Priority Passes so guests can pay a bit of extra money to skip the long lines. This also means you’ll need some extra space for Priority Pass entrances and queues to rides.

If you sell Priority Passes at a reasonable price, enough guests will start buying them for easier ride access, giving you more money in the process. There are many different ways to boost sales, but this is one of the easier methods.

Anyka Pettigrew
Anyka is a new writer for Digital Trends covering gaming across a spectrum of genres. While she adores anything from the…
All Resident Evil games in order, by release date and chronologically
Leon parries a chainsaw villager in Resident Evil 4.

There are almost no survival horror games that last for more than few entries, let alone ones that have persisted for decades like Resident Evil. This series had humble beginnings as a small horror experience set in a single mansion to explore, solve puzzles, and fight against the clunky tank controls and fixed camera angles. Since then, the series has evolved and grown into one of the most recognizable Capcom IPs there is, with new entries and amazing remakes coming out almost every year.

Currently, the highest-numbered Resident Evil game is 8, aka Village, but you would be wildly off if you thought there were only eight entries to consider when looking to complete the series. Right from the start, Resident Evil has loved expanding its world with a massive cast of characters and new protagonists from game to game. Resident Evil 7 was a soft reboot for the series, but there is still a cannon order to the events surrounding Umbrella, the various zombie viruses, and all our favorite heroes like Chris and Leon.

Read more
Kunitsu-Gami devs break down the secret to Capcom’s new success
Soh, Yoshiro, and Villagers prepare for battle in Kunitsu-Gami: Path of the Goddess.

The video game industry is in a period of contraction. Companies like Bungie are canceling games and laying off developers so they can home in and focus on one or two big titles. Why invest in smaller, riskier projects when making larger games in well-known franchises will yield greater returns? Capcom, on the other hand, is committed to doing both.

"I believe that the experience with a series or remake is important, but the experience of a new IP is also important," Kunitsu-Gami: Path of the Goddess Director Shuichi Kawata told me in an email interview following the release of one of Capcom's more experimental new games yet.

Read more
Dead Rising Deluxe Remaster is more like Dead Space’s remake than Resident Evil 4’s
Frank talks to Jessica in Dead Rising Deluxe Remaster.

Don't let Dead Rising Deluxe Remaster's name fool you; this is essentially a full-on remake of Capcom's classic zombie game. While the narrative and core gameplay loop are the same, Dead Rising has seen a complete visual overhaul, as well as a few gameplay tweaks to make it more enjoyable to play. It's the same great game you remember, but it now just feels like something that could be released in 2024 rather than 2006. After going hands-on with Dead Rising Deluxe Remaster, it's clear that this game is less like the remake treatment Capcom gave Resident Evil 4 last year and more like the one EA gave Dead Space. It's an extremely faithful modern upgrade for a horror classic that still holds up today.

Dead Rising Deluxe Remaster - Announcement Trailer

Read more