Skip to main content

GDC preview: A few thousand video game developers walk into a bar …

gdc 2012 expoThis Monday, the 26th annual Game Developers Conference kicks off in San Francisco. When it comes to gaming conferences, GDC is a bit difficult to define. As the name suggests, GDC is aimed primarily at developers, but as the show has grown, so too has its scope and importance. Last year more than 22,000 people attended the show, and this year should be the same if not bigger.

It doesn’t have the weight of E3, nor will it have the spectacle of PAX or Tokyo Game Show. And yet each year GDC seems to take on more significance. For developers it is a time to discuss what is coming, while looking back at what has been. For publishers, it is a time to hold meetings and recruit new talent. For PR, it is a time to show off new products that they don’t want to hold until E3. For press, it is a time of running from one event to another, frantically trying to find enough hours in the day to cover all the relevant news – so status quo for us.

This year is an important one for gaming, arguably one of the most important in the history of the industry. It’s a transitory time, not just because of the new consoles coming that will shape the face of the industry for the next 5 to 10 years, but for the emerging business models that will determine what keeps the market going. We’ve seen the rise of the mobile game from a side industry to a driving force in gaming. We’ve seen the birth of a new form of monetization with the expansion of free-to-play games. We’ve even seen microtransactions become a force, much to the delight of publishers like EA and the chagrin of many gamers. We’ll see more of all of that at this coming GDC, but there will also be something else in the air: anticipation.

Anticipating the next gen

Even though Sony dangled a tempting morsel in front of us in the guise of the PS4, the manufacturer held back a lot of the details that will define what makes the new system worth shelling out a fairly substantial wad of cash – including how big a wad of cash that may be. On the other hand, Microsoft has given us even less than that – although that hasn’t stopped us from making guesses offering our professional opinion.

gdc 2012 game awards
Image used with permission by copyright holder

But even though there is a lot the public don’t know about the next gen yet, there are many developers that have been working with the PS4 and next Xbox for months, even years now. They are under powerful gag orders though, and Sony and Microsoft’s team of ninja-like lawyers would have no qualms in crushing anyone that broke the NDAs they certainly signed. There will be hints, though.

While developers won’t be able to speak specifically about the next-gen beyond what has already been revealed, there will be hints to be gleaned indirectly. It will be a convention built around reading between the lines. It might be akin to staring at shadows, but those shadows can help us define the shape of what casts them.

One way to see that shadow will be through some of the new technology being discussed at the event. New graphic engines, AI programs, and the like may not tell us exactly how the next gen will react, but it will give us a good idea.

Games

GDC isn’t traditionally a time for game unveilings (with a few notable exceptions), but that doesn’t mean there won’t be some big gaming news to come from the show. Last year Medal of Honor: Warfighter was unveiled, while Battlefield 3  debuted at GDC the year before. Some of the games we can talk about, some we can’t (yet). Check back with us next week (and in at least one major case the week after) for the titles that are shown off at GDC.

Along with a handful of first-looks and actual debuts, there will also be several game demos, hands-ons, and previews. There are dozens of games due out between now and E3 in June, and GDC is the perfect time to show them off. Check back with us through the week as we preview several games that people will be talking about for the next few months, at least.

Getting gamers involved

User-generated content isn’t anything new, but there are more and more ways to get players involved in the games. Level-building tools, for example, are relatively common on PC and they are seeping into consoles more and more, allowing gamers to take some ownership of the games they love. The expansion of new technology makes that just one way out of many to engage gamers.

gdc gaming 2012
Image used with permission by copyright holder

More and more games are also offering ways to share their gaming experiences with others. That may include new publishing tools to help gamers put out their own content, or other tools that allow fans to play games and broadcast that content to others. Services like Ustream and Twitch are building small empires around this technology, and the gaming industry is taking notice. The PS4 will even contain a “share” button to share gaming content.

Combining these methods with social networking, gamers will have more options than ever to connect and show the games that they are passionate about. GDC is the perfect place for innovations tailored to this mindset to be unveiled and celebrated.

Looking back to look forward

With this generation of consoles fading out, but replacements not yet firmly established, much of this GDC’s development sessions will be filled with discussion of how the previous generation handled issues, and how developers will adapt those lessons for the future.

gdc 2012 speakers
Image used with permission by copyright holder

The current generation of consoles pushed the technology in ways that no one could have imagined 10 years ago. The result is a new era in gaming, where the games are just one part of what a gaming system can be. This generation will likely be remember as the bridge between gaming consoles and entertainment systems, and those are lessons that we are still analyzing.

GDC 2013 will feature a good deal of analysis. Knowing how we got there will let us know where we can go.

More ways to play

Free-to-play games are an established field now, and it is just going to continue to grow. A few years ago these games were rare. Now most publishers are experimenting with the idea, trying to find a balance between getting their games out and finding a way to monetize them properly. In other words, free-to-play isn’t going anywhere, and this GDC will have more games of that ilk than ever before.

gdc 2012 gaming
Image used with permission by copyright holder

GDC 2013 will also continue to feature mobile and social network games. To complement that, we’ll see several tools debut that will help developers find new ways to publish their titles, and offer gamers more ways to play than ever before. While E3 is a place to debut games, GDC is a place to debut ideas.

The calm before the storm

This year’s E3 is going to be big. Really, really big. With the PS4 due out this holiday, and the next Xbox almost certainly to follow suit, plus the Wii U (hopefully) finding its stride and developers releasing more games for it, not to mention the continued growth of the Vita and 3DS, this should be one of the best E3s in history.

GDC 2013 will be the last major event before the storm. There will be plenty of news to come from the event, but there will be a palpable sense of anticipation in the air. After this show, everything will change.

Photos: GDC 

Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
The best video game remakes of all time
Leon parries a chainsaw villager in Resident Evil 4.

There are so many classic games from the past that have become difficult for new players to experience. The farther away in time we get from these games' releases, the more difficult it can get to not only get the game itself but also the extra hardware needed to play them. That alone is a major barrier that turns people away from playing games many consider to be some of the greatest of all time. And that's not even taking into account dated graphics, controls, and mechanics.

Remakes offer a new generation a chance to experience some of the most influential games of the past, as well as give fans of the originals a brand new way to play them all over again. The best remakes take what made a game so great before and modernize it for the current audience without losing that magical spark. It isn't an easy process, but here are the games that managed to pull it off.

Read more
2023 set an incredibly high bar for video game sequels
A screenshot from The Story So Far in Marvel's Spider-Man 2.

It's not an overstatements to say that 2023 was one of the best years for video game sequels ever.

Simply looking at The Game Awards 2023’s Game of the Year nominations, all of which are titles from preexisting series, proves that. It’s not just that we received a lot of new video game sequels in 2023; that happens every year. No, what makes the game sequels of 2023 stand out is how many of them impressively build upon what came before. From Marvel’s Spider-Man 2 to Baldur’s Gate 3, these follow-ups all looked at their predecessor, identified the weaker aspects, and directly addressed those issues.

Read more
Sony’s cloud handheld, the PlayStation Portal, will only stream certain games
Astro's Playroom booting up on the PlayStation Portal.

Sony has unveiled the price for its upcoming cloud gaming handheld, as well as an official name for the device: PlayStation Portal. However, one significant caveat to its functionality might sour people's interest in the handheld: It only supports PS4 and PS5 native games that the owner purchased.
PlayStation VR2 games can't be streamed to PlayStation Portal, which does make sense. More bafflingly, though, is the fact that the PlayStation Blog post states that "games that are streamed through PlayStation Plus Premium’s cloud streaming are not supported." That means you shouldn't pick up PlayStation Portal expecting to stream some PS3 and PS4 games available through PlayStation Plus Premium to the device. That's certainly an odd omission when it's currently PlayStation's most notable cloud gaming effort.
Although Microsoft is more closely associated with cloud gaming, Sony beat it to releasing a dedicated cloud gaming device. PlayStation Portal was first teased as Project Q during May's PlayStation showcase, but now, a PlayStation Blog post more clearly explains what we can actually expect from the handheld. Most importantly, we learned that PlayStation Portal will cost $200, which puts it underneath the cost of a Nintendo Switch, Xbox Series S, and other cloud gaming devices like the Logitech G Cloud Handheld.
As for what you're getting for that price tag, it's essentially a decent screen attached to two halves of a DualSense controller. The controllers on each side share all the functionality of the DualSense, including things like haptic feedback and adaptive triggers. In-between is an 8-inch LCD screen that streams games over Wi-Fi at up to a 1080p resolution and 60 frames per second. All in all, that's fairly solid for a cloud gaming handheld that is this cheap.
Sony confirmed that the PlayStation Portal will have a 3.5mm audio jack, but also used the same blog post to unveil two new wireless audio options. There's the Pulse Elite wireless headset that features a retractable boom mic and a charging hanger and Pulse Explore wireless earbuds that offer similar audio quality in earbud form.
None of these products are available for preorder or have a specific release date just yet, but they are all expected to launch before the end of the year.

Read more