Skip to main content

Scaling Venezuelan skyscrapers and lofty player expectations in ‘Call of Duty: Ghosts’

scaling venezuelan skyscrapers and lofty player expectations in call of duty ghosts cod somethings burning
Image used with permission by copyright holder

Infinity Ward is back. That’s the sales pitch for Call of Duty: Ghosts, at any rate. The Activision sequel machine straddles across two hardware generations in its 2013 appearance, but the time for reinvention is now. There’s a new story, a new cast of characters, a new near-future setting, and a ridiculously smart, armored dog. We still don’t know how doomed that poor pooch is, but IW’s behind closed doors demo offered a look at a canine-free level from the game that wasn’t shown in the recent gameplay reveal.

Story/Concept

High-rise hell. The E3-exclusive look at “Federation Day” opens in downtown Caracas, Venezuela. You are part of a three-man squad tasked with breaking into a nearby high-rise for reasons that remain unclear. Rope launchers fired off from a neighboring rooftop create a zipline bridge to the target building. The squad crosses the gap silently, detaching from the launchers midway across to create rappel ropes on the other side. They slowly scale their way downward, scoring quiet individual and group kills through various windows as they pick apart the armed patrols on each floor.

Once inside, the trio makes its way to a server room where there’s a terminal holding what we can only assume is valuable secret data. The game fast-forwards ahead at this point in one of those “In the interest of time” sequences to a building in chaos. Something’s happened. The skyscraper is toppling over and our three soldiers are still on one of its upper floors. A few firefights break out as they make their way through the crumbling tower, though it quickly comes to an end when the screen cuts to black at a climactic moment.

Gameplay

It’s Call of Duty. It’s hard to say how different the controls might be in Ghosts, what with the E3 demo being an entirely hands-off affair. A longtime fan of the series can immediately pick up on a familiar sense of pacing to the action. Finer control tweaks – if there are any – may not pop out, but it seems that this plays just like any other Call of Duty game that we’ve seen in reent years, particular the Infinity Ward offerings. 

Presentation

Pretty lights. It’s not clear exactly when development started on Call of Duty: Ghosts and when the newer hardware became a focus, but the fact that it’s a cross-gen title shows. The small details like light scattering and textures really pop in the Xbox One build powering the E3 demo, but the visual execution scream more “Call of Duty” than “dazzling next-gen.” It’s clear that this is still relatively rough code, particularly in earlier portions of the demo featuring Riley the dog. Character movements in general need to be polished up and Riley specifically looks awfully robotic.

COD-Ghosts-no-mans-land
Image used with permission by copyright holder

Again though: early days. Plenty more to come here. This will almost certainly be the best-looking Call of Duty game to date, and you can get a sense of that even now with the unpolished demo. Expect plenty of improvements in the months to come as the game re-surfaces at subsequent trade shows.

Takeaway

The campaign portion of Call of Duty: Ghosts seems to deliver exactly what fans of the series would want. The sense of blockbuster spectacle dials straight up past 11 and the next-gen visual wizardry only enhances the immersiveness of what you’re seeing. With many months between now and the November 2013 release, and multiplayer elements still nothing more than a promised (and 100 percent expected) forward step, you can count on hearing much more about this game very soon.

Editors' Recommendations

Topics
Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Call of Duty: Warzone is finally coming to mobile in March
Gameplay from Call of Duty: Warzone mobile

Activision's popular battle royale game Call of Duty: Warzone is making the jump to mobile in March. Specifically, it launches for iOS and Android devices on March 21.

This is a separate game from Tencent's Call of Duty: Mobile, which is currently available on the App Store and Google Play Store. Call of Duty: Warzone Mobile is made in-house by several Activision teams, including Beenox, Digital Legends, Solid State Studios, and Shanghai Studios. Further signifying that connection is that Warzone Mobile has shared progression with Call of Duty: Modern Warfare III and the PC and console versions of Warzone. Payers can level up the same weapons, access content from the BlackCell Battle Pass and store, and gain XP on the same account across all three games. Warzone Mobile will also have full controller support, although it will have a virtual controller overlay that's highly customizable.

Read more
Hogwarts Legacy beats out Call of Duty to become 2023’s bestselling game
A student waving a wand in Hogwarts Legacy.

Circana's Mat Piscatella has released video game market highlights for 2023, and WB Games' Hogwarts Legacy ended up being the bestselling game of 2023, beating out the likes of Call of Duty: Modern Warfare III and Marvel's Spider-Man 2.

"Hogwarts Legacy finished as 2023’s bestselling video game in the U.S. market in dollar sales. It is the first year since 2008 that a non-Call of Duty or Rockstar-developed title ranked 1st (Rock Band)," Piscatella explained on X. "Hogwarts Legacy was the bestselling game of the year on PlayStation platforms, ranked 2nd on Xbox platforms, and placed 5th on Nintendo platforms."

Read more
Call of Duty: Modern Warfare 3 Zombies: how to complete Bad Signal
A soldier with a Pack-A-Punch weapon fires at zombies from behind cover.

Once Season 1 hit in Call of Duty: Modern Warfare 3's Zombies mode, a new Act was added for players to dive back into the undead masses to complete more missions. Since this Act takes place after all the prior ones, it's only natural that it puts players to the test.

The first mission in Act 4 is Bad Signal, which brings you to a new area that is more deadly than even the highest threat-level zones. If you're struggling to survive this mission, we'll give you clear instructions on how to complete Bad Signal.
Bad Signal guide

Read more