Skip to main content

XCOM: Enemy Unknown comes to iOS with minimal baggage, maximum fun

2KG_XCOMEUIOS_REVIEW_05
Image used with permission by copyright holder

This is not a review of XCOM: Enemy Unknown. If you’d like to know how Firaxis Games’ 2012 turn-based strategy game shapes out, check out Anthony’s glowing assessment from last fall. Today we’re looking at 2K China’s port of XCOM: Enemy Unknown, which was developed with assistance from Firaxis. It’s the same game, minus a few small bits and pieces that we’ll get to shortly. Only now you can spend $20 to play it on an iOS touchscreen.

The question is: should you?

2KG_XCOMEUIOS_REVIEW_04Let’s start with what’s missing. The most notable thing missing is multiplayer. There are plans to bring the mode out as a downloadable add-on, as a 2K rep told us at the 2013 Game Developer’s Conference, but it’s not available now. You also lose a few cutscenes, notably the autopsy and interrogation sequences. It’s a space-saving measure for the hefty, 3.2GB download, as is 2K China’s reduction in the number of map variants. There’s still enough in the game that you shouldn’t see any repeats, and if this is your first look at XCOM you won’t notice the gaps. 

That’s all that’s missing. With the exception of these elements, the Enemy Unknown that you know and love from last year (or heard justifiably great things about) is intact and rebuilt for touchscreen play on your iOS device. The controls are sensible, and redundant in a lot of places. You’ll typically spy virtual buttons at the fringes of the screen to complement the assortment of intuitive swipe and tap commands.

Moving your view around on the map works like any other touchscreen map app. Swipe in a direction to shift the camera, pinch/stretch your fingers to zoom. Twisting your fingers around in clockwise/counter-clockwise directions rotates the perspective in 90-degree increments. It’s all very smooth and sensible.

2KG_XCOMEUIOS_REVIEW_02The intuitive controls extend to squad management and combat as well. You can swipe across names in the bottom left corner of the screen, or simply tap the desired unit to take command. Dragging out from a selected unit brings up the movement reticle, with all of the same iconography from the 2012 release letting you know where the move and dash limits are.

An ability bar in the bottom center of the screen offers quick access to your various combat actions. Everything, from movement to attacks to special skills, requires a confirmation tap, so there’s little chance of issuing an accidental order. It’s a nice touch, and a welcome one, especially if you’re playing on a cramped iPhone screen.

For all that works in this iOS port of XCOM: Enemy Unknown, the execution isn’t perfect. Load times in particular are a major sticking point. Expect a wait of more than a minute from the moment that you tap the app icon on your home screen to the game’s main menu. You watch the same intro sequence every time, and while you can skip it if the game finishes loading in the background, you’ll generally end up watching a good chunk of it. Then it’s 30 seconds or more to load up a saved game.

2KG_XCOMEUIOS_REVIEW_01Game performance is good-not-great, with occasional stutters and hiccups interrupting the otherwise smooth play. Visually, it looks better than you’d probably expect for a port of a console/PC game. Sure, nitpickers will spot and call attention to lower res textures. Nitpickers are jerks though. Don’t trust them.

It’s worth noting that these performance tests were conducted on an iPhone 4S and a third-gen iPad. The newer hardware likely offers improved load times and better overall performance.

2K China did a bang-up job of miniaturizing the big screen XCOM play from 2012 into a pint-sized port that boast just about every feature you’d want to see carried over. The absence of multiplayer is a bummer, but the mode would likely benefit from a re-tool for its iOS release and that would have held the port back even longer. The core game is completely intact and it’s just as excellent as it was last year. 

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Core brings its creator-driven metaverse to iOS this summer
Deadmau5's Core game Oberhasli works on mobile.

Core is coming to iOS and Mac later this year. This game creation tool turned burgeoning metaverse was previously only available on Windows, but starting today, creators can begin developing their games for those new platforms ahead of Core's summer 2022 launch there. 
Core is Coming to iOS and MacOS
This announcement comes ahead of the first anniversary of Core's early access launch. Developer Manticore Games plans to give the iOS port of Core fully compatible with the PC and Mac versions. If a creator on Core goes through the effort to optimize their game for mobile, it will be fully monetizable and can support crossplay with all versions of Core. The game's development tools will even allow its creators to make their games mobile-first or mobile exclusive and include features like touch controls. Manticore Games definitely seems adamant about becoming one of the first large-scale metaverse games on mobile. 
"Metaverse" is a fairly nebulous term, but Manticore Games CEO Frederic Descamps has a specific idea of its meaning in the context of Core. Speaking to Digital Trends, he said Core's metaverse is "a social environment where you can experiment, explore, and not just play games but do all sorts of things," as well as a "new place for self-expression and creativity." Manticore Games is leaning into those metaverse elements with a new experience called Party Portals, where players can create and host game nights with various minigames like Texas Hold'em or Bowling. 
Core is one of the more coherent and popular metaverse projects out there, so it will be interesting to see how its community adapts to mobile. While development tools for mobile are available today, Core won't launch for iOS and Mac until the end of July 2022 according to Descamps. 

Read more
XCOM Legends mobile spin-off launched by 2K
Characters in XCOM Legends, a new mobile tactics game.

Publisher 2K dropped a left-field surprise with the unannounced release of a completely new XCOM game. This mobile spin-off XCOM Legends is now on the Google Play store. The release is currently limited to select territories at the moment.

Xcom Legends Game - Android Gameplay

Read more
How to set up PS4 Remote Play on Android and iOS
how to use dualshock 4 and xbox one controller with apple devices ps4 ios 13 support

The PlayStation 4 has supported remote play for a long time on Sony devices, including the PS Vita, PS TV, and Xperia phones. With the release of firmware 7.0.0 in 2019, Sony opened the flood gates, allowing Android and iOS users to stream to their mobile devices (PC users, too). Getting connected is a little involved, though, so we're going to show how to set up PS4 Remote Play on Android and iOS.

Before getting started, make sure you've updated your iOS or Android device to its latest version, as well as your PS4. Have your Dualshock 4 handy, too, and make sure to pick up a phone clip if you haven't already. They're usually very inexpensive, no more than $15.
How to set up PS4 Remote Play on Android and iOS

Read more