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Cheaper SDK Lures Developers to PS3

Cheaper SDK Lures Developers to PS3

Having already slashed prices on the PlayStation 3 and seen a corresponding increase in sales, Sony took yet another step to push its console into the mainstream on Monday by reducing the price of its software development kit (SDK). According to the Wall Street Journal, the price of the SDK will dive to $10,250 in North America, 950,000 yen in Japan and €7,500 in Europe.

SDKs are packages of necessary tools for developers to build a game on a given platform. By reducing the price, Sony hopes that smaller developers will be able to afford to make games for the PS3, expanding the number of available titles for the system.

Besides dropping the price of the SDK, Sony has also added to it with a number of new tools, such as ProDG, SN-DBS, and SN Linker, with more to come. In addition, the specially built PS3 units used to debug games can now be used to program them as well.

Sony celebrated the first birthday of the PS3 on Friday, but the system continues to lag behind the Nintendo Wii in popularity and sales. Recently released sales figures from Japan show that tide may be turning.

Nick Mokey
As Digital Trends’ Managing Editor, Nick Mokey oversees an editorial team delivering definitive reviews, enlightening…
Metal Gear Solid 3: Snake Eater is getting a full remake on PS5, Xbox, and PC
A promo image for Metal Gear Solid 3 Snake Eater.

Metal Gear Solid 3: Snake Eater is getting a modern remake. Revealed at today's PlayStation Showcase, Metal Gear Solid Delta: Snake Eater is a new remake from Konami. It doesn't have a release date yet, but a Metal Gear Solid remaster collection is coming this fall.

Rumors of a Metal Gear Solid 3: Snake Eater began to pop up earlier this year, with some teasing that the game would be present at the PlayStation Showcase. Those rumors proved true as the project got a trailer during Sony's big show. The game is also coming to Xbox and PC.

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Bayonetta 3 developer PlatinumGames finally comments on voice acting dispute
Bayonetta touches her glasses in Bayonetta 3.

Bayonetta 3 developer PlatinumGames finally released a statement on Twitter addressing claims by former Bayonetta voice actor Hellena Taylor that she was only offered $4,000 to reprise the titular character.
"We at PlatinumGames offer our sincerest appreciation to everyone who has contributed to creating the Bayonetta series over the years, as well as the community that has served as its foundation," PlatinumGames' tweet reads. "We give our full support to Jennifer Hale as the new Bayonetta, and align with everything in her statement. We ask people to refrain from any further comments that would disrespect Jennifer or any of  the other contributors to the series." 
https://twitter.com/platinumgames/status/1583302996749787137
The former Bayonetta voice actress made waves on October 15 when she released a series of videos on Twitter claiming that she had only been offered $4,000 to reprise the role in Bayonetta 3, even after rounds of negotiation and a personal plead to PlatinumGames Vice President Hideki Kamiya. She claimed that Jennifer Hale, the new voice actress behind Bayonetta, had "no right to say she is the voice of Bayonetta" and encouraged fans to boycott Bayonetta 3. This resulted in harassment toward Hale, PlatinumGames, and Kamiya, who put out an odd tweet that seemingly called Taylor's videos "sad and deplorable about the attitude of untruth."
The situation continued to escalate, so Jennifer Hale put out a statement (which PlatinumGames references in its own) on October 17 where she says she supports advocating for voice actors to be paid better but is under NDA and "not at liberty to speak regarding this situation." Further Bloomberg and Video Games Chronicle investigations revealed that Taylor was reportedly offered at least $15,000 to reprise the role but asked for a six-figure sum and residuals. 
Ultimately, PlatinumGames' initial offer, plus another offer for a smaller cameo in Bayonetta 3, was allegedly turned down by Taylor. While Bloomberg and VGC saw official documentation with PlatinumGames' offer, Taylor claims it's "an absolute lie" and proclaimed that "I would like to put this whole bloody franchise behind me quite frankly get on with my life in the theatre." PlatinumGames does not address the monetary value of its offer to Taylor in its statement, so it's unknown if we'll ever get an official confirmation of what Taylor was actually offered. 
Bayonetta 3 will be released exclusively for Nintendo Switch on October 28.

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Why playing PS3 games on a PS5 is way harder than it sounds
A stack of PS3 games.

PlayStation Plus Premium will give players access to a library of classic PlayStation, PS2, and PS3 titles starting this June, which is exciting as the PS5 only is backward compatible with the PS4 currently. Unfortunately, it comes with a caveat: All PS3 games must be streamed from the cloud and can't be played natively on the console.
We're over 15 years removed from the PS3's launch, and there's still no good way to play many classic PS3 titles like Infamous or Metal Gear Solid 4 on modern platforms. Sony is content to continue PlayStation Now's approach to PS3 gaming with PlayStation Plus Premium. This stands out when Xbox and Nintendo are doing a relatively good job at natively emulating or remastering games from older systems for modern platforms.
To learn why PS3 games are so hard to bring to modern consoles, I spoke to Whatcookie, a contributor for the popular PS3 emulator RPCS3. Whatcookie, who chose not to share his name, is also known for creating a 60 frames per second patch for the PS3 version of Demon's Souls. He broke down what makes PS3 emulation particularly frustrating and sheds some light on why Sony is content with streaming PS3 games from the cloud instead.
CELL it
The system architectures of the PS4 and PS5 are so similar that isn't much of a problem to run PS4 titles on Sony's latest system, with a couple of exceptions. Compared to that, the PS3 has a different CPU that has more in common with the PS2 than Sony's modern systems.
In short, PS3's CELL microprocessor had some very unique capabilities, which meant that developers over-relied on the CPU at the time. This approach ultimately makes PS3 games harder to emulate. Whatcookie broke this all down for Digital Trends in greater detail. 

"The Emotion Engine from the PS2 as well as the CELL in the PS3 are both built to do floating point math as fast as possible, to the detriment of other aspects of performance," Whatcookie explains. "The CELL even surpasses the PS4's CPU in terms of floating-point performance but loses out on every other measurable aspect of performance."
The uniquely powerful CPU of the PS3 already makes it an odd system, but the PS3 could also move 128 bytes atomically and had a weaker GPU than the Xbox 360. This combination led to a weird post-processing workaround for developers that Whatcookie called "unfriendly to emulation," where developers would offload post-processing to the CPU.
"This means moving a rendered image from the GPU over to main memory, emulating the post-processing code, and finally moving the image back to the GPU's memory from main memory, where the GPU will draw the UI over the processed image and finally present that image to the screen," Whatcookie says. "This type of round trip is very unfriendly to modern GPUs, where post-processing a 720p image would likely be faster than moving the image to main memory, never mind all the other steps."
These extra steps on a function that developers would usually contain to the GPU make emulation difficult. Still, a large dedicated team at RPCS3 has put in a lot of work to create a functional emulator for modern PCs. According to Whatcookie, it's totally possible to get PS3 emulation working on a PS5.
"The PS5's CPU is a decent deal faster, and combined with the kind of shortcuts that developers of commercial emulators make -- the official PS2 emulator on PS4 has many game-specific patches and hacks -- it should be possible to achieve full speed on whatever games they choose to release."
So why doesn't Sony put in the effort to address these issues and get proper PS3 emulation up and running on PS5?
Just because you can…

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