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Indie Games Rock the Boat with Fresh Talent

Indie Games Rock the Boat with Fresh Talent

There’s no question that gaming has its blockbusters. The recent release of high-profile, high-budget titles like Halo 3 and Grand Theft Auto IV set sales records and captured as much publicity as their big-screen brethren, but is it really these megagames that are driving the industry forward, or smaller indie studios? Scott Steinberg makes the argument for the little guy in this week’s episode of Player’s Only.

As many industry experts point out, digital game distribution networks like Steam, the PlayStation Network and WiiWare have opened new doors for smaller developers to get their games where they belong – in the hands of gamers. And this may have big consequences for the entire industry. “You get all these new people, these young kids taking risks that the mainstream companies just won’t touch,” said Dave Gilbert, founder of Wadjet Eye Games. “You get new ideas, new types of game play, new everything.”

New episodes of Players Only, Digital Trends’ ongoing video game industry series, are released every Thursday, running up until June 6. The final series will comprise 10 episodes, spanning topics from the artistic merit of video games to the latest industry trends, like casual gaming.

Nick Mokey
As Digital Trends’ Managing Editor, Nick Mokey oversees an editorial team delivering definitive reviews, enlightening…
The ‘Indie’ label is losing its meaning, and that’s a big problem for gaming
Dave swimming near a dolphin confused.

"Indie" isn't a new or unique term exclusive to gaming. Music and film in particular have had decades of independent productions that occasionally break through into mainstream success. Indie games have, of course, been around since the advent of the medium itself, but only really came to prominence to the wider public in the late 2000s and early 2010s when digital distribution started becoming a major player. Just like in music and film, indie games drew attention based on that label which implied to the audience that what they were looking at was the work of a small, passionate team not beholden to the same corporate mandates as traditional games. What they lacked in budget and scope, they made up for in heart and fresh ideas.

In 2023, that term is losing its meaning. Indie is quickly becoming a loose word used to describe a type of game rather than the actual environment in which it was made -- something that's fueling a controversy at this year's Game Awards. With 'indie' being tossed around more loosely by players and gaming institutions alike, we're starting to lose what made the word meaningful in the first place: it helped provide a spotlight for games made by passionate teams without the means or money to get mainstream attention.
Fishing for attention
This indie debate picked up a lot of attention this week due to the recently released nominations for The Game Awards. Specifically, debates arose after Dave the Diver was nominated for Best Indie. Dave the Diver was developed by Mintrocket, which is owned entirely by Nexon, a multibillion-dollar South Korean publisher. That's hardly what one thinks of when they hear the term "indie," but it was an easy mistake to make on its surface. The creative, small-scale game features a pixel art style that's usually reserved for indies these days and is an experimental genre mash-up we expect from games like Slay the Spire.

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Take a break from September’s loudest games with this cat-filled indie charmer
Villagers fish on a pier in Mineko's Night Market.

September has been a high-octane month for video games. We got a loud multiplayer shooter in Payday 3, a tense spy thriller in Cyberpunk 2077: Phantom Liberty, and a whole lot of gore courtesy of Mortal Kombat 1. Doesn’t all that just make you want to chill out a little? I can only take so much blood and noise before curling up on the couch with my cat and smoothing my brain over with something a little gentler.

Mineko’s Night Market - The Night Market Trailer - Nintendo Switch

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This witchy indie will challenge your idea of what a ‘narrative’ game looks like
Fortuna and Abramar hang out around the asteroid house in The Cosmic Wheel Sisterhood.

I’ve played many narrative-driven games over the past decade, and I love quite a few of them, like The Wolf Among Us, Life is Strange: True Colors, and Pentiment. Still, none of them have ever had me metacontextually thinking about the genre like The Cosmic Wheel Sisterhood has.

The Cosmic Wheel Sisterhood - Release Date Trailer - Nintendo Switch

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