Skip to main content

Study: U.S. teens abandon Facebook and cling to iPhones

teenagers-with-iphones-facebook
Image used with permission by copyright holder
Following up from the Spring 2014 ‘Taking Stock With Teens’ study created by Piper Jaffray, the Fall 2014 edition of the study was published this week with a particularly harsh outlook for social networking giant Facebook. When teens were asked what social network they typically use, only 45 percent responded with Facebook. That’s down from 72 percent responding Facebook just six months ago.

Alternatively, Instagram grew in popularity with 76 percent responding in the affirmative. In addition, sites like Twitter, Pinterest, Tumblr and Reddit pulled in similar numbers as the last study. Only Google+ plummeted with Facebook, dropping from 21 percent in Spring 2014 to just 12 percent in the Fall study.

Interestingly, teens also prefer being exposed to marketing efforts on Instagram and Twitter over Facebook by a significant margin; which means advertising dollars used to attract teen spending are likely to be less effective on Facebook. Marketing seems to be working for Apple when it comes to smartphones. The number of teens that own iPhones rose from 61 percent in Spring 2014 to 67 percent in the Fall study. In addition, 73 percent of teens expect their next smartphone to be the iPhone. However, there was no additional growth in the share of teen iPad owners and interest in owning an iWatch at a $350 price point was at a dismal 16 percent.

When it comes to video consumption, teens are continuing to shift from physical rentals and purchases to streaming services. Specifically, Netflix continues to dominate the time of teens while Redbox, Amazon and Hulu lag far behind Netflix’s popularity. Not surprisingly, the popularity of renting movies in stores like Blockbuster continued to shrink and Redbox kiosk usage remained relatively flat over the last six months. When watching a film, IMAX continues to be the most popular type of viewing experience followed by 2D in the theater, streaming the film, 3D in the theater, DVD rental, video-on-demand and finally a DVD purchase.

Regarding video games, there was a slight uptick in the number of teens that are interested in or have already upgraded to the PlayStation 4 or Xbox One. Teens continue to be interested in purchasing used games and GameStop is the most common retailer where teens will purchase used games.

On the mobile gaming front, usage of mobile games is approximately the same, but the amount of money being spent withing mobile games is on the rise. Specifically, 22 percent of teens spend money on virtual goods or additional levels, up from 18 percent in the Spring study. The most popular mobile games among teens include ‘Clash of Clans’, ‘Candy Crush’ and ‘Kim Kardashian: Hollywood’.

Related: Teenager spends more than $46,000 in free-to-play game

While the number of teens that listen to downloaded digital music files grew slightly over the last six months, Pandora has taken a hit in popularity among teens. Specifically, the number of teens that listen to Pandora fell from 26 percent in the Spring study to just 18 percent in the Fall study. Pandora consumption in the car also fell, likely a slight boost for local radio stations and other streaming services like Spotify.

This data was collected from approximately 7,200 teenagers with an average age of 16. Approximately 70 percent of that group had an average household income of $56,000 while the remainder of the respondents were from upper income families earning an average of $109,000. You can read the entire study here.

Editors' Recommendations

Mike Flacy
By day, I'm the content and social media manager for High-Def Digest, Steve's Digicams and The CheckOut on Ben's Bargains…
Bluesky barrels toward 1 million new sign-ups in a day
Bluesky social media app logo.

Social media app Bluesky has picked nearly a million new users just a day after exiting its invitation-only beta and opening to everyone.

In a post on its main rival -- X (formerly Twitter) -- Bluesky shared a chart showing a sudden boost in usage on the app, which can now be downloaded for free for iPhone and Android devices.

Read more
How to make a GIF from a YouTube video
woman sitting and using laptop

Sometimes, whether you're chatting with friends or posting on social media, words just aren't enough -- you need a GIF to fully convey your feelings. If there's a moment from a YouTube video that you want to snip into a GIF, the good news is that you don't need complex software to so it. There are now a bunch of ways to make a GIF from a YouTube video right in your browser.

If you want to use desktop software like Photoshop to make a GIF, then you'll need to download the YouTube video first before you can start making a GIF. However, if you don't want to go through that bother then there are several ways you can make a GIF right in your browser, without the need to download anything. That's ideal if you're working with a low-specced laptop or on a phone, as all the processing to make the GIF is done in the cloud rather than on your machine. With these options you can make quick and fun GIFs from YouTube videos in just a few minutes.
Use GIFs.com for great customization
Step 1: Find the YouTube video that you want to turn into a GIF (perhaps a NASA archive?) and copy its URL.

Read more
I paid Meta to ‘verify’ me — here’s what actually happened
An Instagram profile on an iPhone.

In the fall of 2023 I decided to do a little experiment in the height of the “blue check” hysteria. Twitter had shifted from verifying accounts based (more or less) on merit or importance and instead would let users pay for a blue checkmark. That obviously went (and still goes) badly. Meanwhile, Meta opened its own verification service earlier in the year, called Meta Verified.

Mostly aimed at “creators,” Meta Verified costs $15 a month and helps you “establish your account authenticity and help[s] your community know it’s the real us with a verified badge." It also gives you “proactive account protection” to help fight impersonation by (in part) requiring you to use two-factor authentication. You’ll also get direct account support “from a real person,” and exclusive features like stickers and stars.

Read more