Skip to main content

Carl Sagan pitched a Contact video game in 1983

carl saga video game pitch unearthed sagan header
Image used with permission by copyright holder
Famed astronomer Carl Sagan wanted to bring his expertise to the world of video games in the 1980s, a pitch document recently unearthed from the Library of Congress by Kotaku reveals.

Sagan’s pitch for an interactive experience based on his novel Contact proposed “a home video game which would teach a great deal of astronomy in a context as exciting as most violent video games.”

Contact tells the story of an astrophysicist who discovers an interstellar radio message, and later leads an expedition in search of alien life. A film adaptation starring Jodie Foster was released in theaters in 1997.

Sagan’s video game version of Contact would have focused on space exploration and pattern recognition while aiming to teach players about the positions of stars and major nebulae within the galaxy.

“Ideally the game would occur over such a long period of time that stellar evolutionary events would have to be taken into account,” Sagan wrote. “If the goal depended on pattern recognition, the general geography of the Milky Way Galaxy could be taught expeditiously.”

Sagan pitched two possible scenarios for his Contact game. One would involve the player starting from Earth and seeking a faraway objective within the Milky Way galaxy, while the other would see players stranded in deep space and attempting to find a way home.

Sagan acknowledged that gaming hardware at the time would likely limit his game’s scope, and suggested that Contact could be split up into two parts in order to fully capture his vision. A game based on Sagan’s pitch never materialized in the years afterward, however.

Though Sagan was never directly involved in game development, studio Hello Games is currently working on a project that features many similarities to Sagan’s pitch. No Man’s Sky, a survival game in development for PCs and the PlayStation 4, challenges players to explore a vast, procedurally-generated universe filled with over 18 quintillion planets as they earn ship upgrades to widen their search. No Man’s Sky is due to launch in June of 2016.

Danny Cowan
Danny’s passion for video games was ignited upon his first encounter with Nintendo’s Duck Hunt, and years later, he still…
No Man’s Sky 4.0 includes a ‘relaxed’ mode to ease in returning players
Spaceship in No Man's Sky.

Hello Games is releasing No Man's Sky version 4.0 alongside the Nintendo Switch release, and it will include a new "Relaxed" mode, making it less overwhelming for returning players.

This mode, according to a report from PC Gamer, still offers the general sandbox experience, but with less of an emphasis on survival. Relaxed mode will also allow players to continue a previous save or start a new one from scratch. The new mode falls somewhere between standard Survival and Creative, allowing newcomers and longtime players to enjoy various new features without having to grind as much to do so.

Read more
Free No Man’s Sky Endurance update makes your freighter feel like home
Character running inside a planet in No Man's Sky.

No Man's Sky just received its 12th free update titled Endurance. This update overhauls freighters and fleets, including a new bridge that contains a Quick Access Teleporter, allowing players to warp anywhere in the universe. Freighters will feature new NPCs who live and work on these celestial bases, offering companionship, while also helping you keep things running.

No Man's Sky Endurance Update

Read more
No Man’s Sky’s ‘near-impossible’ Switch port is coming this fall
Space travelers posing in front of colorful planet in No Man's Sky.

No Man's Sky will launch for Nintendo Switch on October 7, 2022, according to an announcement on the game's official Twitter account. Physical editions for Nintendo Switch and PlayStation 5 will launch the same day alongside digital versions.

Hello Games, the team behind No Man's Sky, first announced the Switch port in a February 2022 Nintendo Direct, with a summer release window, so October 7 is a bit later than expected. Sean Murray, founder and CEO of Hello Games, refers to the port as a "near-impossible" undertaking, but based on the footage shown, it looks to be running smoothly.

Read more