Skip to main content

Hands-on: ‘Shadow Warrior 2’

'Shadow Warrior 2' is Like 'Doom' with friends -- and swords

This year, game fans got a trip back to 1993 with Id Software’s Doom, which aimed to resurrect the fast-paced, demon-slaying shooter franchise by marrying old-school design with modern improvements and sensibilities.

There’s another franchise that has had the same idea, though: Shadow Warrior. At E3 2016, developer Flying Wild Hog debuted its follow-up to the 2013 reboot of the 1997 franchise, and probably the easiest (and most reductive) way to describe it is “like Doom.” This year’s Doom was pretty damn good. In Shadow Warrior 2, you get a sword.

The art of demon-slaying

Much like Doom, there are huge monstrous creatures that need killing in Shadow Warrior 2, and the gameplay is as quick and free-form as in Id’s title. Instead of the dusty red landscapes and industrial interiors of a Mars base, though, Shadow Warrior 2’s demo is all lushly colored villages.

The delight in the game, much like in Doom, is using everything in your arsenal to your perfect advantage.

In the demo at E3, players could quickly flip between more standard types of weapons — machine guns, chain guns, shotguns — and protagonist’s Lo Wang’s katana, which was handy for close kills and pulling off a number of different awesome moves. Which way you swing the sword affects how it’s used, and Wang can do spiffy things like spin-cuts to slash through multiple baddies at once.

What’s striking about Shadow Warrior 2 is how fast everything moves. Being good at the game is about chaining cool things together. As demons storm toward you, you might dash to the left to avoid their attacks, laying into them with your shotgun before switching to the sword to dart in and land some killing blows. As pieces of the demons fall off in extremely satisfying heaps of gore, you can summon magical spikes to impale reinforcements as they rush forward, before pulling out your bigger guns to cut the immobilized monsters down.

The delight in the game, much like in Doom, is using everything in your arsenal to your perfect advantage. Shadow Warrior 2 carries a lot of interesting RPG-like elements, such as items you can add to your weapons to change their effects, so players can spend a lot of time getting their arsenal just right. Bullets that freeze enemies or poison them let you deck out your guns for different situations or just to add a little edge to your demon-ravaging capabilities.

E3 2016: Digital Trends Top Games of E3 2016

And then there are magic abilities for healing and other buffs, as well as the many weapons that you can customize for all seasons. All of it gives you the ability to go nuts with specialization — especially when you play with friends.

Friends that slice together

The big focus at E3 was in trying Shadow Warrior 2 with other players, turning the fast-paced, demon-shredding gameplay into a concert affair. The game supports as many as four players working together, which can often lead to some absolute chaos in the best way possible. As players zip around the battlefield, spiking enemies and slicing away, it’s possible to work together to become a super-efficient four-person killing machine.

Shadow Warrior 2’s levels are surprisingly open, which also plays well into bringing three extra fighters with you to decimate the opposition. Flying Wild Hog has added a lot to players’ traversal abilities too, which means you can cut through levels and over buildings to get to objectives, but — even better — to change up how you deal with enemies. Traversal means you can kick through a window into a building, climb a staircase to the second floor, and rain havoc down on enemies outside from an elevated position. Or you can just jump your way to a wall and climb to the rooftops, supporting teammates as they run around on the ground.

And the combination of those elements is really where Shadow Warrior 2 shines. Each level is procedurally generated — meaning it’s built by the game on the fly from a series of pieces, randomizing things like building placement and enemy encounters. That means that every run through Shadow Warrior 2 should be different, at least outside of moments that matter to the plot, requiring players to react, and adapt, to whatever they encounter.

The upshot is that you have plenty of tools to ravage your way through unholy terrors.

Chainsaws and catchphrases

The latter part of Shadow Warrior 2’s E3 demo ratchets up the mayhem to another level. As our group wrecked demon horde after demon horde, we came across a new weapon: a big, ridiculous chainsaw.

It pretty much became the go-to weapon for the remainder of the level. Players can swing the chainsaw like a blade, or just level it, wading through enemies and cutting them apart. It’s a devastating weapon that leaves demons in chunks, and it’s very much in line with Shadow Warrior 2’s tone.

You spend the game ravaging bad guys into their component parts, and you can expect the low-brow humor and glee that comes from cutting off demon limbs to extend to the story. Shadow Warrior 2’s writing is full of jokes, chief among them some about male genitalia, starting with Wang’s name. It’s the kind of childish humor that works perfectly with the game’s subject matter, and gives the whole game a giddy bit of levity to go with all the chopping, exploding, and slashing.

The E3 demo ends with a boss fight, as one might expect. Encounters throughout the game scale up with the number of players you bring with you, to help keep the challenge up. That means baiting and dodging the big boss creature to cover each other and avoid getting wrecked by him in the meantime. Shadow Warrior 2 seems to handle all this upscaling pretty deftly, and working together and complementing the team (at least as much as possible in a demo of a game some of the participants had never played before) makes for an exciting and deep experience.

With Doom receiving acclaim from both critics and players, it’s clear shooter fans are excited for games that trade the modern, ubiquitous trappings of things like taking cover and carefully picking targets for faster, more intense action. Shadow Warrior 2 hits the same kind of notes and carries the same kind of speed, but with a deeper approach. Fans of Id Software’s franchise revival will find a lot they’ll enjoy in Shadow Warrior 2 when it’s released later this year on PC, PlayStation 4 and Xbox One.

Phil Hornshaw
Former Digital Trends Contributor
Phil Hornshaw is an author, freelance writer and journalist living in Los Angeles. He is the co-author of The Space Hero's…
E3 2023 has officially been canceled by the ESA and ReedPop
E3 logo

The Entertainment Software Association and ReedPop confirmed that E3 2023 has been canceled following a report that broke the news. E3 2023 was supposed to take place between June 13 and June 16.
Earlier today, IGN reported that two of its sources received an email from the Entertainment Software Association saying that this year's Electronic Entertainment Expo has been canceled because it "simply did not garner the sustained interest necessary to execute it in a way that would showcase the size, strength, and impact of our industry." Soon after, a tweet from the official E3 account confirmed that "both the digital and physical events for E3 2023 are canceled."
https://twitter.com/E3/status/1641546610218811393
E3 was once a prominent annual video game industry trade show but has struggled to re-emerge since the onset of the Covid-19 pandemic. E3 did not take place in 2020 or 2022, and a digital-only attempt at the show in 2021 did not live up to expectations. The ESA was attempting to bring the show back this year with the help of PAX organizer ReedPop, and even approved press passes for the event already, but it appears the developers and publishers have lost faith in E3. Ubisoft pulled out of the show earlier this week after initially committing to be there, while Sega, Bandai Namco Entertainment, and Level Infinite confirmed they wouldn't be there in the following days.
While E3 2023 is not happening, there are going to be many other things for people to look forward to. Geoff Keighley will host a Summer Game Fest show on June 8, Microsoft is holding a Starfield direct and larger showcase on June 11, while Ubisoft will have a Ubisoft Forward Live event in Los Angeles on June 12.

Read more
Ubisoft will not attend E3 2023, but it will still host a summer live stream
Basim showing off his hidden blade in front of the Bagdad cityscape.

Ubisoft will no longer be attending E3 2023, even though it said it would participate in February. Instead, the game publisher behind Assassin's Creed and Far Cry plans to hold its own Ubisoft Forward Live event in Los Angeles this June.
Ubisoft confirmed its change in plans to Video Games Chronicle today, with a spokesperson saying that while Ubisoft "initially intended to have an official E3 presence, we've made the subsequent decision to move in a different direction." This is a change in messaging from just over a month ago when Ubisoft CEO Yves Guillemot said, "If E3 happens, we will be there, and we will have a lot of things to show."
What caused this change of heart in Ubisoft is unclear. However, it seems like the company found that it could still successfully promote its game lineup without being attached to the Entertainment Software Association's event. We don't know much about the Ubisoft Forward Live event other than it'll take place on June 12 in Los Angeles, but Ubisoft tells VGC that "we look forward to sharing more details with our players very soon."
This puts E3 2023 in a weird overall spot, as we currently know more about the companies that won't be at the event -- like Microsoft, Ubisoft, and Nintendo -- than we do about the publishers that will actually be there. After being canceled in 2020 and 2022 and being digital-only in 2021, E3 2023 was supposed to be the annual gaming trade show's grand return. Right now, though, the relevance and viability of E3 2023 are questionable.
ReedPop has not yet commented on the fact that Ubisoft is no longer attending E3 2023. 

Read more
Nintendo confirms that it won’t be part of E3 2023
Pikmin and Bulborb in Pikmin 4.

Nintendo has confirmed reports that it won't be participating in E3 2023, meaning the gaming trade show will be missing one of its key vendors when it returns in-person this June.
"We approach our involvement in any event on a case-by-case basis and are always considering various ways to engage with our fans," a Nintendo spokesperson said in a statement to The Verge. "Since this year’s E3 show didn’t fit into our plans, we have made the decision to not participate. However, we have been and continue to be a strong supporter of the ESA [Entertainment Software Association] and E3."
After taking 2020 and 2022 off and being digital-only in 2021, this year was supposed to mark the grand return of E3, which was once a dominant game industry trade show that attracted every big video game company. Although Sony hasn't participated since 2019, it still came as a shock in January when IGN reported that both Nintendo and Microsoft would not be attending E3 this year as well. It appears that the report is true, as Microsoft has not confirmed any E3-related events outside of its independently run Xbox & Bethesda Games Showcase.
Nintendo skipping E3 2023 not only takes away a vendor that dominated the show floor in previous years, but also raises questions about whether or not the company will hold an exciting Nintendo Direct around then. While Nintendo typically holds a big showcase with lots of first-party game announcements around June every year, in 2022 it only held a third-party driven Partner Showcase in June. Now that we know it won't be at E3 2023, we're left to wonder when exactly then next big Nintendo Direct will be. 
E3 2023 will take place between June 13 and June 16, but don't expect Nintendo, Sony, or Microsoft to have a big presence there.

Read more