Skip to main content

Inside the lab that’s bringing Darth Vader, X-Wings, and C-3PO to life in VR

Anyone who owns an HTC Vive can get a short teaser of what the digital wizards at ILMxLab are up to at the Letterman Digital Arts Center in San Francisco.

Star Wars: Trials on Tatooine is a 5-minute long virtual reality experience that lets you star in an original Star Wars story alongside R2-D2, the Millennium Falcon (with Han Solo communicating with you from the cockpit), and your very own light saber from Luke Skywalker. It’s available for free download, and stands out as one of the most impressive VR experiences out there today.

“Most of the work that we’re doing at ILMxLab is really around looking at longer experiences now,” Rob Bredow, chief technology officer at Lucasfilm, told Digital Trends before his talk at the VIEW Conference in Turin, Italy. “Trials on Tatooine is really just a bite-sized experiment and it was designed to be three to five minutes. You can stay in there as long as seven or eight if you really take the time, but it’s a relatively short experience.”

“We’re doing a VR experience that’s going to feature Vader, and that’s not just a little bite-sized experience.”

Next up for ILMxLab is a longer experience that’ll include more storytelling, and star one of the best-known characters in the Star Wars universe. Darth Vader.

“We’re doing a VR experience that’s going to feature Vader, and that’s not just a little bite-sized experience,” Bredow said. “It’s designed to be very much more involved. And the ergonomics are getting better as time goes on, and we’re looking at an audience that’s getting more acclimated to experiencing things in VR. We’ll see as the year plays out how people adapt to those longer experiences, and how people enjoy those longer experiences, but we’re pretty optimistic.”

Bredow knows firsthand how easy it is to lose oneself in an immersive VR environment. He said he can easily spend half an hour in Tilt Brush on HTC Vive making something, without even realizing what time it is.

The future of storytelling

ILMxLab, which is comprised of talent from Lucasfilm, ILM, LucasArts, and Skywalker Sound, is focused on developing, creating, and releasing story-based immersive entertainment for virtual reality (VR), augmented reality (AR), and mixed reality platforms.

“We formed this development group at Lucasfilm to be able to maintain some of the amazing talent from LucasArts, who have made some of the most innovative games for many years — and games that I was a fan of for many years, and a whole bunch of new talent that’s come in to really help augment our creative and our engineering teams to work on virtual reality, mixed reality, and augmented reality at ILMxLab,” Bredow said.

In addition to developing the Vader VR experience, Bredow’s team has worked with Electronic Arts and developer DICE on the upcoming Star Wars Battlefront Rogue One: X-Wing VR Mission for PlayStation VR.

“We share assets back and forth,” Bredow said. “If you look at some of the stuff that DICE has shared at technical conferences like SIGGRAPH, you’ll notice a lot of familiar things. You’ll notice the materials are happening on the same kind of turntables that Industrial Light & Magic does their turntables on, and that’s not by accident. It was because of a very close collaboration and a real mutual interest. We love the work they’re doing.”

Star Wars is about conflict, but collaboration is key

Bredow said his team is most interested in creating high fidelity experiences that are going to put users in a world that they want to visit, whether that’s Star Wars, or a world from one of ILM’s partner studios. Given that ILM works with most big Hollywood projects, that provides plenty of chance for collaboration.

“There are all these fresh new challenges for us in virtual reality.”

“Everybody is in this field right now, and it’s really great. It feels like the early days of computer graphics, when everything was really tricky…like how are we going to calculate that shadow when we only have half a millisecond to get that done? There are all these fresh new challenges for us in virtual reality.”

With every new experiment comes new learnings, including hundreds, if not thousands, of things out of Trials of Tatooine. Skywalker Sound works hand-in-hand with ILMxLab, which means all the real sound effects from the Star Wars movies are used for the VR experience.

The next challenge for the ILMxLab team is bringing Vader’s pronounced breathing into the 360-degree sound environments that virtual reality platforms utilize. Even in Trials on Tatooine, which features lightsaber gameplay against squads of incoming storm troopers, audio plays an important role in directing the action within a VR story.

Using VR to see the future of film

ILMxLab technology is also helping filmmakers like Gareth Edwards bring Rogue One to life. He used virtual reality to set up shots and explore sets before they were built, and in some cases step into environments that would only exist virtually through the magic of computer effects. VR is now being used in production of all the Star Wars films.

In San Francisco, ILMxLab has created the xDeck, which can create immersive environments by projecting 3D pixels on multiple walls. Think of it as a modern-day HoloDeck. This allows multiple people to step into the room and see what a set, or new character, or ship looks like. A similar DISH technology is used by Walt Disney Imagineering at their Los Angeles headquarters and at Walt Disney World in Orlando that’s helping Imagineers build new Star Wars attractions, rides and restaurants for the upcoming Star Wars lands at Disneyland and Disney World. ILMxLab is collaborating with these teams on those projects, as well.

ILMxLab is looking to the future — approximately three years forward, says Bredow — so that Lucasfilm and other ILM client companies can immerse users in VR, AR and mixed reality experiences that blend the best of the video game world and traditional filmmaking. While Bredow can’t predict exactly what the world will look like in three years, he does believe that we’re at the dawn of a new type of storytelling. And the team at ILMxLab hopes to be ahead of the curve as the entertainment world evolves.

John Gaudiosi
John Gaudiosi has been covering video games for over 25 years, dating back to his work for The Washington Post while in…
Power up your tech game this summer with Dell’s top deals: Upgrade for a bargain
Dell Techfest and best tech on sale featured.

One of the best times to upgrade your tech stack, be it your desktop, a new laptop, or some high-resolution monitors, is when great deals are to be had. Well, I'm here to share that thanks to Dell's top deals, you can power up your tech game and have most of the summer to make it happen. Maybe you're happy with your current system or setup. That's excellent, but you're likely considering upgrading somewhere, and that's precisely what these deals are all about. Dell has a smorgasbord of deals on laptops, desktops, gaming desktops, monitors, accessories, and so much more. We'll call out a few of our favorite deals below, but for now, know that you should be shopping this sale if you're interested in anything tech-related.

 
What summer tech should you buy in Dell's top deals?

Read more
I love the MacBook Pro, but this Windows laptop came surprisingly close
Apple MacBook Pro 16 downward view showing keyboard and speaker.

There are some great machines in the 15-inch laptop category, which has recently been stretched to include the more common 16-inch laptop. The best among them is the Apple MacBook Pro 16, which offers fast performance for tasks like video editing and the longest battery life.

The Lenovo Yoga Pro 9i 16 is aimed not only at other 16-inch Windows laptops but also at the MacBook Pro 16. It offers many of the same benefits but at a lower price. Can it take a place at the top?
Specs and configurations

Read more
How to set an ‘Out of Office’ message in Microsoft Teams
Person using Windows 11 laptop on their lap by the window.

Many people use Microsoft Teams regularly to communicate with colleagues both inside of the office and remotely. It is considered one of the most efficient ways to ensure you can stay in contact with the people on your team, but what if you need to let people know you’re not readily available? Microsoft Teams has a method for you to set up an "Out of Office" status for your profile to let staff members know when you’ll be gone for the afternoon, for several days on vacation, or for an extended period.
Where do I go to set up my ‘Out of Office’ status for Teams?
It is important to note that your Microsoft Teams and Outlook calendars are synced. This includes your out-of-office status and automatic replies. So, whatever you set up in Microsoft Teams will reflect in Outlook. Similarly, you can set up your out-of-office status in Outlook, and it will be reflected in Teams; however, the former has a more straightforward instruction.

First, you can click on your profile icon in Teams and go directly to Schedule an out of office, as a shortcut. This will take you to the settings area where you can proceed. You can also click the three-dot icon next to your profile icon, then go to Settings > General, then scroll down to the bottom of the page. There, you'll find out-of-office settings and click Schedule.

Read more