Skip to main content

This new GPU feature is ‘a whole new paradigm’ for PC gaming

RX 7900 XTX slotted into a test bench.
Jacob Roach / Digital Trends

Microsoft has released its Agility SDK 1.613.0, which features some critical components that will be shown to developers at the Game Developers Conference (GDC) in San Francisco next week. The most interesting component is Work Graphs, which Microsoft describes as “a whole new paradigm” for graphics cards.

Work Graphs enable GPU-driven work. Normally when you’re playing a PC game, there’s a relationship between your GPU and CPU. Your CPU gets work ready and sends it to your GPU, and then your GPU executes that work. Work Graphs is an approach that allows your GPU to schedule and execute its own tasks, which has some massive implications for performance.

Work Graphs API: First Look At Performance Of DirectX 12's Latest Feature

You can see an early demonstration of that in the video above. The side-by-side comparison offers nearly identical performance, but around the 1:20 mark, you can see how the Work Graphs version shoots ahead. This is the first version of Work Graphs, so the fact that we’re already seeing such a stark improvement in certain scenes in huge.

It’s easy to think about game rendering in a linear way, but GPUs handle a lot of tasks in parallel. Rendering a final scene is complex, so your graphics card is handling several different tasks at the same time. Work Graphs is more efficient, allowing threads to move on to other tasks without waiting for more work from the CPU. Add these efficiencies up over a complex scene, and it can have a sizable impact on performance, as shown by the first public demo.

Get your weekly teardown of the tech behind PC gaming
Check your inbox!

In complex scenes that would normally expose a CPU bottleneck, Work Graphs can maintain high performance. This hopefully will mean that games like Starfield that rely heavily on the CPU will maintain a high frame rate in complex areas like New Atlantis.

Work Graphs are just now being introduced to developers, so it will be some time before we see the improvements in games. This is a feature tailored toward developers, so it’s not something you’ll see in a graphics menu. Hopefully, it means that PC games will come out of the gate with better performance.

Currently, Work Graphs are supported on Nvidia RTX 30-series and 40-series GPUs, as well as AMD RDNA 3 GPUs. There isn’t support for older cards or Intel GPUs yet.

Editors' Recommendations

Jacob Roach
Lead Reporter, PC Hardware
Jacob Roach is the lead reporter for PC hardware at Digital Trends. In addition to covering the latest PC components, from…
AMD’s free Radeon feature gives you a competitive edge
Counter Strike running on the Asus ROG Swift PG27AQDM.

AMD just revealed Anti-Lag 2, which is an updated version of the Anti-Lag feature that the company launched in 2019. Unlike the original, Anti-Lag 2 works within the game itself rather than through the driver, and AMD claims it offers upwards of a 95% latency reduction compared to the original Anti-Lag.

Right now, Anti-Lag 2 is available in a technical preview in only one game: Counter-Strike 2. If you recall, the original Anti-Lag was the source of some controversy with this title, as it landed players with a ban in the game if it was turned on. After about a week, AMD removed the feature from Radeon Software.

Read more
This $7 app doubled the performance of my gaming PC — seriously
Cyberpunk 2077 running on a gaming monitor.

I know it sounds too good to be true, but there's a $7 app that will double your performance in any game, with any graphics card. There are some caveats, as you probably suspect, but the app works shockingly well considering what it does -- and I haven't stopped using it since downloading it on Steam.

The app in question is called Lossless Scaling. It does two things. When the app released in 2018, it allowed you to upscale games (or any other content) using a more sophisticated algorithm than what your monitor uses. More recently, Lossless Scaling has added frame generation, and just a couple of weeks ago, that frame generation was overhauled.

Read more
Ghost of Tsushima is a great PC port with one big problem
Jin riding through a field of flowers.

After nearly four years, Ghost of Tsushima is finally available on PC. The new release includes the base game, the Legends mode, and the Iki Island expansion, as well as a suite of the latest technologies from Nvidia, AMD, and Intel. From a performance perspective, Ghost of Tsushima runs well and looks beautiful, but it has one big problem.

Sony's recent push to PC has locked players in over 170 countries out from experiencing Ghost of Tsushima, despite initially offering the game in those locations for preorder. That shouldn't distract from the excellent PC port Ghost of Tsushima is, however.
Best settings for Ghost of Tsushima on PC

Read more