Skip to main content

Mozilla’s ‘Hubs’ builds a chatroom in VR for any browser and headset

Image used with permission by copyright holder

On Thursday, April 26, Mozilla launched an early preview of a social experiment for mixed reality headsets called Hubs. It’s based on WebVR, a web-based platform enabling virtual reality experiences within a browser without the need for additional software, plug-ins, or an app store. Hub supposedly works in all browsers and with every mixed reality headset now available ranging from the HTC Vive to Google Cardboard. 

“You can even use your desktop or mobile phone if you don’t have access to any VR hardware. Everyone can come together and communicate with each other in this online social space,” Mozilla states. “The experience will progressively scale to make use of the hardware that is available to you.” 

So what is Hubs exactly? It’s a private room for hanging out with your friends. To start, simply choose one of three scenes: A living room, a medieval fantasy setting, or a terrace overlooking a deep rocky pool of water. After that, you choose a display name, an avatar, and grant Hubs access to your microphone. A share button generates a link so you can invite others to your virtual space. 

That is just for accessing a private room using a PC without a headset. We took the medieval setting for a spin with the Samsung Gear VR, and the only difference was a prompt to select the headset from a list: Enter on a phone, enter in VR (Cardboard), enter in Gear VR, or enter on Daydream using Google Chrome. After that, we jumped into Mozilla’s virtual space. 

In this setting, you will find a cottage occupied by a “frozen” farmer, meaning he appears to be plowing but is frozen in place. A pathway stretches in parallel with the cottage to lead you past a river house with a spinning wheel to a bridge manned by a frozen fisherman. The path continues across the bridge and into a small forest (with frozen deer), or into a castle where you can climb the steps and fondle a toy duck on the second floor. 

That said, the visuals are rather basic, sporting flat colors save for a little detail in the castle, rooftops, and wooden doors. The only moving components are a windmill, the river house wheel, and the castle’s two flags. If the clouds above are in motion, then they’re moving so slow we can’t see any change in the sky. 

The whole point of this experiment is not to dive deep into an immersive experience, but to hang out with friends in a private, virtual environment. Based on what we have seen thus far, the only purpose is to chat: There are no other tools for interaction such as games, objects to throw, and areas to really explore.

But don’t worry, this is just a start. Mozilla will release tools and new features in the coming months to scale up the experience. The goal includes custom spaces, additional avatar options, integration with existing communication tools, and more. 

Kevin Parrish
Former Digital Trends Contributor
Kevin started taking PCs apart in the 90s when Quake was on the way and his PC lacked the required components. Since then…
New leak reveals exactly how Apple’s VR headset will work
A man using a virtual reality headset with controllers.

Apple’s forthcoming Reality Pro headset hasn’t even launched, yet it’s already been plagued by negative stories and general skepticism about its prospects. Yet a new report claims Apple is going to come out swinging with a full gamut of blockbuster apps and games for its high-end device, all in an attempt to win over wary customers.

First reported by Bloomberg journalist Mark Gurman, Apple is apparently building a host of apps and experiences that will entice people to shell out around $3,000 for the mixed-reality headset. These will include games, workouts, collaboration tools, and much more, with a mixture of virtual reality (VR) and augmented reality (AR) options.

Read more
Leak reveals how Apple VR headset’s hand tracking may work
A rendering of an Apple mixed-reality headset (Reality Pro) in a gold color seen from the front.

Apple’s secret mixed-reality headset -- dubbed Reality Pro -- is due to launch imminently, but the way you’ll use the device is something of a mystery. Sure, rumors have pointed to some form of gesture control, but that’s a pretty vague description. Fortunately, we might now have a better idea of how it will work.

That’s because Apple has just been granted a patent outlining how you might be able to use a special ring to control objects while using the Reality Pro headset. The idea is that, with this ring on your finger, you’ll be able to perform various gestures that will let you open apps, scroll webpages, and more.

Read more
Apple’s Reality Pro headset is the VR industry’s ‘last hope’
A rendering of an Apple mixed-reality headset (Reality Pro) in a gray color seen from the front.

Apple’s upcoming mixed reality headset hasn’t even launched, yet it’s already being touted as the “last hope” for the virtual reality (VR) headset industry. It shows what a dire situation the market is in, at least according to some estimates.

The grim appraisal comes from respected industry analyst Ming-Chi Kuo. In a post on Medium, Kuo explained that other headset makers have cut their production plans and are shipping far fewer units than previously expected. The malaise affects augmented reality (AR) and mixed reality (MR) headsets as well as their VR counterparts, says Kuo.

Read more