Skip to main content

Nvidia is bringing ray tracing and DLSS 3 to your car

Cyberpunk 2077 running in a Tesla.
Tesla

I know it sounds crazy, but a new MediaTek chip powered by Nvidia graphics promises to bring AAA gaming, ray tracing, and the coveted DLSS 3 to your car. The chips I’m talking about are MediaTek’s new Dimensity Auto Cockpit, which integrated an Nvidia GPU, along with a host of AI and gaming capabilities.

It’s not clear what Nvidia graphics are packed on MediaTek’s chips, but clearly, they’re using some variation of the Ada Lovelace architecture we see on RTX 40-series GPUs. Those are the only GPUs that support DLSS 3’s frame generation capabilities, and they’re extremely efficient — important for a chip packed into a car.

The basis of MediaTek’s new chips is a 3nm node that’s designed around the Armv9-A CPU. This chip has “deep learning capabilities,” according to MediaTek, but it sounds like the Nvidia GPU is really packing the AI hardware.

Get your weekly teardown of the tech behind PC gaming
Check your inbox!

DLSS 3 is already an AI feature, but MediaTek boasts that the Nvidia graphics include a Deep Learning Accelerator (DLA), allowing you to run things like a Large Language Model (LLM) directly from the car. The chip also supports Nvidia’s full software platform, including CUDA, Drive OS, and TensorRT. MediaTek is building the chip, but it’s clear Nvidia has a big influence on it.

I won’t drop an insane amount of cash on a car that can play Cyberpunk 2077 with all the shinies. However, there are some applications here for other products.

Nvidia is showing that it can build what is essentially an RTX 40-series GPU on a small system-on-a-chip (SoC), fit with support for ray tracing and DLSS 3. That holds a lot of promise for handheld gaming devices, where Nvidia has been somewhat of a sleeping giant for the past few years.

Rumor has it that the next version of the Nintendo Switch will support DLSS and ray tracing with an Nvidia GPU. On top of that, Nvidia is reportedly worried about “missing the boat” on handheld gaming PCs, such as the Steam Deck. Up to this point, we’ve only seen AMD chips in handheld gaming PCs.

These automotive chips aren’t going to show up in a gaming device, but at the very least, they show that Nvidia can pack a modern GPU into what is essentially a mobile SoC. I’m not too excited about ray tracing and DLSS in my car — but on a Steam Deck, I’ll take it.

Editors' Recommendations

Jacob Roach
Lead Reporter, PC Hardware
Jacob Roach is the lead reporter for PC hardware at Digital Trends. In addition to covering the latest PC components, from…
How I unlocked the hidden modes of DLSS
dlss hidden modes dt respec

Nvidia's Deep Learning Super Sampling (DLSS) has become a mainstay in modern PC games. We all know about the basic presets to choose from in games that set the quality level and tip the scales toward performance or image quality.

But under the surface, there are a range of hidden presets that make DLSS behave in different ways. These are how developers tweak how DLSS reacts to a given input resolution and specific game content. They aren't meant to be user-facing, but a clever mod allowed me to open up the hood of DLSS and get my hands dirty. Not only do these hidden presets provide far more customization,  but they also reveal how DLSS really works.
Meet DLSSTweaks

Read more
In 2024, there’s no contest between DLSS and FSR
Ratchet and Clank Rift Apart on the Samsung Odyssey OLED G8.

In modern PC games, you have the difficult decision between Nvidia's Deep Learning Super Sampling (DLSS) and AMD's FidelityFX Super Resolution (FSR). Both are upscaling tools that promise higher frame rates while using the best graphics cards, but there are some key differences between them.

I've been testing DLSS and FSR for years across dozens of games. Choosing between them isn't easy, but after closely examining the two upscalers so many times, there's a clear winner between them.
FSR vs. DLSS: What's the difference?

Read more
Ray tracing vs. path tracing — which is the best dynamic lighting technique?
Quake 2 RTX mode.

Ray tracing and path tracing are two of the most exciting and demanding dynamic lighting techniques available to gamers and game developers in 2024. They both represent a massive leap in realism over more traditional "baked" lighting techniques and can even make older games look far more realistic than their blocky textures and geometry have any right to.

But if both ray tracing and path tracing generate more life-like lighting in games, which is better? And what is even the difference between them? Here's how ray tracing and path tracing compare, and why you might see one more than the other in your favorite games in the years to come.

Read more