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Unreal Engine 4 blurs the line between 3D graphics and photography

UE4 Archviz / Lighting 3
Back in the late ’00s the belle of the game engine ball was CryEngine. Crytek’s masterful — if incredibly taxing — piece of software created worlds that still look good today, but at the time were unimaginable. As much as there are a number of beautiful games being made in a number of different engines now though, Unreal Engine 4 often steals the show.

Even within the communities of those that use the new Epic Games engine though, some of the most stunning art work comes from renders created by those simply playing around with the engine in their spare time. Take UE forum member Koola’s efforts, who has blown everyone away with some of their recent work.

Most impressively, their prettiest scenes are actually playable at a decent frame rate too. Though no word on how powerful their system might be.

It seems like at some point we’re going to be back to asking the question “can it run X?” where instead of Crysis, it’s Koola.

What are some of the best looking in-engine shots that you have seen? And do you think any of the other developments from other companies can touch the latest Unreal one in terms of visual fidelity?

Jon Martindale
Jon Martindale is the Evergreen Coordinator for Computing, overseeing a team of writers addressing all the latest how to…
A dangerous new jailbreak for AI chatbots was just discovered
the side of a Microsoft building

Microsoft has released more details about a troubling new generative AI jailbreak technique it has discovered, called "Skeleton Key." Using this prompt injection method, malicious users can effectively bypass a chatbot's safety guardrails, the security features that keeps ChatGPT from going full Taye.

Skeleton Key is an example of a prompt injection or prompt engineering attack. It's a multi-turn strategy designed to essentially convince an AI model to ignore its ingrained safety guardrails, "[causing] the system to violate its operators’ policies, make decisions unduly influenced by a user, or execute malicious instructions," Mark Russinovich, CTO of Microsoft Azure, wrote in the announcement.

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