Skip to main content

Joe Danger Infinity review

Joe Danger Infinity screenshot 2
Image used with permission by copyright holder
Joe Danger Infinity
“Hello Games build on the great ideas from 2013’s Joe Danger Touch in the iOS-only follow-up, Joe Danger Infinity.”
Pros
  • Colorful, well-designed levels
  • Plenty of hooks to keep you playing
Cons
  • In-app purchase pop-ups appear frequently, with no prices advertised
  • Very busy levels lead to frequent restarts

Hello Games took a break from mopping up the recent floodwaters that coursed through its Guildford, UK office for long enough to release Joe Danger Infinity on iOS. The new game builds on the great foundation established in 2013’s Joe Danger Touch. It’s a level-based affair, but the overall design is clearly inspired by mobile entertainment’s ever-popular “endless runner” genre. Joe’s motorbike follows a set left-to-right path at a constant speed while you swipe and tap to keep his journey safe and uninterrupted by obstacles.

As with other games of this sort, the simple range of interactions becomes a complex juggling act once the training wheels come off.

As with other games of this sort, the simple range of interactions becomes a complex juggling act once the training wheels come off. Joe Danger Infinity’s early levels amount to an extended tutorial, with each new level demonstrating a new feature, ability, or obstacle. Tedium is avoided thanks to the bite-sized level length; you’re never committed for more than a few minutes.

Success in Joe Danger Infinity hinges heavily on watching and listening for audiovisual cues. The booming voice of the announcer chimes in to let you know when you need to jump, duck, spin, smash an obstacle, or any number of other maneuvers. Meanwhile, visual highlights appear around special tap-to-collect objects, like letters spelling out the word DANGER or gumball machine tokens that get you bonus coins and unlockable characters.

The endless runner-like play meshes well with Infinity’s short, scripted levels. Early tutorial levels are a breeze, but the later sections require a mix of sharp reflexes and learning-via-repetition. If you’re a fan of the old-school grind in NES games like Mega Man, take note. This is your kind of game, minus the blocky pixels. There’s a gentle learning curve, but perfection requires memorization and pitch-perfect timing.

Unfortunately, it’s not long before in-app purchases rear up to annoy you. Their mere presence isn’t a problem, but the fact that you’ve got to wade through a “HEY PLAYER DO YOU WANT TO BUY THIS STUFF???” pop-up every time you replay a level certainly is. There’s also no transparency in the game alerting you to how much these boosts cost (they’re $0.99 apiece). Tap to buy one and you’re simply presented with the App Store password prompt asking you to approve the purchase.

Those that fear anything that could potentially be labeled as “cute” might be turned off, but really, WHAT KIND OF MONSTER ARE YOU? There’s nothing offensive about Joe Danger Infinity’s bright environments. They’re sometimes a little too busy, causing you to miss obstacles or pick-ups, but that’s also part of the old school charm. It’s best to just dip into your childhood toy time nostalgia and embrace the plastic fantastic-ness of it all.

This game was reviewed on a 2013 iPad Mini using a copy of the game that was purchased by the author.

Highs

  • Colorful, well-designed levels
  • Plenty of hooks to keep you playing

Lows

  • In-app purchase pop-ups appear frequently, with no prices advertised
  • Very busy levels lead to frequent restarts
Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
If you really want to, here’s how to cheat in Words With Friends
Playing Words With Friends on a smartphone.

Words With Friends 2 is one of the best word games out there right now. Unlike Wordle, which is more of a solo game, Words With Friends 2 allows you to directly compete against your friends to see who has the superior vocabulary and strategy game skills.

Those who have mastered the game might be able to take on any opponent solo, but some of us need a little help.

Read more
Get a free copy of Death Stranding for iOS when you buy this Backbone One controller
Sam Porter Bridges climbs a ladder in Death Stranding for iOS played on a limited edition Death Stranding Backbone One.

Mobile game controller maker Backbone is releasing a limited-edition version of its Backbone One controller themed around Kojima Productions' Death Stranding. If you pick one up, you'll get a free code for the iOS version of Death Stranding: Director's Cut, will launch alongside the controller next week.

Based on the second-gen USB-C Backbone One controller, this limited-edition controller is themed to the game. The grip on the controller features a beige see-through design reminiscent of the BB Pod from Death Stranding. The bridge of the controller features the logos of both Backbone and Kojima Productions. It's a simple design, yet one that's instantly recognizable as related to Death Stranding and appealing to those who like translucent gaming hardware.

Read more
Fortnite is coming back to iOS, but Epic Games still isn’t happy about it
Solid Snake aiming a pistol out of a box in Fortnite.

Fortnite is set to come back to iOS in Europe sometime in 2024. This will mark the first time a natively running version of Fortnite will be available on iOS since Apple removed the game from the App Store in 2020.

Apple did so at the time because Epic tried to use its own third-party payment system, kicking off a series of legal battles in an attempt to get Apple to open up its platform more. Although those legal battles have yielded mixed results for Epic, a newly passed Digital Markets Act in the European Union is forcing Apple to do things like "allow third parties to inter-operate with the gatekeeper’s own services in certain specific situations" and "allow their business users to promote their offer and conclude contracts with their customers outside the gatekeeper’s platform."

Read more