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Additional Assassin’s Creed: Revelations details emerge, November release confirmed

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Image used with permission by copyright holder

We all knew it was coming, and Ubisoft made it official yesterday. There’s another Assassin’s Creed game on the way before the end of this year. Assassin’s Creed: Revelations will return players once again to the world of Ezio Auditore, capping off what Ubi calls “the final chapter of Ezio’s trilogy.” Now some more information has emerged on the upcoming game, including the more specific release timeframe of this November, via Game Informer.

Revelations will be the featured cover story for the magazine’s June issue, and GI let loose with a few hints of what to expect from the 12-page first look. While the game specifically runs through Ezio’s story, it seems that he won’t be the only playable character. Desmond Miles, the Animus-using present-day assassin-in-training is of course back for more. It seems that Altaïr, the Crusades-era star of the first game, will also be playable. Revelations will introduce “a brand new weapon and tool that changes the way you’ll fight and traverse the world” along with a “newly customizable multiplayer game.” And of course you’ll learn what happens to Desmond after the insane conclusion to Brotherhood.

As we learned yesterday, this next game may return players to Ezio Auditore’s world, but he’s leaving Italy behind for his latest adventure. As the press release revealed: “In Assassin’s Creed Revelations, master assassin Ezio Auditore walks in the footsteps of his legendary mentor, Altaïr, on a journey of discovery and revelation. It is a perilous path – one that will take Ezio to Constantinople, the heart of the Ottoman Empire, where a growing army of Templars threatens to destabilize the region.”

What could this new weapon/tool be? A bicycle with blades on it? An evolution of Leonardo da Vinci’s flying contraption… with blades on it? What? Ezio’s an assassin? Blades come with the territory.

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Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
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