Skip to main content

Animal Crossing: New Horizons is an even bigger hit than you thought

Animal Crossing: New Horizons had the best launch of any Nintendo Switch game, selling over 11 million copies in only 11 days. 

Nintendo announced the impressive Animal Crossing numbers in its fiscal year results on Thursday. saying the game’s results exceeded expectations.

Animal Crossing: New Horizons sold more games in its first six weeks than the previous Animal Crossing game sold in its entire run, and with good reason: Our reviewer called it “the perfect game for this moment in history.” 

The adorable game even drove hardware sales. Nintendo said sales for the Nintendo Switch reached holiday season levels when the game debuted in the Japanese market. 

Nintendo

The game was so popular after its March 20 debut that it contributed to a shortage in the Nintendo Switch supply. Nintendo said in its report that production and shipping are gradually getting better following those delays. 

Animal Crossing: New Horizons has provided many people some welcome relief from the coronavirus pandemic. The cute life simulator takes you away to an island getaway where your only responsibilities include fishing, chatting with neighbors, and decorating your home.

Nintendo said the people playing Animal Crossing are mostly from Gen Z and millennials, and many of them are women. 

If you’re one of those who have already sped through the game, there’s good news: Nintendo said that it plans on introducing more seasonal events that players can look forward to.

The latest game update includes the seasonal event known as the May Day Maze, which is a chance for players to celebrate how much hard work everyone has put into their islands. Today marks the last day of the seasonal event, so grab your May Day Ticket in-game if you don’t want to miss out.

Editors' Recommendations

Allison Matyus
Former Digital Trends Contributor
Allison Matyus is a general news reporter at Digital Trends. She covers any and all tech news, including issues around social…
Disney Dreamlight Valley and Harvestella make one critical farming mistake
Donald Duck walks through a town in Disney Dreamlight Valley,

Thanks to games like Stardew Valley and Animal Crossing: New Horizons, farming and life-simulation games are back in fashion. They've also dominated September, as Disney Dreamlight Valley launched earlier this month and games like Harvestella, Story of Seasons: A Wonderful Life, Fae Farm, Rune Factory 3 Special, and a brand new Rune Factory title all got segments in the latest Nintendo Direct. Harvestella even got a demo after the September 13 Nintendo Direct -- one I immediately downloaded to get my farm on early.
Getting into it though, I found that Harvestella already has a problem I've noticed in many titles that are part of the genre boom, including Disney Dreamlight Valley: they don't get to the farming fast enough, damnit!
While that might seem obvious, recent games in the genre have had long-winded opening before the player has any farming tools in hand. As players come to these games for the farming and simulation elements, developers looking to join in on the trend may want to take some pacing cues from games like Stardew Valley by trimming down their front-heavy lore drops and getting players to the fields sooner.
Let's jump into it
Part of the beauty of Stardew Valley is how quickly it immerses the player in the game's core concepts. The indie hit lets players loose to farm or build within 10 minutes before slowly expanding systems outwards and letting players get more invested in the game's world and story. You'll know whether or not you'll like Stardew Valley within 10 minutes of playing, and will already have crops that give you a reason to stick around if you do like it. 
Disney Dreamlight Valley – Gameplay Overview Trailer
In both Harvestella and Disney Dreamlight Valley, it takes at least 30 minutes for any farming elements to be introduced, and even longer before players can get caught up in the gameplay loop of tending to their crops or customizing their home as the game intends. I was eager to try Disney Dreamlight Valley via Xbox Game Pass when it released earlier this month. After getting hit with an immediate exposition dump followed by slowly paced tutorials and a weapon-collecting quest, I got bored with it and dropped out just as it was opening up for me toward the end of the first hour. It didn't entice me and I had other things to do and games to play. 
Shortly after, I checked Harvestella's demo out after it dropped during the September 13 Nintendo Direct. I expect I'll end up playing more when it launches, as I'm intrigued by its world and mix of action RPG and fantasy sim. That said, I found myself trudging through the demo as I had to deal with lots of exposition and simple "walk to" objective gameplay before I could actually get to any farming or RPG elements. While I'm glad I didn't stop playing the demo, I almost did due to the glacial pacing.
I wish Harvestella had more quickly gotten me into its gameplay loop before then dumping its intriguing lore on me. That's not to say the story isn't important in these kinds of games. Some of the most memorable parts of Stardew Valley and Animal Crossing: New Horizons are getting to know the residents that you live alongside. The sim elements are what draws the most players in, as well as what will get them into a routine that they can get hooked on.
HARVESTELLA - 2nd Trailer
Devoting over 30 minutes to an hour of extra playtime in a game that can last dozens of hours may seem like arguing over semantics, but the first few moments of the game can make or break an experience. And when you're in a genre with so much competition these days, players can easily move on to something equally as interesting if they aren't immediately hooked. The best simulation experiences cut the fluff, get players right into the action, and save the deeper elements for later. Future farming and life simulations game should take note if they want to potentially take off as Stardew Valley did. 

Read more
Nintendo’s mobile games are more influential than you might think
Alear and Marth open a door in Fire Emblem Engage.

Nintendo’s mobile games don’t get enough credit. While Nintendo had some undeniable hits like Pokémon Go and Fire Emblem Heroes, many consider the rest of its mobile efforts fairly underwhelming and even somewhat disappointing for a video game company of Nintendo’s stature. While nothing ever quite reached the high bar Pokémon Go set in 2016, Nintendo’s mobile games are a bit more influential than they get credit for.
Over the past few years, games like Pokémon: Let’s Go! Pikachu and Eevee, Animal Crossing: New Horizons, and Mario Kart 8 Deluxe have built upon their mobile counterparts. Then, during the September 13 Nintendo Direct, Fire Emblem Engage’s announcement and main gimmick cemented that Nintendo isn’t just viewing mobile games as a mostly failed side experiment. While they might not be the most successful games out there, their DNA is creeping into the Nintendo Switch’s bestselling titles.
Mediocre mobile returns
Nintendo’s mobile gaming efforts kicked off in the mid-2010s. Niantic created the AR game Pokemon Go, which quickly became a smashing success in 2016. In the six years since, the game has generated around 678 million installs and $6 billion in player spending, according to data from Sensor Tower.
While working with Niantic proved fruitful for The Pokemon Company, Nintendo partnered with DeNA for most of its initial mobile games. Unfortunately, none of these quite reached the heights analysts and Nintendo expected. Super Mario Run was a smash hit at launch but failed to sustain much interest and consistent revenue, so it’s considered a disappointment by Nintendo.
Meanwhile, other games like Animal Crossing: Pocket Camp, Mario Kart Tour, Dr. Mario World, and Dragalia Lost launched, and while they’ve still made lots of money for Nintendo, most haven't matched the success of the most popular mobile titles. The biggest exception to this is Fire Emblem Heroes, a gacha game where players can summon classic Fire Emblem characters. It’s had over $1 billion in player spending alone as of June 2022 and is Nintendo’s “flagship title on the [mobile} platform,” according to Sensor Tower.
More recently, Nintendo tried to recapture the success of Pokemon Go with Niantic’s Pikmin Bloom, although that game has reportedly disappointed as well. Overall, it’s understandable why some people are surprised to see only a couple of surefire mobile hits from a company with the pedigree of Nintendo and consider it a side venture that never realized its full potential. If you look closely at the console games in these series that Nintendo put out since, though, it isn’t ignoring everything learned while making mobile games.
Mobile's monumental impact
Nintendo has the masterful ability to find the strongest elements of an idea, draw those out, and then expand upon them to create something uniquely memorable. We’ve seen it do this time and time again with subsequent entries of its flagship series, but it’s a mindset it has applied to its mobile games upon closer inspection.
As far back as 2018, Pokemon: Let’s Go! Pikachu and Eevee recognized the charm of not needing to battle a Pokemon to capture it, and incorporated that into a traditional RPG experience. More recently, items and mechanics like gardening and cooking from Animal Crossing: Pocket Camp made their way into Animal Crossing: New Horizons and Mario Kart 8 Deluxe was able to revive its live service offerings by repurposing the best tracks and assets from Mario Kart Tour.
Fire Emblem Engage – Announcement Trailer - Nintendo Switch
The legacy of Nintendo’s mobile games could also be felt in the September 13 Nintendo Direct. The showcase’s first announcement was Fire Emblem Engage, which is turn-based strategy game where the main gimmick is being able to summon classic Fire Emblem characters with a ring. While it doesn’t look like Fire Emblem Engage goes full gacha, it’s clear that Nintendo recognized how people liked collecting and using classic Fire Emblem characters in a new adventure, so the developers drew and expanded upon that idea for Fire Emblem Engage.
Before the announcement of Pikmin 4, Shigeru Miyamoto also took a lot of time to highlight Pikmin Bloom. While we don’t know much about Pikmin 4’s gameplay, Nintendo could find some aspects of that game’s exploratory experience, weekly challenges, or something I’m not even thinking of to freshen up the next mainline game. The same could even happen with Super Mario Run the next time Nintendo decides to make a 2D Mario game.
While watching Fire Emblem Engage’s reveal during the latest Nintendo Direct, it became clear that Nintendo’s mobile games have quietly become influential forces in the company's console games. Nintendo has slowly plucked the best ideas out of them and brought them into Switch games without extra monetization. While the future is cloudy for Nintendo's seemingly stalled mobile push, I hope the company can still find a place for its games on mobile, using the platform as a space to experiment with its beloved series.

Read more
Cold Stone’s Nintendo-themed ice cream sundaes are a sweet way to beat the heatwave
Nintendo's three Cold Stone ice cream flavors.

It's the hottest summer on record, and gamers are looking for ways to cool themselves down (and their consoles, as both Nintendo and Valve have warned that their systems can overheat). To help beat the heat, Cold Stone is selling Nintendo-themed ice cream sundaes inspired by Kirby and the Forgotten Land, Mario Party Superstars, and Animal Crossing: New Horizons.

Naturally, I had to review them. For journalistic purposes, of course.

Read more