Skip to main content

Battlefield Hardline review

Between bouts of chaos, <em>Battlefield Hardline</em> finds perfection in improvisation

Battlefield Hardline
Image used with permission by copyright holder
Battlefield Hardline
MSRP $5,999.00
“Battlefield Hardline is a two-pronged success, with a killer cops-and-robbers story backed by a speedy take on competitive play.”
Pros
  • Best fusion of story and Battlefield play to date
  • Stealth elements completely change the flow of the game
  • Embraces cops-and-robbers fiction in smart, fun ways
  • The game is out and online play still works!
Cons
  • Lots of baggage in a post-Ferguson world
  • Conquest, Team Deathmatch modes don’t fit in

Jazz is the magical product of music as a freeform exploration. It’s not just about the notes that make up an improvised solo; the spaces between each note are just as important. Jazz is what happens when a composition collides with chaos and unpredictability.

What a perfect metaphor for developer Visceral Games’ successes in Battlefield Hardline.

The spaces between the tactical choices you make in Hardline matter just as much as the path you choose to follow. The choices aren’t as obvious as the usual loud vs. stealth decisions that pass for choice in most shooters. Do you go loud from the rooftops? Scope everything out and silently separate then arrest each criminal? Zero in on capturing a high-priority target and fill the rest with lead?

Hardline is unexpectedly dependent on choice, and it makes a massive difference.

Hardline is unexpectedly dependent on choice, and it makes a massive difference. In stepping away from the Call of Duty-aping, linear roller coaster that’s been the focus of other recent Battlefield campaigns, Visceral smartly plays to the series’ strengths. Fans of the open-ended structure of the two Bad Company games: This one’s for you.

Each of the 10 missions, framed as “episodes” in a TV-style plot progression, minimizes heavily scripted set piece moments in favor of wide-open spaces filled with baddies, multiple angles of approach, and piles of equipment that enable even more tactical flexibility. The goals are pre-ordained, but your path to achieving them is not.

There’s always a pick-and-choose in Hardline‘s campaign. Do you tote along the grapple gun and zipline crossbow, opening up rooftop access and quick plunges into the heart of the action? Perhaps you prefer to rely on a taser instead, supplementing stealthy arrests with the occasional zap of electrical current. Maybe pair that with a gas mask, so if the s–t does hit the fan, you won’t choke out when the enemy starts lobbing non-lethal grenades in your direction.

Hardline emphasizes stealth without requiring it (though a handful of moments force you to raise up and embrace the bloodlust). There’s nothing stopping a loud-and-proud gun nut from marching through each episode and treating it like yet another fight-for-inches modern warfare landscape. But in Hardline‘s predominantly urban jungles, non-violent resolutions are an option just as frequently.

The game encourages stealth in different ways. Most of Hardline’s campaign scenarios begin as a quiet creep between easily accessible vantage points that give players an opportunity to scope out their surroundings and mark patrolling enemies with a handy cellphone scanner. This also opens the way to “collectible” arrest warrants, with each episode featuring a handful of VIP criminals that come with cash bonuses when you manage to arrest them.

Arrests are a product of the new stealth bits. If you manage to get the drop on an enemy, you can tell him – the baddies are all “him” in this game, sadly – to freeze and, once prompted, slap the cuffs on. It’s completely intuitive and uncomplicated, and Hardline takes care to ease players in during episode one. Suddenly, each potential battle arena doubles as a puzzle of drawing armed baddies to remote locations and zipping them up for later incarceration.

There’s no understating just how much the addition of stealth changes the fundamental flow of the game. It puts the brakes on Battlefield’s typically fast-moving campaigns, bringing the pace closer to the tactical play of the series’ sprawling competitive multiplayer modes. Much like the squad-based showdowns that play out online, the campaign’s push for stealth encourages players to really sit and think about their plan of attack before they act.

This is, without a doubt, the strongest take on the series since the days of Bad Company.

In what amounts to a fun reversal, Hardline also injects a fresh sense of speed into Battlefield’s PvP, with a handful of new modes that manage to maintain the epic scope of 32v32 multiplayer. Hotwire is the uncontested highlight, a twist on the flag capture Conquest mode (a Battlefield staple) in which each control point is a moving car. You’ve got to drive fast to “capture” the point, which means everyone’s always zipping around and shooting wildly out of windows. It’s a blast. 

Heist and Blood Money are just as fresh. The former tasks criminals with breaking into a location, robbing it, and getting valuable packages to an escape point while cops give pursuit. The latter pits cops and criminals against one another in a race to move money from a central location to their respective home bases, both of which can also be robbed by the opposing team.

These three modes, along with fellow newcomers Rescue and Crosshair – both of which are marked by short playtimes and one-spawn-per-match rules – all embrace Hardline‘s evolved, cops-and-robbers interpretation of the Battlefield brand. Conquest and Team Deathmatch modes are included as well, but they’re out of place in Hardline, serving primarily to demonstrate just how much the slightly tweaked play mechanics change the flow of the game.

Battlefield Hardline
Image used with permission by copyright holder

Speaking of flow, the story’s episodic structure has the same game-changing effect on the campaign side. Visceral treats it like a TV series, with “previously on” and “next time on” bumpers bookending each new chapter. The script from Rob Auten and Tom Bissell pairs well with the action, in a way that suggests that the writing team worked closely with the design team. Too often, the plot portion of story-driven games is at the mercy of the set pieces dreamed up by designers.

That’s not the case in Hardline. The relatively small cast of characters is a well-crafted bunch, fueled by good-or-better voice performances all the way through. It helps that protagonist Nick Mendoza speaks, but the win here is bigger than that. This is a coherent story with a very clear beginning, middle, and end. The characters have enough life behind them that their motivations come across, and make sense. It’s tough to unpack the idea that you’re a cop gunning down both criminals and other cops in this post-Ferguson landscape, but the effortless plot helps to keep that dissonance at bay.

Best of all: The story’s successes, welcome though they may be, are secondary in every conceivable way. Visceral’s long experience in crafting story-driven adventures (see also: Dead Space) shines through, but it unfolds in a way that cleverly taps into the elements of play that make Battlefield games great. This is, without a doubt, the strongest take on the series since the days of Bad Company.

It’s freeform. It’s improvisational. It makes you think carefully about the spaces between the action. Battlefield Hardline is an unexpectedly jazzy number, and is worlds better for it.

Also, the multiplayer seems to work after launch for once. Good times!

This game was reviewed on an Xbox One using a code provided by Electronic Arts.

Highs

  • Best fusion of story and Battlefield play to date
  • Stealth elements completely change the flow of the game
  • Embraces cops-and-robbers fiction in smart, fun ways
  • The game is out and online play still works!

Lows

  • Lots of baggage in a post-Ferguson world
  • Conquest, Team Deathmatch modes don’t fit in
Battlefield Hardline: Into the Jungle
Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Modern Warfare 3 Zombies: Mercenary Convoy guide
Soldiers in a car driving and shooting zombies.

The old format of Zombies has been left behind in Call of Duty: Modern Warfare 3 in favor of a more open-world, objective-based take on the undead survival game type. This time, you will squad up and drop into a map with specific objectives you can choose to complete to earn tons of XP, while also pushing the narrative forward and unlocking new, more difficult tasks to take on. The early-tier missions are generally very simple, but in Act 1, you will be given the objective to find and destroy a Mercenary Convoy somewhere on the map. This sounds easy enough on paper until you realize you have no idea where this convey is or how to find it. Every run in Zombies risks losing all your hard-earned progress, so we'll lead you to the Mercenary Convoy to take it out before the zombies even know you were there.
How to find the Mercenary Convoy

Your first challenge will be to find this Mercenary Convoy. The problem here is twofold: first is that it isn't marked on your map in any way, and second is that, being a convoy, it is mobile. Once you land, you and your team should find the nearest vehicle and head toward the center of the map. Depending on how the threat levels are on your particular map, you are looking for roads and highways that are around the medium-threat level zone. You will have to patrol these roads until you come across the convoy, which only consists of three vehicles. Once you are in range, it does appear on your map to let you know you've found it.

Read more
How to rank up fast in Modern Warfare 3: best ways to farm XP
A soldier with a shotgun in Modern Warfare 3.

Every year when the new Call of Duty title drops, the playing field is once again reset as everyone needs to start grinding back up the ranks. Fully embracing the RPG elements, Modern Warfare 3 once again allows you to earn XP as you play match after match to rank up your character, with each rank not only bringing you closer to hitting prestige but also unlocking new options for your chosen operator. Your player rank is unique from your weapon levels and can take a lot longer to grind if you don't know the most efficient methods. If you want to fast-track your career through the ranks, here are the fastest ways to earn XP in Modern Warfare 3.
How to earn XP fast in Modern Warfare 3
There's basically no way you can play Modern Warfare 3 without earning XP, but some modes and methods can earn you double (or more) what you could if you were just playing without a plan.
Play the objective

We all love playing team deathmatch or any other mode where all you need to worry about is being the one to shoot first. However, if you want to earn that sweet XP fast, you need to choose one of the objective modes like Domination, Hardpoint, Ground War, or even Kill Confirmed. Not only do you get XP for killing enemies, but the amount you get on top of that for playing the objective can make up the bulk of your XP gain. This is especially true if you're not at the top of your game and end up dying more than you kill since you have another method to contribute. Also, objective modes grant you an XP bonus just for finishing the match.
Always work towards daily and weapon challenges

Read more
The best skills to unlock in RoboCop: Rogue City
Robocop getting out of a car.

Murphy is far more than a man in RoboCop: Rogue City. His robotic and cybernetic enhancements have made him the perfect crime-fighting machine, or so we thought. As it turns out, there is a lot of room for upgrades in your new body and multiple ways to invest your points. The tree is broken down into eight different categories, and each one has three unique perks sprinkled in that give you new and powerful abilities. Or rather, some of them do. Depending on how you want to dispense justice, there are plenty of skills that will be a complete waste of time to get. Before you go on your quest to serve the public trust, protect the innocent, and uphold the law, make sure you know the best skills to unlock in RoboCop: Rogue City.
Best skills to unlock

The skill tree in RoboCop: Rogue City is broken into the following eight categories: Combat, Armor, Vitality, Engineering, Focus, Scanning, Deduction, and Psychology. There are 10 slots in each, with perks unlocking at the second, sixth, and final slots. Note that once a skill point is invested, you cannot change your mind later.
Shield
You may be in a shiny metallic body, but you aren't invincible. Especially in the early game, you will find yourself a bit less tanky than you expect. Thankfully all you need to do is pump two points into the Armor tree to get the Shield ability. Once active, you reduce all incoming damage by 80%. If you're digging that feeling, you can even go to the next perk which is High Damage Reduction. This is a passive skill that automatically cuts explosive and high-caliber weapon damage by 25%. There's no need to max out this tree since Deflect isn't all that useful in the long run.
Fuse Boxes Recovery
Taking less damage is great, but what about when you need to heal? The first perk in Vitality makes Fuse Boxes healing items that restore 50% of your health, plus increases how many OCP Recovery Charges you can store up to 4. Depending on how difficult you find the game, you can continue down to basically get a better version of this skill that makes Fuse Boxes restore all your health and cap your Recovery Charges at 5, or invest all the way and unlock Auto Regeneration to passively restore HP up to 75%.
Dash
You're a walking tank, but that doesn't mean you have to move like one. Dash unlocks on the second node of the Engineering tree and gives you, well, a dash! You can use it to slam into enemies, get into or out of cover, or just maneuver around however you need. Movement in RoboCop: Rogue City is a bit clunky, so this makes combat far more responsive.
Enhanced Learning
This will be a skill you need to spend a lot of time investing in the Deduction tree to get but should be done as early as possible if you're going to go for it. Enhanced Learning increases all XP gain by 30%, thus making all future skills easier to get. Plus you will get Enhanced Scanning and Enhanced Map on the way, which make doing side missions and gathering items around the map way easier.

Read more