Skip to main content

Call of Duty: Black Ops 2 dips its tow in the microtransaction pool

Black Ops 2 Mirage
Image used with permission by copyright holder

Electronic Arts has been laying the ground work for the future of video game sales for years. Head all the way back to 2009’s Madden NFL 10 and you can see the process at work: Madden Ultimate Team mode slapped microtransactions right into the middle of one of the biggest games in the world. The publisher may have backed away from its claim that microtransations will be in every game EA makes going forward, but its games say otherwise. Battlefield 3, Dead Space 3, SSX, Mass Effect 3 all prominently feature microtransactions. And with the winds blowing that direction, it’s been strange to watch EA’s biggest competitor, Activision Blizzard, keep its biggest seller out of the same pool. Call of Duty has been selling the paid downloadable content for almost a decade now, but piecemeal purchases haven’t been part of the equation so far.

Come Wednesday, Xbox 360 owners will be able to purchase Personalization Paks for 160 Microsoft Points, or $2. These includ cosmetic modifications for weapons and “Calling Cards” used in Call of Duty: Black Ops 2’s multiplayer. There are also World Calling Card Packs for $1 that give access to new flags, then there are also $2 Extra Slots Packs that give ten extra create-a-class slots.

All told, these are the sort of purely cosmetic add-ons that bring zero change to how the game is played, but have been the bread and butter of the mobile and social game markets for years now. It’s a marked difference from the sort of microtransations in EA’s games. Dead Space 3 and others let you purchase weapons that actually change how you experience the game. Activision’s partner company, Blizzard, pioneered an entire thriving sub-economy in the game industry based around the trade of in-game funds and goods beginning with World of Warcraft and more recently Diablo 3, but items in those games also change the way the game is played.

Call of Duty: Black Ops 2’s microtransactions may be purely cosmetic now, but they will likely turn into far more than that as Activision plums forward. It’s smart business to release such innocuous small-purchase content. The Call of Duty audience is reaching a saturation point, and Activision risks fan backlash if it starts selling piecemeal upgrades to the multiplayer core audience. By the time Call of Duty: Modern Warfare 4 comes around though, don’t expect these items to just be for a funny new reticule on a gun.

Anthony John Agnello
Former Digital Trends Contributor
Anthony John Agnello is a writer living in New York. He works as the Community Manager of Joystiq.com and his writing has…
Is Call of Duty: Modern Warfare 3 cross-platform?
Soldiers battle in an abandoned airport.

Call of Duty: Modern Warfare 3 is the latest addition to the award-winning franchise that most of us have been playing for well over a decade. Beyond the enhanced graphics, refined mechanics, and new gameplay features, one of the biggest draws to the COD world has always been online multiplayer. Not only does multiplayer return for MW3, but there’s more to love about the competitive space than ever before. 

But not everyone owns the same version of Call of Duty. Some of us are playing on our next-gen consoles, while others are rocking gaming PCs. So what does this mean when it comes time to join others online? Does MW3 support cross-platform gameplay? The answer is a bit more complex, but here’s all the facts.
Does Call of Duty: Modern Warfare 3 have cross-platform support?

Read more
Call of Duty: Warzone Mobile is out to eliminate mobile gaming’s stigma
Gameplay from Call of Duty: Warzone mobile

Activision may be under new ownership at Xbox, but that’s not slowing down its flagship series. After a few years in development, Call of Duty: Warzone Mobile is finally launching worldwide under the Microsoft banner. It’s a major moment for the shooter series that’s endured multiple industry changes over its long lineage. The new mobile game is the latest evolution for Call of Duty, bringing a high-quality battle royale experience to phones.

The importance of that evolution isn’t lost on Chris Plummer, the co-head of mobile at Activision. In an interview with Digital Trends ahead of Call of Duty: Warzone Mobile’s launch, Plummer painted a picture of how much has changed in the game industry since Call of Duty Mobile launched in 2019. An industry-shifting war between Epic Games and Apple, an enormous acquisition that’s turned Xbox into a mobile king, and a gradual shift in the general attitude towards mobile games -- all of that has led to this moment. Plummer believes that the old days of players bemoaning cash-grab mobile games are coming to an end. The industry just needed its killer app; he believes Warzone Mobile could be that game.

Read more
Call of Duty: Warzone is finally coming to mobile in March
Gameplay from Call of Duty: Warzone mobile

Activision's popular battle royale game Call of Duty: Warzone is making the jump to mobile in March. Specifically, it launches for iOS and Android devices on March 21.

This is a separate game from Tencent's Call of Duty: Mobile, which is currently available on the App Store and Google Play Store. Call of Duty: Warzone Mobile is made in-house by several Activision teams, including Beenox, Digital Legends, Solid State Studios, and Shanghai Studios. Further signifying that connection is that Warzone Mobile has shared progression with Call of Duty: Modern Warfare III and the PC and console versions of Warzone. Payers can level up the same weapons, access content from the BlackCell Battle Pass and store, and gain XP on the same account across all three games. Warzone Mobile will also have full controller support, although it will have a virtual controller overlay that's highly customizable.

Read more