Skip to main content

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

Ken and Roberta Williams’ Colossal Cave is secretly a turn-based game

One of January’s most interesting upcoming games is Colossal Cave, a 3D version of the classic and highly influential text adventure game made in the Unity game engine by Sierra On-Line co-founders Ken and Roberta Williams. At first glance, their version of Colossal Cave looks like a typical real-time, first-person adventure game like Gone Home. But in an interview with Digital Trends, the Williamses revealed that their 3D, first-person adventure version of the game is secretly turn-based, just like the original text-based Colossal Cave Adventure.  

“The original game was turn-based, as you’d type in one- or two-word commands, and it would then tell you what’s happening,” Roberta Williams explained to Digital Trends. “Ken figured out how to emulate, programming-wise, a turn-based game [within Colossal Cave]. You don’t notice that if you’re playing it. You’re not going to get the sense that you’re playing a turn-based game, but it is.”

Gold puzzle in Colossal Cave.
Image used with permission by copyright holder

Quit or complete a Colossal Cave run, and you’ll see that the game counts the number of turns you had during your playthrough. That’s because the game secretly tallies up specific actions, including looking at something new, entering a new room, and clicking an inventory item on something. Ken Williams admits that this secret turn-based structure has been a major subject of debate within the development team, as Cygnus Entertainment is currently discussing whether obtaining room descriptions should count for a turn. Still, it’s a surprising aspect of Colossal Cave that helps it stick out from other games in the genre.

Regardless, Ken Williams also has a tip for players trying to min-max the number of turns taken and the score they receive: avoid reading instructions in-game on repeated playthroughs. “The game gives more moves if you take instructions than if you don’t,” Ken says. “The best strategy for playing the game is to ask for instructions while you are learning to play, and then play again, without instructions, when you are going for the maximum score. “

Stay tuned for our full interview with Ken and Roberta on Monday, January 16. Colossal Cave will be released for PC, PS5, Xbox Series X, Nintendo Switch, and Meta Quest 2 on January 19. 

Tomas Franzese
Tomas Franzese is a Staff Writer at Digital Trends, where he reports on and reviews the latest releases and exciting…
Ubisoft confirms Assassin’s Creed remakes are in the works
Basim perched on a ledge overlooking Baghdad

In a company interview with CEO Yves Guillemot posted on the Ubisoft website Thursday, the executive reveals that there are remakes of Assassin's Creed games in the works, although he doesn't specify which ones.

"Players can be excited about some remakes, which will allow us to revisit some of the games we've created in the past and modernize them," he says, implying that it could pertain to games made before Odyssey. "There are worlds in some of our older Assassin's Creed games that are still extremely rich."

Read more
Surfaced patent shows what an Xbox streaming console would’ve looked like
An Xbox Series X sits next to both Series S models.

There have been a few Xbox devices that have never come to fruition, one of which was Keystone, a prototype for an affordable game streaming device you could hook up to your TV or monitor. Thanks to a surfaced patent, we've gotten an even closer look at what it would've potentially looked like.

The patent, first spotted by Windows Central, gives us a more complete view of the device. We've previously seen the Keystone in the flesh. Microsoft Gaming head Phil Spencer is known for hiding teases and interesting collectibles on the shelf in his office. In a 2022 X (formerly Twitter) post congratulating Bethesda on Fallout's 25th anniversary, you can see a small white device on the top shelf that's actually a Keystone prototype. Xbox told Digital Trends that it was a version of the device made before it decided to "refocus our efforts on a new approach.”

Read more
Wordle Today: Wordle answer and hints for June 28
Someone playing Wordle on a smartphone.

We have the solution to Wordle on June 28, as well as some helpful hints to help you figure out the answer yourself, right here. We've placed the answer at the bottom of the page, so we don't ruin the surprise before you've had a chance to work through the clues. So let's dive in, starting with a reminder of yesterday's answer.
Yesterday's Wordle answer
Let's start by first reminding ourselves of yesterday's Wordle answer for those new to the game or who don't play it daily, which was "ORDER." So we can say that the Wordle answer today definitely isn't that. Now, with that in mind, perhaps take another stab at it using one of these Wordle starting words and circle back if you have no luck.
Hints for today's Wordle
Still can't figure it out? We have today's Wordle answer right here, below. But first, one more thing: Let's take a look at three hints that could help you find the solution, without giving it away, so there's no need to feel guilty about keeping your streak alive -- you put in some work, after all! Or just keep scrolling for the answer.

Today’s Wordle includes the letter D.
Today’s Wordle uses two vowels.
Today's Wordle can refer to a large number of animals, particularly livestock like cattle or sheep, that are moving together in a group.

Read more