Skip to main content

Concord lead reportedly steps down in wake of launch disaster

A character wields a rocket launcher in Concord.
Sony Interactive Entertainment

Firewalk Studios, the developer behind PlayStation live-service hero shooter Concord, has apparently lost its lead director in the wake of the game’s disastrous launch.

Kotaku’s Ethan Gach reports that game director Ryan Ellis told staff last week that he would be stepping down from the role and moving into a more support position, according to multiple sources.

Recommended Videos

Ellis has been the face of the studio, and his name has been on all the statements PlayStation put out about the game, including the one that announced the shooter was going offline after just two weeks. It was also removed from online stores, and refunds were issued across all platforms.

Please enable Javascript to view this content

“While many qualities of the experience resonated with players, we also recognize that other aspects of the game and our initial launch didn’t land the way we’d intended,” the statement reads.

“Ryan deeply believed in that project and bringing players together through the joy in it,” one ex-developer told Kotaku. “Regardless of there being things that could have been done differently throughout development… he’s a good human, and full of heart.”

The sources further claim that the rest of the team is waiting to hear about their fate in the wake of Concord being taken offline to “explore options” that could help it hit better with players. While it’s possible the game could come back, many said they were skeptical, and are cleaning up their resumes and portfolios.

“Some have been asked to explore pitches for something completely different that Firewalk, which is currently around 150-170 employees, might work on next,” Gach wrote.

However, Gach further confirmed on X (formerly Twitter) Friday that the company suffered from a “head in the sand mentality” and “toxic positivity,” something that fellow Sony Interactive Entertainment studio Bungie reportedly had issues with in the leadup to a massive restructuring in August.

Concord is one of the most staggering video game failures in recent memory. After launching on PlayStation 5 and PC August 20, it struggled to pick up players. Around a week later, it was pulling in less than 700 concurrent players on Steam, and, according to analyst Simon Carless, it had sold around 25,000 units total. This was after around eight years of development. It was taken offline on September 6.

Carli Velocci
Carli is a technology, culture, and games editor and journalist. They were the Gaming Lead and Copy Chief at Windows Central…
All Resident Evil games in order, by release date and chronologically
Leon parries a chainsaw villager in Resident Evil 4.

There are almost no survival horror games that last for more than few entries, let alone ones that have persisted for decades like Resident Evil. This series had humble beginnings as a small horror experience set in a single mansion to explore, solve puzzles, and fight against the clunky tank controls and fixed camera angles. Since then, the series has evolved and grown into one of the most recognizable Capcom IPs there is, with new entries and amazing remakes coming out almost every year.

Currently, the highest-numbered Resident Evil game is 8, aka Village, but you would be wildly off if you thought there were only eight entries to consider when looking to complete the series. Right from the start, Resident Evil has loved expanding its world with a massive cast of characters and new protagonists from game to game. Resident Evil 7 was a soft reboot for the series, but there is still a cannon order to the events surrounding Umbrella, the various zombie viruses, and all our favorite heroes like Chris and Leon.

Read more
Kunitsu-Gami devs break down the secret to Capcom’s new success
Soh, Yoshiro, and Villagers prepare for battle in Kunitsu-Gami: Path of the Goddess.

The video game industry is in a period of contraction. Companies like Bungie are canceling games and laying off developers so they can home in and focus on one or two big titles. Why invest in smaller, riskier projects when making larger games in well-known franchises will yield greater returns? Capcom, on the other hand, is committed to doing both.

"I believe that the experience with a series or remake is important, but the experience of a new IP is also important," Kunitsu-Gami: Path of the Goddess Director Shuichi Kawata told me in an email interview following the release of one of Capcom's more experimental new games yet.

Read more
Dead Rising Deluxe Remaster is more like Dead Space’s remake than Resident Evil 4’s
Frank talks to Jessica in Dead Rising Deluxe Remaster.

Don't let Dead Rising Deluxe Remaster's name fool you; this is essentially a full-on remake of Capcom's classic zombie game. While the narrative and core gameplay loop are the same, Dead Rising has seen a complete visual overhaul, as well as a few gameplay tweaks to make it more enjoyable to play. It's the same great game you remember, but it now just feels like something that could be released in 2024 rather than 2006. After going hands-on with Dead Rising Deluxe Remaster, it's clear that this game is less like the remake treatment Capcom gave Resident Evil 4 last year and more like the one EA gave Dead Space. It's an extremely faithful modern upgrade for a horror classic that still holds up today.

Dead Rising Deluxe Remaster - Announcement Trailer

Read more