Skip to main content

Concord is going offline after just two weeks following disastrous launch

Lennox near a wall of fire in Concord.
Firewalk Studios

After an infamously rocky launch with low player counts and mediocre reviews, PlayStation’s live-service hero shooter Concord is going offline, and the developers are issuing full refunds.

Firewalk Studios game director Ryan Ellis announced the move in a PlayStation blog post on Tuesday, saying that the studio needs time to “determine the best path ahead.” As such, the game will be removed from storefronts and taken offline on Friday, September 6 — just two weeks after launch.

Recommended Videos

“However, while many qualities of the experience resonated with players, we also recognize that other aspects of the game and our initial launch didn’t land the way we’d intended,” Ellis wrote. “Therefore, at this time, we have decided to take the game offline beginning September 6, 2024, and explore options, including those that will better reach our players.”

Please enable Javascript to view this content

The developers are also offering full refunds for game owners. PlayStation owners will receive a refund back to their original payment method. Steam and Epic Games Store will refund players over the next few days, while players who purchased the game through a retailer like Amazon will need to contact that retailer directly.

The blog post doesn’t explicitly state what Firewalk Studios will be focusing on to reinvent the game, but there are a ton of criticisms from both reviewers and the player base. Whether Concord was just too late to the hero-shooter trend, didn’t have anything original to bring to the table, needed some gameplay retooling, or players are dealing with live-service fatigue, there’s a lot that the team needs to look at if they want to bring Concord back online.

Concord has been in development for around eight years, according to lead character designer Jon Weisnewski. Firewalk Studios was acquired by Sony Interactive Entertainment in 2023 as part of its larger push into live-service games, coupled with its purchase of Destiny 2 developer Bungie. Ahead of launch, Firewalk Studios was committed to three seasons; the first, called Tempest, was scheduled to launch in October. It also had two beta periods in July with all freegunners (the playable characters) available.

Carli Velocci
Carli is a technology, culture, and games editor and journalist. They were the Gaming Lead and Copy Chief at Windows Central…
All Resident Evil games in order, by release date and chronologically
Leon parries a chainsaw villager in Resident Evil 4.

There are almost no survival horror games that last for more than few entries, let alone ones that have persisted for decades like Resident Evil. This series had humble beginnings as a small horror experience set in a single mansion to explore, solve puzzles, and fight against the clunky tank controls and fixed camera angles. Since then, the series has evolved and grown into one of the most recognizable Capcom IPs there is, with new entries and amazing remakes coming out almost every year.

Currently, the highest-numbered Resident Evil game is 8, aka Village, but you would be wildly off if you thought there were only eight entries to consider when looking to complete the series. Right from the start, Resident Evil has loved expanding its world with a massive cast of characters and new protagonists from game to game. Resident Evil 7 was a soft reboot for the series, but there is still a cannon order to the events surrounding Umbrella, the various zombie viruses, and all our favorite heroes like Chris and Leon.

Read more
Kunitsu-Gami devs break down the secret to Capcom’s new success
Soh, Yoshiro, and Villagers prepare for battle in Kunitsu-Gami: Path of the Goddess.

The video game industry is in a period of contraction. Companies like Bungie are canceling games and laying off developers so they can home in and focus on one or two big titles. Why invest in smaller, riskier projects when making larger games in well-known franchises will yield greater returns? Capcom, on the other hand, is committed to doing both.

"I believe that the experience with a series or remake is important, but the experience of a new IP is also important," Kunitsu-Gami: Path of the Goddess Director Shuichi Kawata told me in an email interview following the release of one of Capcom's more experimental new games yet.

Read more
Dead Rising Deluxe Remaster is more like Dead Space’s remake than Resident Evil 4’s
Frank talks to Jessica in Dead Rising Deluxe Remaster.

Don't let Dead Rising Deluxe Remaster's name fool you; this is essentially a full-on remake of Capcom's classic zombie game. While the narrative and core gameplay loop are the same, Dead Rising has seen a complete visual overhaul, as well as a few gameplay tweaks to make it more enjoyable to play. It's the same great game you remember, but it now just feels like something that could be released in 2024 rather than 2006. After going hands-on with Dead Rising Deluxe Remaster, it's clear that this game is less like the remake treatment Capcom gave Resident Evil 4 last year and more like the one EA gave Dead Space. It's an extremely faithful modern upgrade for a horror classic that still holds up today.

Dead Rising Deluxe Remaster - Announcement Trailer

Read more