Skip to main content

This crazy, secret gun is the key to Bungie’s vision for Destiny’s future

crazy secret gun key bungies vision destinys future destiny  husk of the pit
Image used with permission by copyright holder
If you’re familiar with Destiny, you can take one look at the above image and know: That’s a pretty crappy gun. But unless you really nerd out on the game, you might not realize that this gun also hews very closely to the vision that Bungie has for its grand, massively multiplayer space adventure. It isn’t the fodder for crafting materials that it appears to be; really, it’s a hint of Destiny‘s future.

Husk of the Pit was added to the game as part of the recently released downloadable content expansion, The Dark Below. It’s a crummy auto rifle that any character at level 10 or higher can use. The only immediate mystery to it, as you can see in the image, is an upgrade called “Cannibalism,” which has a very vague description:

The Husk exudes a sense of sinister satisfaction when used to expire it’s [sic] former allies.

It’s a Hive weapon, and the upgrade text suggests that you need to kill Hive using the Husk to earn progress toward unlocking Cannibalism. Once you kill enough Hive to fill the upgrade meter and then apply an Embalming Orb (purchasable from the new DLC vendor Eris Morn after you’ve earned enough reputation with her), Husk of the Pit turns into this…

Eidolon Ally
Image used with permission by copyright holder

Nifty, right? An evolving gun. But we’re not done yet. Your new legendary auto rifle has yet another funky final upgrade: “Burgeoning Hunger.” What the heck is that? Much like Cannibalism, the flavor text that normally defines how the upgrade works is much more mysterious for Eidolon’s final upgrade.

What power drives this appetite that grows after each meal?

It turns out that there’s yet another gun evolution to pursue here. It’s not easy. No one’s done it yet. In truth, no one is going to do it until January 2015, at the very earliest. Why’s that, you ask? Well, Husk of the Pit’s final form, evolved from Eidolon Ally, is tied to a rare crafting material that only drops during the new Crota’s End raid on hard mode. And Crota’s hard mode doesn’t unlock until next year.

You don’t have to wait that long to find out what it turns into, though. The dedicated fan community has already sleuthed it out. If you manage to reach Eidolon Ally’s final upgrade slot and obtain the rare Crux of Crota drop from the hard raid, this is what happens:

Nechrochasm
Image used with permission by copyright holder

Now that is some awesome Destiny firepower. An auto rifle that does arc damage as an Exotic primary. The only primary weapons in Destiny at the moment that do elemental damage (arc/solar/void) are raid drops. So is this one, sort of. But what a process.

First you’ve got to find the Husk of the Pit by killing a whole bunch of rare Hive and praying one of them drops it. Then you use your new find to kill a lot more Hive, buy an Embalming Orb from Eris, and apply the upgrade to get a new, much more powerful gun that also needs to be maxed out. Finally, you’ve got to take down Crota. On hard mode. Which — if the Vault of Glass raid’s hard mode is any indication — basically requires you to be at level 32 (or have very kind and patient friends to drag you through). Even then, there’s no guarantee that a single runthrough of the raid nabs you the rare Crux of Crota crafting material.

It’s more than just a challenge; it’s a journey. Similar in some ways to Destiny‘s handful of difficult-to-obtain Exotic bounties, all of which are multi-stage processes that, once completed, unlock a very powerful gun. But with Husk of the Pit, the loot defines the journey. It’s with you as you mow down low-level hive in the name of Cannibalism. It remains with you when you fight to top off Eidolon Ally. And it’s no doubt a prize you’ll want to fully upgrade if you do manage to go all the way to Nechrochasm.

Destiny - Crota's End
Image used with permission by copyright holder

Shortly before Destiny launched on September 9, 2014, Bungie released one of its regular Weekly Updates, laying out upcoming plans for the game and answering a few fan questions. You might remember this particular post. A lot of people talked about it. Bungie confirmed that players wouldn’t be able to trade gear with other players, and explained why. There was a line from the explanation that really stuck with me when I read it:

You should be able to tell a badass story for every sweet jewel in your arsenal.

To me, Husk of the Pit feels like the first true realization of the vision suggested by that statement. The reality of a loot-focused game like this is you’ve got a community of players all screaming for powerful gear. It’s not a realm Bungie had ever played in prior to Destiny, and at launch I thought the game’s arsenal felt a little lacking. Where were the weapons that would breed stories? Sure, Doctor Nope is a badass auto rifle, but getting it involves either grinding out 150 Vanguard Marks (and getting your Vanguard rep up to rank 3) or lucking out big-time with an item drop.

With Husk of the Pit, the loot defines the journey.

That’s nothing special. Sure, it’s great when you finally get the thing, but what’s really memorable or even fun about spamming Strikes and Public Events and other activities, over and over again for a minimum of two weeks (thanks, 100 Marks-per-week limit!), until you’ve saved up enough to buy yourself a legendary? What’s memorable about the momentary surprise of seeing a purple legendary pop up in your inventory? Not much.

That’s why Husk of the Pit is so refreshing. At last, we have some loot that, by design, has a story attached to it. And unlike the Exotic bounties, you go on an actual journey with that piece of gear in your hands. You watch it change. Grow. Evolve. You’re making it do those things. You’re wading into a mob of Hive at level 30 with a grossly underpowered gun, just to mow down the forces of evil that it needs to feed on. Then you’re off to power up the fancy, new toy that it becomes in Eidolon Ally, all the while gaining strength and learning the Crota’s End raid as you prepare to tackle it on hard mode.

Destiny - Crota's End 2
Image used with permission by copyright holder

It’s a beautiful piece of design, essentially forcing players to engage with one of the most elaborate elements in Destiny — the raid — if they want to get the kickass Nechrochasm. And it makes sense as a component of The Dark Below DLC.

The core game in Destiny might not require any add-ons if you’re a casual fan, but serious players crave the new raid and the new rewards that come with fresh additions to the game. They’re the ones that want to take the journey. And the process of evolving Husk of the Pit supports their desire. There’s an insanely steep climb to make here, but it ends with some of the sweetest loot imaginable and, almost better than that, war stories from your march to Nechrochasm.

Much like every player character that populates Destiny, Husk of the Pit starts out weak, rough, and unformed; it’s the journey that shapes it into a force to be reckoned with. That’s a “sweet jewel” to be proud of. It’s well-earned. And it’s the sort of investment that reinforces Bungie’s long-term vision more than anything else I’ve seen so far.

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Here’s the entire Destiny 2 story explained, up through The Witch Queen
Destiny 2 Beyond Light Beginner's Guide.

Destiny 2 is here, kicking off a new chapter of Activision's wildly popular shared-world shooter. A lot has happened in the universe of Destiny since the original game launched, including expansions, large and small, which add to the story, and countless tweaks to the form and function of the game's fundamental elements. So much has happened, in fact, that a reminder might be in order for anyone wondering what's going on in Destiny these days.

The latest expansion, The Witch Queen, is actually the twelfth chapter in the Destiny saga, depending on how you count. Developer Bungie released Destiny in September 2014, followed by four major expansions: The Dark Below, House of Wolves, The Taken King, and Rise of Iron. Destiny 2 kicked off the series' second arc a few years back and has already seen a few expansions to progress the storyline even further.

Read more
The Witch Queen made me a healthier Destiny 2 player
Hive Guardians created by the Witch Queen Savathun

I used to be what you might call a Destiny addict. Back in the mid-2010s, I was all-in on the first Destiny game, practically playing it daily. I had a dedicated crew I ran raids with, chased the highest-level gear I could find, and competed in the Crucible like it was a job. I clocked over 400 hours playing the game over the course of a few years, and when Destiny 2 came out in 2017, I started on that same path.

But life changed. My free time became more scarce as I got older and the idea of spending all my time on one game became unrealistic. I had other things I wanted to play and it no longer made sense to keep up with an MMO where the grind was always climbing. I still checked out every major expansion, playing through any new story content, but I began to feel like I wasn’t getting a fulfilling experience if I ignored the grind.

Read more
Ubisoft confirms Assassin’s Creed remakes are in the works
Basim perched on a ledge overlooking Baghdad

In a company interview with CEO Yves Guillemot posted on the Ubisoft website Thursday, the executive reveals that there are remakes of Assassin's Creed games in the works, although he doesn't specify which ones.

"Players can be excited about some remakes, which will allow us to revisit some of the games we've created in the past and modernize them," he says, implying that it could pertain to games made before Odyssey. "There are worlds in some of our older Assassin's Creed games that are still extremely rich."

Read more