Skip to main content

Dead Space will have Doom Eternal-esque dismemberment

After the Dead Space remake was revealed at this year’s EA Play Live event, today’s livestream finally gave us a look at the game, albeit an extremely early one. The stream, hosted by developer Motive Studios, which has previously worked on Star Wars: Squadrons and Star Wars Battlefront 2, detailed what players can expect from the upcoming remaster of the original Dead Space title.

The stream presented a decent first look at one of the environments in Dead Space, showing a major upgrade from the game originally released in 2008. Dead Space is using EA’s Frostbite engine, which has been used across multiple EA franchises, including Battlefield. Specifically, the remaster has advanced lighting techniques and other effects, like smoke and fog.

Developers at Motive also want Dead Space to take further advantage of current-gen consoles. During the stream, they stated their desire for the game to not have any loading screens whatsoever to allow players to become fully immersed in its setting, the Shimura. While the game will be changing thanks to the advantages of next-gen tech, intrinsically it will still be the same Dead Space that was released in 2008. The remaster will have the same story foundation, but will build on some characters a bit more. That includes its main character, Isaac, who will continue to be voiced by Gunnar Wright. In Dead Space‘s original release, Isaac wasn’t voiced, with the character talking for the first time in Dead Space 2. However, Isaac will be fully voiced in the Dead Space remake.

Isaac has something to say. #DeadSpace pic.twitter.com/csOKT6ZCYV

— Dead Space (@deadspace) August 31, 2021

Viewers also got a first look at how dismemberment, one of the staples of the Dead Space franchise, will work in this remaster. While players can still take monsters apart, developers want dismemberment to be as visceral as possible, and as such have developed a process called “peeling.” Anyone who played Doom Eternal should immediately recognize this feature where every shot takes a chunk off of the creature’s body, with skin and flesh also peeling off. Dismemberment is also going to require a bit more precision, with players needing to shoot the same spot multiple times to sever an enemy’s limb.

The developers at Motive also stressed that Dead Space would not have microtransactions. Microtransactions were present in Dead Space 3 and were a major point of contention for players when the game initially launched.

While today’s stream revealed multiple early details for the upcoming Dead Space remaster, the game still doesn’t have an official release date. Currently, Dead Space has a release window of fall 2022.

Editors' Recommendations

Otto Kratky
Former Digital Trends Contributor
Otto Kratky is a freelance writer with many homes. You can find his work at Digital Trends, GameSpot, and Gamepur. If he's…
The Callisto Protocol is a confidently disgusting Dead Space spiritual successor
Jacob Lee aims a gun at an enemy in The Callisto Protocol

The Callisto Protocol is a spiritual successor to Dead Space, and it's not hiding that fact. From the unsettling aesthetics to the limb-slicing combat to the player’s HP being displayed on the main character’s body, it’s clear that Dead Space creator Glen Schofield is trying to capture lightning in a bottle twice with Striking Distance Studios' debut game.
The most surprising part? The team might have actually pulled it off.
Digital Trends played about an hour and a half of The Callisto Protocol on PS5, all of which took place within the game’s third chapter: Habitat. My adventure through a ruined water purification facility highlighted the strengths of the game’s visuals, sound design, and difficulty that make me fear for the protagonist's life in the same way I did for Isaac Clarke in the original Dead Space.
The Callisto Protocol - The Truth of Black Iron Trailer
Gross protocol 
In The Callisto Protocol, players try to escape the Black Iron Prison on Jupiter's Callisto moon after a mysterious alien force attacks, killing and destroying anything in its way. In the game’s third chapter, I was tasked with making my way through a water purification facility as I tried to get on a train to take me to another part of this doomed detention center. The narrative was light during this demo, mainly involving environmental storytelling and the occasional transmission from when the Black Iron Prison fell into chaos.
The main character of The Callisto Protocol, Jacob Lee, is portrayed by Josh Duhamel. The protagonist being a Hollywood star didn’t make too much of a difference during my demo, as the dialogue was minimal (he mostly just grunted or screamed). It’s hard to tell if Jacob will become as memorable or iconic as Isaac Clarke based on the time I've spent with him so far.
Even with some light narrative hooks, I felt motivated to complete my objectives and get off this moon because of how disgusting Black Iron Prison is. Really, it's downright gross. From visuals to sound design, everything in The Callisto Protocol is purposefully off-putting and icky. Dead Space’s influence in the creation of its world is evident, as I trekked through a primarily brown and dirty sci-fi facility with grotesque aliens that wanted nothing else but to slaughter me. Though I wouldn't use the word "pretty" to describe Black Iron Prison, I don't need that as a knock on its visual quality. On the contrary, it looks fantastic.

As I completed the objective, I had to trudge through lots of dirty and slimy water, blood and guts, and alien goo. The sound design is equally pulpy and visceral, as every squishy noise added to the unsettling ambiance. Even the PS5’s DualSense helps pump that up with detailed haptic feedback reflecting whatever my character was doing. While this isn’t a new concept by any means, this team executed it with the same confidence that helped spawn Dead Space, which is getting a remake soon.
Uncomfortably good 
The Callisto Protocol stresses you out through gameplay, as combat encounters can be quite challenging. Like in Dead Space, any aliens the player comes across are significantly stronger than Jacob Lee and can kill him quickly if you aren’t careful. Disabling enemies by shooting their limbs is just as important as landing the killing blow. If you run out of your limited ammo or the enemy gets too close, you’ll have to resort to melee combat.
Players can dodge and block attacks by pointing the control stick in the right direction during melee combat. I didn’t get the hang of this during my demo, but there’s clearly some unexplored depth there. Alternatively, players can use the GRP to pick up objects (or enemies) and throw them. Occasionally, you’ll encounter deadly machines you can throw enemies into, and these are some of the most satisfying power trip moments.
It’s just as easy for Jacob Lee to die. Ammo is scarce, melee combat requires precision, and the camera is so close to Jacob Lee’s back that it’s hard to deal with enemies that pop up behind you. The best encounters in the Dead Space series were about spacing and targeting the right limbs, and every The Callisto Protocol battle I fought was crafted with that same mentality. And if you do fail and die, you’re greeted with a hyper-visceral death scene, like Jacob Lee’s face getting torn off.

Read more
Dead Space remake is bloodier and more unpredictable than the original
Isaac Clarke aims at a necromorph in Dead Space.

Whether it's by coincidence or some kind of telepathic developer wavelength, the Dead Space renaissance is here. Several sci-fi horror games are in development, some of which are directly inspired by EA’s 2008 classic. Leading that charge is … well, Dead Space itself.

Developer EA Motive is rebooting the series with a ground-up remake of its first installment set to launch in January. While the studio has been transparent about the development process, we had yet to get a significant look at the project. EA finally lifted that lid in September with a press event that allowed journalists to play through the first three chapters of the game (spanning roughly four hours).

Read more
Dead Space remake gameplay trailer showcases an enhanced horror experience
Issac Clarke flying through machinery in Dead Space remake.

We finally got a glimpse of what's to come with the new remake of the original Dead Space, simply titled Dead Space. The new trailer showcases a vastly upgraded game engine using the Frostbite engine and all-new gameplay improvements.

Dead Space Official Gameplay Trailer

Read more