Skip to main content

Dragon Age: Inquisition review

Dragon Age: Inquisition feels unfathomably deep, until you touch bottom

dragon age inquisition review screenshot win32 0024 final wm
Image used with permission by copyright holder
Dragon Age: Inquisition
MSRP $60.00
“Dragon Age: Inquisition is an incredible game -- one that’s almost too big for its own good.”
Pros
  • Huge world filled with things to do
  • Complex story filled with meaningful relationships
  • Does a great job making you feel like a powerful ruler
  • Co-op multiplayer has lots of depth
Cons
  • Many dangling threads at the edges of the game's ambitions
  • Party management is a menu-shuffling chore
  • Needs patches to improve overall stability

In retrospect, it was never meant to be. Scout Harding is the total package — sweet, cute, independent, and reliable — but as the Inquisition’s lead scout, there wasn’t ever real hope that she’d strike up a romance with her big boss, the Inquisitor. Sure, there was some confused flirting and, at one point, an overt invitation from her to share drinks and conversation at the local tavern. But nothing ever materialized.

To be fair to Scout Harding, it’s not her fault. She’s ultimately bound by the limitations coded into her character, and the narrative wizards at BioWare deemed her a second-string player long before any Inquisitor ever laid eyes on her. In Dragon Age: Inquisition, she’s just one tiny piece of a grand tapestry, perhaps the most complex journey this studio’s ever constructed. But the dangling plot thread that Harding represents says so much about Inquisition‘s simultaneous success and failure.

The dangling plot thread that Harding represents says so much about Inquisition’s simultaneous success and failure.

Dragon Age: Inquisition is BioWare’s largest-ever single-player story, the product of more than four years worth of effort. It’s stunningly massive in scope, a sprawling adventure set in a beautiful world where one person can change everything. You are that one person, an unlikely hero thrown into a leadership role that only ever suits you as well as you allow. In the realm of video game power fantasies, Inquisition is peerless; this is a story that exists to shape itself around your whims, conscious and otherwise.

It all starts with you in chains. There’s been a cataclysmic event: a magical rift that tore across the sky and the disappearance of a religious figure on par with the Pope, vanished into the mists of a magical realm. After finding you at the scene with no apparent memory of what occurred, the military arm of the world’s dominant religion locks you in a cell. It’s a magical mark that saves you, mysteriously burned onto your hand. The mark has the power to close rifts like the one up in the sky and as far as anyone can tell, it’s unique.

There’s simple math at work here, an unlikely-yet-incontrovertible A-to-B progression that quickly establishes your hand-crafted protagonist as the de facto leader of an entire Inquisition. Yours is a trifling power at first, barely an eddy in the tidal forces swaying the competing interests in Dragon Age’s world of Thedas. It’s through your efforts — on the battlefield, at high-society soirees, and in the shadows — that the Inquisition becomes a rallying force for this world. It’s under your banner that the evil is eventually overthrown.

This power play unfolds on multiple levels. On the ground, your heroic world savior — he or she, human, elf, dwarf, or Qunari — goes and does Dragon Age things, same as it ever was. There’s more territory to explore in Thedas than we’ve ever seen before: looming forests and windswept deserts, snow-capped mountains and crumbling ruins. All of it is filled with enemies, and secrets, and tiny slices of life in need of a savior.

Your day-to-day work as an RPG Hero ripples into the Inquisition’s grander goals. You earn loot, XP, and new companions for completing an array of tasks large and small, but that’s only part of it. Traditional role-playing game lures are there, but it’s the grand scheme that matters in Dragon Age: Inquisition. The more evil you snuff out, the more citizens-in-need that you come to the aid of, the more your power base grows.

That, in turn, fuels the game’s macro level of Inquisition management, realized as a series of so-called “Operations” that you wield to expand your influence in various ways. Agents dispatched from your council chamber’s War Table complete assigned tasks against a ticking clock. There’s often a choice tied to each Operation, a process of delegating the activity to one of three advisors — a general, a diplomat, or a spymaster — that in turn determines how the assignment plays out.

In the realm of video game power fantasies, Dragon Age: Inquisition is peerless.

There’s no failure for these Operations; they’re primarily here for narrative color. You do a lot of reading at the War Table, first to learn what a task is and how each advisor would tackle it, then to see the results of your choice. Sometimes there’s a tangible reward, anything from new gear to expanded influence. That’s secondary to the closure, though, a layer of narrative texture that further reinforces the idea that this is your Inquisition.

The War Table is also where you go to propel the story forward, with power that you’ve amassed serving as a sort of high-level currency, used to unlock key quests. It makes a certain amount of sense. The Inquisition lives and dies by its reach, and a growing power base means you can bring more forces to bear against the rising tide of magical threats in the world. A pleasant gameplay loop develops: Explore the world to grow your power, then spend that power at the War Table to move the story forward.

Dragon Age: Inquisition is very good about never letting you forget the position that you hold. Everything feels big and momentous. It’s an illusion, of course, with a no-fail endgame that is impervious to political mishaps. You pass judgment on the accused from your low-rent Iron Throne and decide whether to use military might to help a whining noble or a spy network to weaken his position, but none of it really matters, beyond coloring your experience.

Dragon-Age-Inquisition-review-screenshot-002
Image used with permission by copyright holder

Simultaneously, Inquisition is also very bad at keeping micromanagement at bay. Traditional exploration-and-monster-slaying is enjoyable, but the deluge of equipment and crafting materials that you pick up turns the latter half of the game into a menu-shuffling timesuck. There’s miles and miles of depth here, especially in the crafting system, but it quickly grows tiresome to sort out who gets what equipment between the 10 playable characters.

The micromanagement works much better in multiplayer. It’s a cooperative dungeon crawl for up to four players, with all of the character and equipment progression depth found in the main game. The two modes are completely separate, but the multiplayer has plenty of hooks in its multiple character classes and crafting options. There’s still a lot of time spent in menus, but the micromanagement balances perfectly with the multiplayer mode’s emphasis on raw action.

Dragon Age has never been an experience to rush through, of course. Story is your reward for patience. There’s reams of text to be read and dialogue to be heard. You don’t have to take it all in, but doing so adds flavor and nuance to the world. The player that’s willing to sift through Inquisition‘s encyclopedic Codex isn’t going to be inconvenienced by time served on party micromanagement. At the same time, there’s also no real penalty for driving a straight line through the story beyond missing the subtext.

Dragon Age: Inquisition is BioWare’s strongest effort to date, but the massive scope of the world comes at no small cost.

The real problem with Dragon Age: Inquisition is the story’s frayed edges. There’s so much here, such a convincing world that’s been painted, that the boundaries are all the more obvious when they do crop up. In some cases, the impact is purely functional. Character animations and facial expressions aren’t nearly on par with modern gaming standards. Equipped weapons are magically fused to a character’s back when not in use, with no obvious straps to hold them in place. Bugs and mechanical quirks are constant companions.

More problematic are the barriers that prevent the player from realizing his or her own Dragon Age fantasy. Like poor Scout Harding, the victim of an apparently unfinished romantic subplot. You can flirt with her, even nurture the kernel of a relationship. She’ll mention that she hangs in the tavern at night and maybe you’ll see her there. But there’s no follow-through. Scout Harding never sets foot inside the tavern; she stands like a statue just outside, the victim of a limited and seemingly incomplete conversation tree.

That’s a real problem. A game that places as much emphasis on narrative investment as Dragon Age: Inquisition does suffers mightily beneath the burden of undercooked plot points like Harding. This is a character you can slowly build a relationship with over the course of 50-plus hours, but there’s no delivery, no closure. If she spurned you, that would be one thing. But that’s not it. Like so many of the game’s patchable mechanical issues, she’s just unfinished.

Dragon Age: Inquisition is BioWare’s strongest effort to date, but the massive scope of the world comes at no small cost. The boundaries the game necessarily places on your dungeons-and-dragons-fueled power fantasy are clearer than ever once you spot them. There’s an unseen script that, if you manage to stick to it, crafts an unassailable illusion. But deviate too much, and you run smack into a narrative wall that certain games like Dragon Age: Inquisition don’t let you past.

Scout Harding is just an example, one of the many invisible barriers your fantasy power trip could potentially crash against. It’s unfortunate, but that’s the fairly paid material cost of Dragon Age: Inquisition‘s grand ambitions.

This game was reviewed on an Xbox One using a disc provided by Electronic Arts.

Highs

  • Huge world filled with things to do
  • Complex story filled with meaningful relationships
  • Does a great job making you feel like a powerful ruler
  • Co-op multiplayer has lots of depth

Lows

  • Many dangling threads at the edges of the game’s ambitions
  • Party management is a menu-shuffling chore
  • Needs patches to improve overall stability
Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
The best skills for each Vocation in Dragon’s Dogma 2
An archer fires an arrow at an enemy in Dragon's Dogma 2.

As you level up your Vocations and character in Dragon's Dogma 2, you will earn XP and Dcp. The former will contribute to you leveling up and passively getting stronger, while the latter needs to be spent on unlocking new skills for your current Vocation. There are 10 total Vocations you can eventually unlock and use, and each one has a dozen or more skills to unlock and test out, and yet you can only use four at any given time. That's a lot of possible skills to try out and potentially waste your DCP on. Instead, we'll help you min-max your build right from the start by recommending the best skills you should get for each and every Vocation in the game.
Best skills

The best skill will vary for each Vocation based on what role they are most suited to in combat. Some skills can be upgraded to better versions as you level up your Vocation, so check back in the skills menu every so often to make sure you're using the best version available.
Fighter
Airward Slash -- Fighters are limited in range, but Airward Slash gives you an option to at least attempt to attack flying enemies with this leaping strike.

Read more
The best item recipes in Dragon’s Dogma 2

Believe it or not, your Arisen in Dragon's Dogma 2 is very skilled at crafting. We're not talking about building structures, tools, or weapons, but item crafting. By combining specific pairs of ingredients in your inventory, you can produce some extremely potent consumables. As you will discover for yourself on your first long trip across the land, there are a ton of materials to discover, leading to hundreds or thousands of possible combinations. Knowing what items are best saved to make something special can save you from having to scour the world looking for more or struggling without it. Here are the best recipes that not even the best pawns will tell you about.
Best item recipes

Salburious Drought
This green liquid will be your most common healing item in Dragon's Dogma 2 and also the item you will probably craft first. It probably has the most possible combinations of ingredients to make and will always be a more effective way to get the most healing out of any individual ingredients. If you have a Greenwarish and combine it with almost any fruit, you can whip this tonic up.
Detoxifying Decoction
Status effects are no joke in Dragon's Dogma 2. If you get poisoned, it isn't going away until you cure it or rest at an in or camp. And that's if you have enough healing items to keep yourself alive long enough to make it there. Detoxifying Decoctions will cure what ails you and keep you adventuring instead of scrambling to get back to town. An easy way to make it is by combining Pitywort and Syrupwort leaves.
Exquisite Dried Spud
Stamina regenerates naturally, so you may not think an item that replenishes it would be all that important. Ask yourself that when you're clinging to the back of a Griffen 100 feet above the ground and your grip is slipping. Pop an Exquisite Dried Spud to keep climbing or running in those touchy moments. Just smash two Ripened Princess Harspuds together to make it.
Mighty Robrant
For a more flavorful and alternative healing item, the Mighty Robrant will be able to take you from close to death to full HP for the majority of the game. This is a second-level item made by first crafting a Fruit Robrant and then combining that with Cinnamon Bark.
Miracle Robrant
The ultimate consumable that you can make is the Miracle Robrant. This will heal a massive amount of HP and refill your stamina all in one. These take a bit more work to get, so save them for emergencies. Make one with any Fine Robrant and a Saurian's Tail.
Bunch of Flowers
Finally, make a nice gift for someone with a Bunch of Flowers to earn some favor. You can give gifts to almost any important character in the game, and while not all will like flowers, a good deal will, and they're free to make. We craft ours out of Sunbloom and Noonblooms, but most flower combinations will do the job.

Read more
All sphinx riddle solutions in Dragon’s Dogma 2
A sphinx in Dragon's Dogma 2.

Dragon's Dogma 2 is full of mythological monsters and beasts. During your travels, you will encounter many classics like Cyclopses, Griffins, and Dragons, but a more obscure creature is hidden away in a cave waiting to challenge you in a different way. The Sphinx is found in the Mountain Shrine at the top of the hill once you go through Wordlsend Cave. It won't attack you when you approach, but instead, it will challenge you to a test of intellect. There are a total of 10 riddles to be solved, with a reward given for each one you manage to crack. Dragon's Dogma 2 never holds your hand with anything, so we'll help you unravel these riddles.
First five riddle solutions

The first half of the riddles are given at the location mentioned above. Once you solve this first batch, the Sphinx will move, and you will need to find it again to continue. Here are the first five riddles, their solutions, and rewards.
Riddle of the Eyes
“Our eyes are our allies, yet oft do they betray, for eyes tell lies, so I advise, and thence do lead astray. Yet how will your eyes advise you? Venture through yonder door and retrieve that which is of greatest value.“

Read more