Skip to main content

E3 2011 hands-on: Final Fantasy XIII-2

final-fantasy-xiii-2-e3-2011-battle-screen-shot
Image used with permission by copyright holder

If the successive sets of Roman numerals, hyphens and numbers didn’t already give it away, Final Fantasy XIII-2 is not a game that intends to rock the foundation of one of Square Enix’s flagship series. Instead, this year we’re getting a direct sequel to FF XIII that follows Serah, the younger sister of Lightning (the hero of FFXIII), as she embarks on her own quest to save the world. A few of the details revealed include a young kid named Noel that joins the group, as does a Moogle named Mog. Fans will remember Gran Pulse and enjoy the recreated city of New Bodhum. Square has also added more cinematic cutscenes and quicktime elements to this game. Question is, do they really enhance the experience?

Turn-based battles return, and your foes are visible in the overworld before you fight. Using a new system of sneaking up on your enemy and timing your first hit, you can gain a major tactical advantage before your fight even begins. Not particularly fond of random battles, I found the new process a bit more strategic and fun.

The actual fights haven’t changed much. Square’s Paradigm Shift battle system makes a return, but mostly you’ll spend your time hitting A to attack or diving deep into menu or item options, if you care to get more technical. My battle with the giant hand of Atlas was pretty much just a repeated tapping of the A button. The whole process is supposed to be simple, but it feels a lot like a shell covering a very complicated battle system that has incrementally evolved over the last 25 years. There’s a lot going on in the background, but Square holds most of it back, to the point where you can basically “Auto-battle” your way through most of the E3 demo.

Final Fantasy XIII-2 at E3 2011
Image used with permission by copyright holder

The biggest change to battles are quicktime events. Throughout each battle Square has sprinkled cutscenes filled with commands to “Press A” or tap “L and R” really fast. If you fail to interact with these cutscenes properly, you’ll lose some health. Succeed and you’ll deal some extra damage. It’s fun, but its a trendy solution. While games keep adding more and more cutscenes and complex story elements, I’m not so sure that making players tap the A button really keeps them engaged in the complex narrative. If a player wants to skip a cutscene, just let them. Square is taking cinematic customization seriously though. During any cutscene or battle, you can tilt and turn the camera a bit, customizing your view.

Other additions also attempt to breathe life into the world. NPCs (non-player characters) all have voiced lines and more dialogue options than ever before, and the overworld has a number of additions like multiple walking paths and more realistic weather effects like rain. Representatives also pointed out new “live trigger” events, which happen around you, sometimes with a cutscene, sometimes without. A good example of this might be a pathway that opens up after you walk by it or a rock that falls.

Overall, Final Fantasy XIII-2 has added some fun new elements to the series and nothing appears to really detract from the experience. Still, I can’t help but notice that this game felt a bit out of sync with many of the titles on display at E3. Both graphically and in gameplay, Final Fantasy is showing some age. Hopefully Final Fantasy XIV will give the series a needed breath of fresh air.

Topics
Jeffrey Van Camp
Former Digital Trends Contributor
As DT's Deputy Editor, Jeff helps oversee editorial operations at Digital Trends. Previously, he ran the site's…
Ubisoft confirms Assassin’s Creed remakes are in the works
Basim perched on a ledge overlooking Baghdad

In a company interview with CEO Yves Guillemot posted on the Ubisoft website Thursday, the executive reveals that there are remakes of Assassin's Creed games in the works, although he doesn't specify which ones.

"Players can be excited about some remakes, which will allow us to revisit some of the games we've created in the past and modernize them," he says, implying that it could pertain to games made before Odyssey. "There are worlds in some of our older Assassin's Creed games that are still extremely rich."

Read more
Surfaced patent shows what an Xbox streaming console would’ve looked like
An Xbox Series X sits next to both Series S models.

There have been a few Xbox devices that have never come to fruition, one of which was Keystone, a prototype for an affordable game streaming device you could hook up to your TV or monitor. Thanks to a surfaced patent, we've gotten an even closer look at what it would've potentially looked like.

The patent, first spotted by Windows Central, gives us a more complete view of the device. We've previously seen the Keystone in the flesh. Microsoft Gaming head Phil Spencer is known for hiding teases and interesting collectibles on the shelf in his office. In a 2022 X (formerly Twitter) post congratulating Bethesda on Fallout's 25th anniversary, you can see a small white device on the top shelf that's actually a Keystone prototype. Xbox told Digital Trends that it was a version of the device made before it decided to "refocus our efforts on a new approach.”

Read more
Wordle Today: Wordle answer and hints for June 28
Someone playing Wordle on a smartphone.

We have the solution to Wordle on June 28, as well as some helpful hints to help you figure out the answer yourself, right here. We've placed the answer at the bottom of the page, so we don't ruin the surprise before you've had a chance to work through the clues. So let's dive in, starting with a reminder of yesterday's answer.
Yesterday's Wordle answer
Let's start by first reminding ourselves of yesterday's Wordle answer for those new to the game or who don't play it daily, which was "ORDER." So we can say that the Wordle answer today definitely isn't that. Now, with that in mind, perhaps take another stab at it using one of these Wordle starting words and circle back if you have no luck.
Hints for today's Wordle
Still can't figure it out? We have today's Wordle answer right here, below. But first, one more thing: Let's take a look at three hints that could help you find the solution, without giving it away, so there's no need to feel guilty about keeping your streak alive -- you put in some work, after all! Or just keep scrolling for the answer.

Today’s Wordle includes the letter D.
Today’s Wordle uses two vowels.
Today's Wordle can refer to a large number of animals, particularly livestock like cattle or sheep, that are moving together in a group.

Read more