Skip to main content

EA Extends Take-Two Offer

Grand Theft Auto IV is out the door—and setting sales records—but gaming giant Electronic Arts isn’t giving up on its unsolicited offer to buy out publisher Take-Two for $25.74 per share, or about $2 billion. Instead, the company ha extended its tender offer for outstanding shares of Take-Two stock, hoping it can convince enough investors to fork over their interest in the company so it can take over.

“Extending our offer will allow the FTC review process to continue,” said EA’s senior VP of corporate development Owen Mahoney, in a statement.”EA’s offer price remains unchanged at $25.74 per share and our offer is still subject to conditions that include regulatory approval.” As of last Friday, EA says about 6,210,261 shares of Take-Two were part of the tender offer; the new deadline to participate in EA’s tender offer is June 16.

For its part, Take-Two seems unimpressed. “This is the same highly conditional proposal that EA offered Take-Two stockholders on March 13, 2008, which our Board of Directors thoroughly reviewed and unanimously determined to be inadequate and contrary to the best interests of Take-Two’s stockholders,” said Take-Two CEO Strauss Zelnick in a response to EA. Take-Two also notes that those 6.2 million shares EA says have been offered up only represent about 8 percent of Take-Two’s total outstanding shares—not enough for EA to mount a takeover attempt.

Although Take-Two has said it’s open to the idea of a buyout, perhaps from EA, it wanted to wait until after GTA IV had shipped. It also feels that EA’s offer under-values Take-Two’s franchises, intellectual property portfolio, and future earning power: they’ve even launched a Web site to sum up their argument that investors should stay on board—or at least not sell to EA.

EA may be looking to Take-Two to boost its overall performance, as it recently scaled back its earnings expectations for the current fiscal year. Take-Two may also look to EA for stability: the giant publisher is more able to ride out the whims and storms of the video game market, whereas Take-Two has almost all its fiscal eggs in the controversial GTA franchise, with the possibility the award-winning BioShock may gain more industry momentum. However, for the moment, Take-Two and its investors seem content to keep going on their own path.

Geoff Duncan
Former Digital Trends Contributor
Geoff Duncan writes, programs, edits, plays music, and delights in making software misbehave. He's probably the only member…
Tales of the Shire is a The Lord of the Rings-themed take on Stardew Valley
A Hobbit gardens in Tales of the Shire.

Private Division revealed a new game set in the Middle-earth universe called Tales of the Shire: A The Lord of the Rings Game. The title, developed by Wētā Workshop Game Studio, is a cozy life simulator set within the world of the books by J.R.R. Tolkien.

In 2022, No Rest for the Wicked publisher Private Division first teased that it was working on a game based on The Lord of the Rings with Wētā Workshop, the visual effects studio whose initial claim to fame was working on Peter Jackson's The Lord of the Rings film trilogy. Wētā Workshop has technically had a game studio since 2014, but Tales of the Shire will be its most significant release yet.

Read more
Cities: Skylines 2 devs offer DLC refunds as console ports get delayed
A screenshot from Cities: Skylines 2's Beach Properties DLC.

Cities: Skylines 2 developer Colossal Order confirmed that it will be offering refunds to people who purchased the Beach Properties DLC, adding more content to the Ultimate Edition version of the game, delaying the launch of Cities: Skylines 2's console ports and its first expansion, and focusing on free updates and patches in the short term.

It did so while making a massive apology in the wake of the PC city-builder's messy launch and first DLC release. When Cities: Skylines 2 initially released last October, it was very unpolished and felt a bit inferior to the original Cities: Skylines. At the time, I wrote, "It’s OK to wait until the game is a little more stable and has as vibrant a community as its predecessor." Although Colossal Order has been patching the game, it reignited ire against the city-builder in March by releasing a $10 Beach Properties DLC, an underwhelming asset pack that didn't even add beaches to the game.

Read more
Frostpunk 2’s beta offers a gripping slice of stressful city-building
Key art for Frostpunk 2

Typically, playing city-based or civilization-building games is a relaxing experience for me. There’s an inherent satisfaction in something I created in Cities: Skylines 2 or Mini Motorways running efficiently based on my actions. I’m content with spending dozens of hours crafting a functioning world, and only occasionally having my skills tested in a high-intensity situation. Frostpunk 2 from 11 bit Studios is a city-builder where those feelings are often reversed. Most of my time playing its beta was extremely stressful, as I constantly had to make difficult decisions in order to preserve a society that established itself in a frosty postapocalypse.

For all 300 in-game weeks of playtime that Frostpunk 2’s Utopia Builder mode beta offers, I was constantly facing the looming threat of dwindling resources and multiple political factions all vying for my attention and power, all while trying to build a civilization up. While that got extremely stressful, I'm already gripped by my short time with Frostpunk 2.
Stay frosty
While the original Frostpunk was a real-time strategy game about rebuilding a single settlement, 11 bit Studios has previously explained that this sequel is about leading that established settlement into a thriving civilization. The world of Frostpunk has not gotten any more forgiving; it’s still a postapocalyptic place with intense frost and little in the way of resources. The mose I played, Utopia Builder, is Frostpunk 2’s free-building mode. In it, players aren’t tied down to a prewritten story; as such, this beta is designed purely to give players a look into most of Frostpunk 2’s gameplay system -- and it does that in spectacular fashion. At a basic level, players need to build up their city while earning money and providing enough heat, shelter, and food to minimize death.

Read more