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EA Flips Skate 2 Out to Stores

Mega video game developer and publisher Electronic Arts has pushed the latest edition of its Skate boarding franchise, Skate 2, for the Xbox 360 and PlayStation 3 out to retailers, adding a plethora of new tricks and competition to keep fans riveted. And fans had better be dedicated, because while EA is promoting the title as pushing limits and innovating the skateboarding game genre, getting through the games challenges requires precision movies—a whole lot of them.

Skate 2 is the perfect next chapter for the Skate franchise,” said executive producer Scott Blackwood, in a statement. “We expanded and deepened our original ideas and incorporated feedback straight from our passionate fans. With all new features, more challenges and a rich world, the game continues to celebrate skateboarding.”

Skate 2 includes a new Thrasher Hall of Meat mode that glorifies stupendous bails and street-rash-making wipeouts—points are assigned by the seriousness of the crash, including broken bones. Players can now move objects around in courses to create their own boarding environments…and then share those spots with other Skate 2 players around the world. Skate 2 also doubles the number of tricks available to players—including one-foots, inverts, finger flips, hippy-jumps, footplants, and more—along with a deeper character creator, an improved reel maker for sharing boarding exploits, and a new look and feel to the virtual San Vanelona environment.

Skate 2 is available for the Xbox 360 and PlayStation 3, and is rated T for “Teen” by the ESRB. It carries a suggested price of $59.99 on both platforms.

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Geoff Duncan writes, programs, edits, plays music, and delights in making software misbehave. He's probably the only member…
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