Skip to main content

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

Elden Ring 2 deserves the Zelda: Tears of the Kingdom treatment

By all accounts, The Legend of Zelda: Tears of the Kingdom is a fantastic sequel. Digital Trends’ review highlights how adding sky islands, a massive cavern below Hyrule, and creation abilities give players tools to create their own puzzle solutions and blow the game open. It doubles down on all of Breath of the Wild’s strengths but builds upon them in innovative ways that make this sequel feel truly different from its predecessor. If, or when, Elden Ring gets a follow-up, I hope its sequel does the same.

A warrior fights in Elden Ring.
Bandai Namco Entertainment

While not officially announced, FromSoftware owner Kadokawa Group has outright stated that it is “pursuing the maximization of profit by prolonging the life of IP.” That makes a sequel to Elden Ring feel inevitable. The upcoming Shadow of the Erdtree expansion will likely introduce some ideas of its own, but a sequel is where FromSoftware has an opportunity to change things up.

And if that opportunity for an Elden Ring sequel does come to fruition, I hope that FromSoftware is as boldly ambitious with Elden Ring 2’s design as Nintendo was with Tears of the Kingdom.

What makes for a great sequel?

I’m not the biggest fan of Elden Ring, but I still recognize how monumental of a release it was for the game industry. It was a massive jump from Dark Souls 3 and Sekiro: Shadows Die Twice, taking FromSoftware’s proven Souls formula and unleashing it on a Breath of the Wild-like open world. Elden Ring could still feel unapproachable at times, but there’s no denying that this is a brilliant evolution of a formula that the Dark Souls series had pushed to the limits.

Because Elden Ring was such a success, there’s a demand for more. And the easiest way to capitalize on that would be to pump out sequels quickly that refine the core formula but don’t do that much that’s new. FromSoftware could undoubtedly find success that way, and that version of Elden Ring 2 could still be quite good, but a game as important as Elden Ring deserves the same sequel treatment that Nintendo gave Breath of the Wild.

Four players fight in an Elden Ring colosseum.
Image used with permission by copyright holder

Similarly to Elden Ring, Breath of the Wild was a revelation compared to many of the Zelda games that came before it, eschewing series conventions to try something new. The result was one of the best games of all time and warranted a sequel, but Nintendo didn’t want to do more of the same. At first glance, the fact that Tears of the Kingdom shares many visual assets and even some map design with Breath of the Wild may seem unambitious and disappointing. That couldn’t be further from the truth.

Instead, Nintendo used Breath of the Wild similarities to, as Tears of the Kingdom director Hidemaro Fujibayashi puts it, “create new gameplay.” That meant deepening the ways players interact with the world, whether by fusing any of the items they pick up or building an Ultrahand contraption that the game didn’t tell you about to solve a puzzle.

It’s a formula that’s worked wonders in immersive sims, and applying it to an open-world action-adventure game has also worked wonders. Nintendo didn’t play it safe with Breath of the Wild, even though it still could have sold millions of copies doing so, and that’s very commendable. In turn, it also makes me want to see the developers of other lauded games do the same.

Image used with permission by copyright holder

I’m not saying that a potential Elden Ring 2 needs its own version of Ultrahand or Fuse; that would feel derivative. I’ll leave coming up with genius new design ideas to the developers who make these great games. Still, a focus on creating new and innovative gameplay experiences while also honoring what came before is the formula that results in the best sequels.

Sequels to great games should feel like the leap from Dark Souls 3 to Elden Ring, not the jump from Dark Souls to Dark Souls II. If I just wanted more of Elden Ring, I could play the game again as a new class or eventually try its expansion. When FromSoftware follows up Elden Ring, it needs to be doing something ambitious and industry-changing with it.

We’ve seen Tears of the Kingdom pull that off while following up Breath of the Wild, so an Elden Ring 2 that feels like anything less than that would feel disappointing. That’s a high bar for Elden Ring 2 to meet, but FromSoftware has proven that it’s a talented enough team to be up for that challenge.

The Legend of Zelda: Tears of the Kingdom is available now for Nintendo Switch. Elden Ring is available for PC, PS4, PS5, Xbox One, and Xbox Series X/S.

Editors' Recommendations

Tomas Franzese
Tomas Franzese is a Staff Writer at Digital Trends, where he reports on and reviews the latest releases and exciting…
Our favorite Switch games of 2023: Tears of the Kingdom, Mario, and much more
Link stands behind text that says Best Switch Games 2023.

If 2023 was our last full year with the Nintendo Switch, what a heck of a sendoff it got.

The rumor mill has been buzzing for months now, claiming that Nintendo plans to reveal and release its Switch successor next year. While that’s a rumor you should take with some skepticism, there’s good reason to believe it may happen. Nintendo reportedly showed off the system to developers behind closed doors at Gamescom this year, and the Switch’s current 2024 lineup feels like the final drop we’d get right before a new system. The Switch could be old news this time next year.

Read more
Zelda: Tears of the Kingdom isn’t our Game of the Year, but it’s the strongest No. 2 ever
Link giving a thumbs-up with a smile.

When we asked our writers to give us a list of their favorite games of 2023, everyone had a different game in the top spot. We saw votes for Super Mario Bros. Wonder, Alan Wake 2, Hi-Fi Rush, and even Sonic Superstars. Baldur's Gate 3 ultimately won out, but what stuck out to me the most following that process was how, on almost everyone's list, the same game was in that No. 2 slot: The Legend of Zelda: Tears of the Kingdom.

Released by Nintendo in May after a long wait, Tears of the Kingdom would have been the industry's unequivocal game of the year in any other year. Although its competition was too stiff in this packed year for that to be the case, that doesn't make Tears of the Kingdom any less of an experience. In fact, I think that earning a spot near the top on almost everyone's personal list at Digital Trends demonstrates how widely appealing Nintendo's latest Zelda game is and that end-of-year gaming conversations should be about uplifting great games, not nitpicking their flaws to determine which one's the best.
Recognizing great games
Tears of the Kingdom is a monumental achievement in open-world game design. It essentially has three worlds stacked on top of each other. From almost any point in Hyrule, it's possible to stop, look around, and find several points of interest around, above, and below yourself. That alone makes it a game that consistently delivers a sense of awe and discovery, even after dozens of hours of playtime.

Read more
The 10 best video games of 2023
Video game characters appear in front of a Game of the Year 2023 logo.

I wish I could say that 2023 was a fantastic year for video games, but that wouldn't tell the full story.

On a surface level, yes, this year was one of the best players have seen since 2017 thanks to a seemingly endless list of top-tier releases. The fact that a game like The Legend of Zelda: Tears of the Kingdom wasn't a shoo-in for Game of the Year honors speaks volumes to just how many unforgettable experiences developers created this year. From the dystopian abyss of Armored Core VI: Fires of Rubicon to the scenic mountains of A Highland Song, video games transported us to so many incredible worlds that it's been hard to keep track of them all.

Read more