Skip to main content

‘Eternal Darkness’ successor ‘Shadow of the Eternals’ is open for funding

Shadow of the Eternals
Image used with permission by copyright holder

Precursor Games kicked off its crowdfunding campaign yesterday for the development of Shadow of the Eternals, a spiritual successor to the cult classic 2002 horror game Eternal Darkness: Sanity’s Requiem. Word of the plans first slipped out at the end of last week, and it seems that the additional, at-the-time-unconfirmed details that came with the reveal trailer were accurate.

Shadow of the Eternals will span 12 episodes and 2,500 years of history, with the first episode focusing on the infamous female serial killer, Elizabeth Bathory, in 17th century Hungary. Precursor is planning to release the first episode on PC and Wii U in the third quarter of 2014.

Eternal Darkness director Denis Dyack is serving as Precursor’s chief creative officer on the game, which sounds like it will share plenty with Eternal Darkness; much like in the earlier game, Shadow of the Eternals players “will question their own perception of reality as they progress through this mind-altering psychological horror,” according to a press release.

Canadian studio Precursor is accepting funding through its own website, since Kickstarter is is limited to the United States, but it follows many of the same rules that Kickstarter imposes. The studio set a target of $1.5 million in 30 days, but development will proceed even if it does not reach that goal, provided that the studio believes it has enough to finish the game. Otherwise, it promises all funding will be returned.

With 30 days still to go, the project has already surpassed 1,600 contributors and $100,000 raised.

Editors' Recommendations

Michael Rougeau
Former Digital Trends Contributor
Mike Rougeau is a journalist and writer who lives in Los Angeles with his girlfriend and two dogs. He specializes in video…
The Devil in Me is the most interactive Dark Pictures game yet
Kate gasps in The Devil in Me.

Each new entry in Supermassive Games' and Bandai Namco’s The Dark Pictures Anthology is incrementally better than the last. Last year’s House of Ashes was the most enjoyable entry I’ve played thus far, as the game had noticeably improved lore and cast of characters. While it would have sufficed to tell another good story in The Devil in Me, Supermassive added one extra twist that makes the upcoming Dark Pictures entry much more engaging than the ones before.

Having played two hours of The Devil in Me, the standout feature is that characters can now move objects around in the environment and pick up tools. In previous games, this was mostly limited to just picking up collectibles and opening up doors. Moving around objects and picking up tools seem like inconsequential features since they’re pretty standard in most horror games, but their inclusion in this game feels like a big step forward for the series, adding a new dimension of horror.
New cast, new tricks
The Devil in Me follows five characters who are part of a documentary film company called Lonnit Entertainment. The crew is shooting the season finale of their documentary series that focuses on the serial killer H.H. Holmes. Coincidentally, the crew gets invited to a modern-day replica of the killer’s “Murder Castle” hotel.

Read more
The Devil in Me might be the scariest Dark Pictures game yet
The Devil in Me cover

While I love Supermassive Games’ standalone horror projects such as 2015’s Until Dawn and this year’s The Quarry, I am less enthused by the studio’s The Dark Pictures Anthology series. Man of Medan and Little Hope were boring as they lacked interesting characters and offered unsatisfying lore behind their antagonists; however, the third installment, House of Ashes, had a likable cast and some genuinely fascinating lore. With Supermassive finally finding its footing with The Dark Pictures Anthology, I was looking forward to what the next anthology entry and season one finale, The Dark Pictures Anthology: The Devil in Me, offered.

I got a hands-off preview for The Devil in Me, presented by Bandai Namco and Supermassive’s game director, Tom Heaton, as the latter explained the inspirations for this upcoming title and how it looked to improve on the formula. Each of the characters in the main cast has a more distinct role to play within the overall dynamic of the group, making them memorable. Also, its murder house setting and new interactive gameplay mechanics, including puzzles and traversal, might make it the most engaging Dark Pictures game to date.

Read more
Alone in the Dark is getting a Resident Evil 2-esque reboot
A man shoots a zombie in Alone in the Dark.

During THQ Nordic's 2022 digital showcase, the publisher announced that a reboot of Alone in the Dark by developer Pieces Interactive is coming to PC, PlayStation 5, and Xbox Series X/S.

The game revisits the classic 1992 title in all its Southern Gothic horror glory. The player can assume the role of series protagonist Edward Carnby or Emily Hartwood. Alone in the Dark takes place in the U.S. during the 1920s and focuses on the disappearance of Emily's uncle. She teams up with Edward to search for Hartwood's uncle through the mansion of Derceto, a psychiatric asylum filled with monsters and surrounded by an evil conspiracy.

Read more