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Hands-on: ‘Flinthook’

'Flinthook' proves that a small indie darling can win E3

Flinthook, a little indie “rogue-lite” from Montreal-based developer Tribute made some waves at PAX East in March, with a flashy gameplay demo showing off its distinctive art style and grappling-hook-centric gameplay. The game, which came to E3 as part of Microsoft’s cadre of Xbox One indie games, was the smallest game I played at the show. It was also arguably the best.

At first glance, Flinthook is a bit of an indie game cliché. Players control a masked space-pirate, who boards spaceships to raid for treasure. Players move from room to room, using a grappling hook to navigate rooms full of enemies and traps. It’s cute, cherubic pixel-art aesthetic is, like so many others, reminiscent of an earlier time. Its “rogue-lite” progression — you restart the game from square one every time you die, but can acquire certain gear and perks that carry over from run to run — has become popular among small and midrange developers like Tribute, which has only eight people on staff.

E3 2016: Ever Oasis is the new action-RPG from Final Fantasy director Koichi Ishii

That’s all just scenery, though. The core gameplay mechanic of Flinthook is a grappling hook that players aim with the right stick, allowing them to shoot across a room in rapid, unpredictable ways. With grappling rungs spread liberally throughout each room, there’s an art to planning out your shots on the fly, so the pirate is always moving. In many rooms, he never has to touch the ground.

Combine that with a gun that’s aimed using the same stick as the grappling hooks, and a time-slowing mechanic used to get through certain puzzles, and there’s always two or three things you should be doing. A great Flinthook player, I imagine — I was pretty so-so — can balance on-the-fly planning and very fast multitasking. Even if all those thoughts get scrambled, there’s still an exhilarating speed to it.

Grappling hooks were a bit of a trend at E3 2016. In VR games, they’re a great excuse for moving players around a space without animating movement. In blockbuster shooters like Call of Duty: Infinite Warfare and Titanfall 2, they can break up the monotony of mechanical sweep-and-clear tactics that style of game encourages. Of all of them, Flinthook felt the most natural: The grappling hook is not the solution to a problem, or a way to mix things up. It’s just fun to use. Clearing a room without getting touched or touching the ground makes you feel smart and powerful.

Though an official release date has not been set, Tribute told Digital Trends its targeting an “early 2017” release date, and expects to launch the game on Steam, Xbox One, and PS4.

Mike Epstein
Former Digital Trends Contributor
Michael is a New York-based tech and culture reporter, and a graduate of Northwestwern University’s Medill School of…
Every blockbuster reveal from the Xbox leak: new consoles, Bethesda games, and more
Xbox's logo used during the Extended Games Showcase

Unredacted documents submitted and made publicly available to view as part of the ongoing Microsoft vs. Federal Trade Commission (FTC) trial just led to what may be the biggest leak in video game history.
A flood of files have revealed deep secrets about Xbox's upcoming plans for the bulk of the decade, giving us unprecedented insight into what's on the horizon for the gaming giant. That includes information on upcoming hardware refreshes, next-gen consoles, and unannounced Bethesda titles, as well as a further peek into Microsoft's acquisition ambitions. It's a lot to trudge through, so we've rounded up five key revelations that you'll want to know.
A new Xbox Series X model is coming next year
https://twitter.com/stephentotilo/status/1704121068519133313
The most shocking thing to leak as part of the trial is a new Xbox Series X model. Referred to as "Brooklin -- Xbox Series X Refresh" in the leaked documents, this is a diskless, cylindrical version of the Xbox Series X with 2TB of internal storage, a USB-C port, and smaller technical improvements to the system's Wi-Fi, PSU, standby mode, and more. An upgraded Xbox Series S code-named Ellewood may also be in the works and released before Brooklin.
If Microsoft still follows the plan laid out in this "Roadmap to 2030" document created in May 2022, it would release Brooklin in late October 2024 for $500. If Microsoft still plans to release Brooklin next year, it does contradict recent statements from Xbox chief Phil Spencer, who acted bearish on the idea of a mid-gen refresh in Gamescom interviews. It's possible Microsoft's plans have changed since these leaked documents were made, but if not, we now know what to expect in terms of Microsoft's console refreshes.
A new Xbox controller is in the works
https://twitter.com/charlieINTEL/status/1704088621475598345
Throughout that Brooklin leak, a new version of the Xbox Series X controller is also teased. The Xbox Series X controller is great, but lacks the unique features of controllers like the DualSense or Joy-Cons, so it makes sense Microsoft would want to change that. Referred to as "Sebile -- The New Xbox Controller," this controller can seamlessly pair and connect to the cloud.
It also will feature haptic feedback, an accelerometer gyro, quieter buttons, modular thumbsticks, a rechargeable and swappable battery, and the ability to wake just by being picked up. The same road map that lists Brooklin and Ellewood's release windows says the Sebile controller will launch sometime in late May 2024 for $70.
First details on Microsoft's next-gen console leak
https://twitter.com/AR12Gaming/status/1704102055206322389
It's hard to believe we're almost already three years into this console generation and that Microsoft is planning for its next major console release, but that is the case. Unfortunately for Microsoft, its current technical ambitions for the platform were included in this leak. A leaked document states that Microsoft's ultimate goal is to "develop a next-generation hybrid game platform capable of leveraging the combined power of the client and cloud to deliver deeper immersion and entirely new classes of game experiences." 
In practice, a list of technical improvements lays out that we can expect an ARM64 CPU that balances big and little cores, a GPU co-designed with AMD, and an NPU that balances "the desire for flexible, programmable ML silicon versus high-performance silicon for targeted workloads," as well as support for better ray tracing, global illumination, micropolygon rendering, and an ML-based Super Resolution. Microsoft also mentions a "thin OS" meant for cheaper consumer and handled devices, likely to play games via the cloud.
This next-gen console is currently slated for a 2028 launch.
Several upcoming Bethesda games leak

Enough about hardware -- several upcoming Bethesda games also leaked. A document from 2020 outlining Bethesda's game road map through fiscal year 2024 includes some games we don't know about. Alongside games we know of like MachineGames' Indiana Jones project, the list also includes several code-named projects, remasters of The Elder Scrolls IV: Oblivion and Fallout 3, a GhostWire: Tokyo sequel, Doom Year Zero, and Dishonored 3.
Another document also confirmed that The Elder Scrolls VI won't launch until at least 2026. Some of these games have missed the release windows listed in the documents, so it's very possible that these dates are no longer accurate and that some may not be released at all. Still, it lays out a clear picture of what was in development at Bethesda just a few years ago and provides insight into the lineup that enticed Microsoft to purchase Bethesda in the first place. 
Microsoft considered acquiring Nintendo and Warner Bros. Interactive
https://twitter.com/tomwarren/status/1704021807341203802
A leaked email from 2020 gives some insight into Spencer's acquisition ambitions at that point. Namely, it sounds like he'd love to acquire Nintendo as it would be a "career moment" for him.
"I totally agree that Nintendo is THE prime asset for us in gaming, and today gaming is a most likely path to consumer relevance," he wrote. "I've had numerous conversations with the LT of Nintendo about tighter collaboration and feel like if any U.S. company would have a chance with Nintendo, we are probably in the best position ... At some point, getting Nintendo would be a career moment and I honestly believe a good move for both companies."
Ultimately, Spencer didn't want to do a hostile takeover of Nintendo, so he settled for playing the "long game" when it came to acquiring it. This same email also reveals that Microsoft was interested in acquiring Warner Bros. Interactive around the same time as Bethesda, although the lack of any WB IP ownership was its undoing, Spencer is also as intrigued about acquiring Valve as it was Nintendo.
It's worth noting that this email is from over three years ago, and these acquisition ambitions might have been quelled following changing economic conditions and the rocky and expensive process of acquiring Activision Blizzard. 

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The future of E3 is in question again as ESA reportedly seeks a 2025 reinvention
E3 logo

The future of the once popular video game industry expo E3 is once again in question as the Entertainment Software Association (ESA) ended its partnership with ReedPop, the company that was helping it revitalize the event.

ReedPop is the company that runs events like PAX, EGX, and C2E2, and the ESA had brought them on board to help reimagine the in-person experience at E3. This was supposed to start with E3 2023, but it ended up being canceled a couple of months before it was supposed to take place. Clearly, the ReedPop and ESA partnership wasn't working well, so both companies have decided to move on. ESA CEO and president Stanley Pierre-Louis provided the following statement on the matter to GamesIndustry.biz.
"We appreciate ReedPop’s partnership over the past 14 months and support their ongoing efforts to bring industry and fans together through their various events. While the reach of E3 remains unmatched in our industry, we are continuing to explore how we can evolve it to best serve the video game industry and are evaluating every aspect of the event, from format to location. We are committed to our role as a convenor for the industry and look forward to sharing news about E3 in the coming months."
This seems to confirm a claim from the Los Angeles City Tourism Commission from earlier in the year that plans for E3 2024 and E3 2025 at the Los Angeles Convention Center had been canceled. That said, Pierre-Louis' statement and the GamesIndustry.biz report indicate that E3 2024 and E3 2025 aren't canceled outright.
GamesIndustry.biz notes that it's still possible for the event to take place in 2024 -- just not at the Los Angeles Convention Center -- and claims that the ESA is "working on a complete reinvention of the E3 show for 2025." We'll just have to wait and see if those plans actually come to fruition, though, as E3 has struggled to return to its former glory since the start of the COVID-19 pandemic.

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Is Baldur’s Gate 3 coming to Xbox?
A mage holding a flaming object.

After years in early access only on PC, Baldur's Gate 3 is finally here in its final state. This CRPG has the internet buzzing about just how long and varied the experience can be. What's even better is that it can be played in co-op, though with limited cross-platform features. Those looking at the game may notice that there is only ever mention of a PC and PlayStation 5 version, which obviously raises the question about Xbox consoles. Baldur's Gate 3 doesn't have any exclusivity deal with PlayStation, so why isn't it on Xbox, and will it ever be?
Will Baldur's Gate 3 come to Xbox?
https://twitter.com/Cromwelp/status/1685821620756021249?s=20

The latest update from Larian states that it will be able to release Baldur's Gate 3 on Series X and S sometime before the end of 2023, but with the S version not having split-screen coop.

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