Skip to main content

Frostpunk 2 review: Strategy sequel is bigger, bolder, and colder

A city sits in a crater in Frostpunk 2.
11 Bit Studios
Frostpunk 2
MSRP $45.00
“Frostpunk 2 scales up the drama with a bigger, more strategic sequel that's easy to get lost in.”
Pros
  • An expanded sequel
  • More approachable
  • Highly dynamic campaign
  • Lots of democracy options
Cons
  • Undercuts its hard choices
  • UI needs a few tweaks

Conflict. It’s central to Frostpunk 2, the sequel to 11 Bit Studios’ hit city-builder survival game. From disparate factions vying for control to internal turmoil when making crucial decisions, there were moments that kept me enthralled as I attempted to prevent my city from falling into ruin.

Recommended Videos

Frostpunk 2’s campaign is set 30 years after the events of its predecessor. The Captain, the player’s character from the original title, lies dead. Now, you step into the shoes of the Steward, taking on the unenviable role of guiding a bustling settlement and its people. It’s a tall order, made even more challenging thanks to interconnected mechanics and features. While I love seeing many of these gameplay changes, UI issues and thematic shifts can get in the way of an otherwise strong strategy sequel.

From micro to macro

The first conflict I encountered when playing Frostpunk 2 was internal: that of reconciling the differences between the original game and the sequel. Previously, I had to manage the City, one of humanity’s last bastions in Britain after the apocalyptic event known as the Great Frost blanketed the world in cold and unforgiving ice. Back then, I had to concern myself with constructing individual buildings, as well as reassigning citizens and specialists to various tasks.

I could even draw comparisons to 4X strategy titles like Civilization 6

In Frostpunk 2, I have to send Frostbreaker teams to break the ice, before I can construct entire districts that cover multiple hexagonal tiles. I now have to contend with a population numbering in the tens of thousands rather than one topping out in the hundreds previously. Frostpunk 2 is bigger, badder, and bolder than before, a significant change from micro to macro scale.

Districts have an upkeep cost in terms of required heat and material resources. Whether it’s housing for residents, food production facilities to alleviate hunger, or extractors for coal, oil, and steam, I had to be conscious of where to place my districts if I wanted to optimize the bonuses. The systems themselves are both fresh and familiar to a degree, and I could even draw comparisons to 4X strategy titles like Civilization 6 owing to the notions of exploration, expansion, exploitation, and avoiding certain extermination.

A city is colonized in Frostpunk 2.
11 Bit Studios

That concept is complemented by several improvements, hubs, and extensions, including those that increase yields or add new functions that can be activated. For instance, filtration systems prevented squalor, academies sped up research, prisons allow me to lock up rioters, and excavators acquired near limitless resources deep underground. Because of a wealth of options, I found myself staring in awe as my fledgling crater settlement grew into a bustling metropolis.

Colonizing the Frostlands

Frostpunk 2 emphasizes the need for exploration with numerous regions that comprise the Frostlands. I was able to send scouts on expeditions to harsh environs near and far. Some areas might have noteworthy event chains, such as those involving the wandering Nomads. Others have an abundance of materials, which I could then transport back to my main settlement via interconnected pathways.

More daring endeavors even led me to colonize regions in an inhospitable wasteland. It’s how I found myself managing a couple of smaller settlements after moving some of the City’s population and stockpiled resources. This feature goes hand-in-hand with the 4X strategy approach which, surprisingly, makes the sequel more approachable. Instead of worrying because a hundred citizens died and I lacked the workforce needed to produce resources, I simply funneled in food, fuel, and goods from the regions I discovered.

An event appears on screen in Frostpunk 2.
11 Bit Studios

Progress, however, is not without cost. The most notable conflicts in Frostpunk 2 happen because of factions. Some, like the more moderate New Londoners and Frostlanders, are two sides of the same coin: They may have different belief systems, but they’re easy enough to get along with. Then, there are the radical groups, such as the Stalwarts and Pilgrims, who are diametrically opposed to one another akin to two rival cats angling for the last bag of treats.

In my campaign playthrough, I primarily sided with the Stewards, which caused the Pilgrims to become irate. It came to a point where I unlocked an option to have some of them “disappear” periodically. Eventually, in a later chapter, I had to make a fateful decision on how to settle Winterhome, one of the key locations from the first game. Rather than following the suggestion of the progress-and-merit-championing Stalwarts, I opted to side with the Pilgrims who wanted to settle in Winterhome without damaging the surrounding environment. Naturally, this led to a civil war between the two groups. I had to round up the dissidents and build a separate enclave where my old allies could be kept under guard, before I finally achieved victory when the rest heralded me as the new Captain.

It’s imperative that I strike a balance between sticking to what I truly wanted for the City and addressing demands.

Governing a city in Frostpunk 2 means passing laws via the Council system. This chamber is composed of delegates from existing factions and, more often than not, the majority aren’t easily swayed by my ideas. Instead, I had to negotiate with those who were still hesitant on a proposed law, while promising to construct specific buildings, bribing them with heatstamps (cash), or giving them the privilege of choosing the next proposal that the Council will vote on. Certain actions also allowed me to bolster the ranks of my preferred organization or prevent delegates from voting.

Frostpunk 2’s approach makes for a complex and engrossing process, perhaps simulating how a weakened community beholden to one leader shifts to the social dynamics of fractured groups with their own agendas. I had to adjust to the fact that I was no longer the Captain who could make decisions on a whim. Now, I was but the Steward, and I had to appease multiple cliques. Like walking on a tightrope, it’s imperative that I strike a balance between sticking to what I truly wanted for the City and addressing demands that cropped up from time to time. When I played Utopia Builder, the game’s endless sandbox mode, I could choose the factions at the start of my run, and there were even random emergent groups with their own tenets.

Interface on ice

Similarly, this concept extends to the tech tree, where one bloc might like a particular breakthrough or policy, though it’s antithetical to the beliefs of another. The pursuit of science, therefore, became part of my political maneuvering. I couldn’t just research advanced factories and generator upgrades, nor could I implement a birthing program and forced marriages. I had to ascertain if these techs would affect my standing with a faction or if it’s something I had previously promised to them.

The tech tree needs a bit of work, though, since the effects of locked techs remain hidden. At one point while playing sandbox mode, I had forgotten the tech I needed for a particular building. My only recourse was to load the late stages of the campaign just to see the correct research option.

I found it hard to parse the information when things went wrong …

While Frostpunk 2’s visuals look undeniably gorgeous, from snow-covered landscapes to windswept hills blanketed by deadly whiteouts, its UI still needs a few tweaks. I found it hard to parse the information when things went wrong, such as people dying to the cold even though I had more than enough heating and shelters or looking for the specialized district buildings I had constructed. There were even instances when I was thoroughly focused on managing one colony that I had completely forgotten about my main settlement. I soon realized that districts had to be repaired and riots had to be quelled. Simple tooltips or side panels similar to Civilization 6 or Crusader Kings 3 may have helped, as opposed to double-checking each territory or resource just in case there were problems.

I noticed a few performance hiccups, too. My PC has an Nvidia RTX 3080, Intel i9-10900K, and 32GB of RAM. Even at high settings with DLSS performance enabled, slowdowns still occurred. Thankfully, Frostpunk 2 didn’t freeze (pun intended) or crash even with all the things that were happening.

A thematic dilemma

Frostpunk 2 is undoubtedly an impressive sequel, yet I still had trouble assessing it. I can genuinely state that mechanics such as districts, factions, and the voting system make it bigger and more expansive than its predecessor. Coincidentally, it’s these mechanics that also create the most significant conflict I feel while playing; it’s the disconnect between the original and the sequel, and having to adjust my mindset when making decisions.

A voting distribution screen appears in Frostpunk 2.
11 Bit Studios

In the previous game, there were grave ramifications for each moral or ethical dilemma that I faced, often leading me to think twice about my own choices. The grim reality of postapocalyptic life and various tough choices are still in the sequel, whether it’s letting the elderly fend for themselves or sending children to work in the mines. Even so, there’s a drastic tonal shift — from focusing on a few people who are suffering, to approaching difficult situations with the express intent of satisfying the demands of political groups.

This concept is one that I eventually adjusted to, given that I’m now supposed to lead a burgeoning society that’s ready to reclaim what humanity had lost. Still, this had the adverse effect of lessening the impact of dilemmas on a personal level, and it’s likely to be a contentious change for long-time fans. At the very least, Frostpunk 2’s strategic layers are sure to add greater depth and survival gameplay remains as fascinating as ever.

Frostpunk 2 was tested on PC.

Jason Rodriguez
Jason Rodriguez is a freelance reviewer and guides writer from the Philippines. It’s a country in Southeast Asia, where…
Dell slashed the price of the Alienware m18 R2 gaming laptop with RTX 4080 by $420
The Alienware m18 R2 gaming laptop with Baldur's Gate 3 on the screen.

You should be on the lookout for gaming laptop deals if you're thinking about making an upgrade -- these devices are pretty expensive, so any discount will help cushion the blow on your wallet. Here's an offer from Dell to consider: a $420 discount for the powerful Alienware m18 R2 with the Nvidia GeForce RTX 4080 graphics card, which reduces its price to $2,380 from $2,800. You can either pocket the savings or use them to buy more video games and accessories, but you need to act fast because there's a chance that the gaming laptop's price will be back to normal as soon as tomorrow.

Why you should buy the Alienware m18 R2 gaming laptop
The Alienware m18 R2 makes a run at the best gaming laptops with top-of-the-line specifications and a striking design. In addition to the Nvidia GeForce RTX 4080 graphics card, which our gaming laptop buying guide says is among the top-tier GPUs, the machine is equipped with the 14th-generation Intel Core i9 processor and 32GB of RAM that's the sweet spot for high-end gamers, according to our guide on how much RAM do you need. You'll be able to play the best PC games at their most demanding settings on the Alienware m18 R2, and you'll even be prepared for the upcoming PC games of the next few years.

Read more
3 PlayStation Plus games to play this weekend (February 14-16)
Players charge at each other in Chivalry 2's Arena mode.

PlayStation surprised us earlier this week and a new State of Play showcase that highlighted a ton of upcoming PS5 games to look forward to, such as Metal Gear Solid: Delta and Onimusha: Way of the Sword. However, we have a long time to wait for most of those games, and even longer if you want to snag them on PlayStation Plus. This month has no shortage of new games coming out to play, but if you don't have the time or money to get them all, PlayStation Plus has you covered. We picked out some gems from the catalog that might have gone under your radar at the time. Whether you want a deep RPG, fantastic party game, or hardcore multiplayer title, these are the games you should play this weekend.
The Outer Worlds
The Outer Worlds - Come to Halcyon Trailer | PS4

There's a good chance that Avowed will eventually make its way to PS5, but right now, there's no official word on that. What has been on PlayStation Plus for a while is the last major RPG from Obsidian, The Outer Worlds. Often compared to a Fallout in space, this is a more contained RPG experience where you explore several hub locations rather than a single open world. The entire game is a parody on corporations, capitalism, and class that hits way more than it misses. You are given a ton of different build options, and the companions are some of the best we've had the pleasure to meet. This isn't a huge game, but we do need to give you fair warning that it is leaving the service this month so you will need to commit to it if you want to finish it all. Even if you don't, it is worth a purchase to be ready for The Outer Worlds 2.

Read more
How to rebind skills in Avowed
A spellcaster holds a book in Avowed.

Making proper use of all your best abilities in Avowed is the easiest of the tips and tricks you can take into the game. When you begin, you will have your healing and mana potions set on your quick select bar, followed by the first skill you unlock and first companion ability. That's great in the early game, but it isn't long before you unlock new skills that you want on that slot more than what is put there for you. You can always access all your abilities through the tactical menu, but that is a bit cumbersome. Instead, here's how you can remap your quick skills to whatever you want.

Read more