Skip to main content

You can pet the dog (and read its mind) in Ghostwire: Tokyo

When I spoke to the developers behind Ghostwire: Tokyo earlier this year, they insisted that it wasn’t a horror game. Despite coming from Tango Gameworks, a studio run by Resident Evil creator Shinji Mikami, the team was eager to distance it from the genre it’s best known for. When I played the game’s first chapter, I was convinced they were lying. The eerie opening had me jumping out of my seat with sudden scary visuals and terrifying creatures.

Ghostwire: Tokyo - February 2022 Official Showcase | PS5

Then I heard a dog barking. My brain went into panic mode, assuming I was about to run into some grotesque dog enemy just like I would in Resident Evil. Instead, I found a totally normal Shiba Inu wandering the game’s empty streets. As I approached it, I got the one button prompt everyone wants to see: Pet. Then I noticed a second option, asking if I wanted to read the dog’s mind by feeding it. I pulled out a can of dog food and the pup happily thanked me via subtitles before digging up some buried money for me.

After playing the first two chapters of Ghostwire: Tokyo, I’m loving the way the game balances the freaky and the whimsical. It’s made me laugh just as much as it’s made me jump so far.

Disappearing act

Ghostwire: Tokyo has an eerie opening. I watched as everyone in Tokyo suddenly vanished, leaving the streets disconcertingly empty. The atmosphere is immediately striking. The game is a first-person adventure game where players traverse the foggy city, and it’s an unsettling world to explore. Environments are littered with clothing as outfits dropped off of people when they disappeared.

A spirit in a yellow raincoat stands on a street in Ghostwire: Tokyo.
Image used with permission by copyright holder

Even creepier is the game’s use of music. You’d think that a game about an empty city would have no sound, but the opposite is true. Clashing music blares from buildings as you explore, which makes perfect sense. No one had time to turn their speakers off as they were vanishing into the ether. It really feels like wandering through the aftermath of a sudden extinction event and seeing what humanity was doing in its last moments, which are now preserved in amber.

What really ups the fear factor is the game’s psychological terror. The most basic enemies, for example, are lanky, faceless spirits wielding umbrellas. They move slowly, making it easy to shoot them down from afar with magic attacks (the game is essentially a shooter without the guns), but they’re a haunting sight. Sneak up behind one for a stealth kill and you’ll see its pale face momentarily scream, which is scarier than actually letting it attack you.

A spirit attacks in Ghostwire: Tokyo.
Image used with permission by copyright holder

The game also features spooky visual tricks that give it a whole Poltergeist vibe. In the opening chapter, I’m walking through a hospital as fluorescent lights flicker. At the end of one hallway, a swarm of metal folding chairs suddenly flies in out of nowhere, forming a path-blocking wall. When talking to a spirit out in the world, I notice the shutters on a building in the background slamming up and down.

While I have experienced a few jump scares early on, I get why the developers don’t want to paint it as a horror game. It’s unsettling, but it’s not trying to scare players. Battles can be won with relative ease and there’s no resource scarcity, so it’s not the tense experience you’d expect from a typical horror game. Instead, it’s a master class in atmosphere, turning Tokyo into a city that truly feels possessed.

Yōkai watch

Not all spirits are evil — in fact, some of them are downright zany. Ghostwire: Tokyo is heavily rooted in Japanese folklore and features several yōkai. Some are practical, like flying tengu that players can grapple onto to reach high buildings. Others are hilarious, like magical cats who run convenience stores and are always eager to shake some cash out of me.

Yōkai play a big role in subquests based on my time so far. I find one spirit crying about how their umbrella ran away. Sure enough, I walk forward and see an umbrella creature hopping around a construction site. In another mission, I need to trick a kappa into eating a cucumber so I can capture it. I’ve loved seeing how the game adapts various bits of folklore into creative quests and characters so far, and it’s what I’m most eager to experience more of in the full game.

A spirit with a dog paw attacks in Ghostwire: Tokyo.
Bethesda

The absolute best, and funniest, thing I’ve come across so far is tanuki. During chapter2, I meet a raccoon spirit who complains that all of his friends have scattered. I was tasked with tracking them down in a standard “find the hidden objects” running quest, but it’s much more delightful than your average game. I need to look for random inanimate objects that have a raccoon tail on them and are scattered around the world to find the hidden tanuki.

So far, Ghostwire: Tokyo is filled with hidden charm like that, making it more whimsical than you might expect from its dark trailers. The unsettling psychological horror is still there (one subquest set in a hoarder’s fly-infested house had my stomach churning), but Tango Gameworks seems to be having a blast reimaging Tokyo as a city overrun by eccentric spirits who just want to sell you some dango. Stock up on dog food, because you’re going to feed a whole lot of dogs.

Ghostwire: Tokyo launches on March 25 for PlayStation 5 and PC. A visual novel prelude is available for free right now.

Topics
Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
Ubisoft confirms Assassin’s Creed remakes are in the works
Basim perched on a ledge overlooking Baghdad

In a company interview with CEO Yves Guillemot posted on the Ubisoft website Thursday, the executive reveals that there are remakes of Assassin's Creed games in the works, although he doesn't specify which ones.

"Players can be excited about some remakes, which will allow us to revisit some of the games we've created in the past and modernize them," he says, implying that it could pertain to games made before Odyssey. "There are worlds in some of our older Assassin's Creed games that are still extremely rich."

Read more
Surfaced patent shows what an Xbox streaming console would’ve looked like
An Xbox Series X sits next to both Series S models.

There have been a few Xbox devices that have never come to fruition, one of which was Keystone, a prototype for an affordable game streaming device you could hook up to your TV or monitor. Thanks to a surfaced patent, we've gotten an even closer look at what it would've potentially looked like.

The patent, first spotted by Windows Central, gives us a more complete view of the device. We've previously seen the Keystone in the flesh. Microsoft Gaming head Phil Spencer is known for hiding teases and interesting collectibles on the shelf in his office. In a 2022 X (formerly Twitter) post congratulating Bethesda on Fallout's 25th anniversary, you can see a small white device on the top shelf that's actually a Keystone prototype. Xbox told Digital Trends that it was a version of the device made before it decided to "refocus our efforts on a new approach.”

Read more
Wordle Today: Wordle answer and hints for June 28
Someone playing Wordle on a smartphone.

We have the solution to Wordle on June 28, as well as some helpful hints to help you figure out the answer yourself, right here. We've placed the answer at the bottom of the page, so we don't ruin the surprise before you've had a chance to work through the clues. So let's dive in, starting with a reminder of yesterday's answer.
Yesterday's Wordle answer
Let's start by first reminding ourselves of yesterday's Wordle answer for those new to the game or who don't play it daily, which was "ORDER." So we can say that the Wordle answer today definitely isn't that. Now, with that in mind, perhaps take another stab at it using one of these Wordle starting words and circle back if you have no luck.
Hints for today's Wordle
Still can't figure it out? We have today's Wordle answer right here, below. But first, one more thing: Let's take a look at three hints that could help you find the solution, without giving it away, so there's no need to feel guilty about keeping your streak alive -- you put in some work, after all! Or just keep scrolling for the answer.

Today’s Wordle includes the letter D.
Today’s Wordle uses two vowels.
Today's Wordle can refer to a large number of animals, particularly livestock like cattle or sheep, that are moving together in a group.

Read more