Skip to main content

God Of War movie writers explain the film’s concept

God Of War II
Image used with permission by copyright holder

In case you weren’t aware, there’s a movie in the earliest stages of production based on Sony’s God Of War video game series. Assuming you haven’t been dead for the last half-decade this shouldn’t come as much surprise to you since, well, God Of War is a successful game franchise so of course someone would want to turn it into a movie. That’s how Hollywood works now, whether we like it or not.

As our cynical grumbling won’t do anything to make the eventual film more palatable, and it’s far too early to reasonably speculate on this thing’s potential, we were happy to see that the lovely people over at JoBlo had recently conducted an interview with Patrick Melton and Marcus Dunstan, the two men tapped to write the script for the God Of War movie. Perhaps the duo might be able to offer some reassurance as they explain how they’re adapting the story seen in Sony’s games for theaters:

In the same way that Batman was grounded with Christopher Nolan’s rendition, we were attempting to do that with Kratos so that when we meet him — like they’re doing in this newest game, which is sort of a prequel to the original — we’re seeing him before he became the Ghost of Sparta, when he was just a Spartan warrior and he had family and kids.”

In the game … there’s that attack from the barbarians and Kratos has to call upon Ares to help him. Really, that’s going to be our first act break. Before then, he’s going to be mortal, and he’s going to have his family. We’re going to learn about him and understand how he operates. So it’s potentially 30 minutes — give or take — of building up this character so that, when he does turn and becomes the Ghost of Sparta, we understand him as a human and we understand the journey that he’s going to take. We’re emotionally invested, so that it could go beyond just this one movie.

Alright, that seems a bit derivative, but then again it worked quite nicely in Batman Begins and it’s not like we had any preconceived notions about how amazingly well Chrisopher Nolan could capture the spirit of DC Comics’ Batman books before that film hit theaters. For all we know Dunstan and Melton’s script could be phenomenal and demonstrate an in-depth understanding of Kratos and his violent, tragic background.

Actually, given the rest of the interview, we’re growing warily optimistic about this project. Following the above quote the two men are asked about the characterization of Kratos in the movie and spend quite a while explaining how the producers behind the flick have repeatedly stressed the idea that though God Of War will certainly be an action flick full of spectacular violence and bombastic CGI, they want Kratos to be both tough-as-nails and exhibit a very human vulnerability and complex set of motivations. Specifically, they’d like to avoid the trap many recent action movies have fallen into where the lead characters are so invulnerably awesome that all possible tension is drained right out of the film. By definition it’s very difficult for the average person to relate to a literal superhuman, so Dunstan and Melton are trying to instill the theatrical Kratos with a “softer side,” for lack of a better word.

It’s a great interview, and you really should read the thing in its entirety. Not only because it might make you a bit less worried about this project, but also because I want every one of you to spend the rest of the day imagining how a screenwriter might possibly balance emotionally resonant empathy with a character who is so unflinchingly violent that he needed no alterations whatsoever to fit in alongside the cast of the most recent Mortal Kombat sequel.

Editors' Recommendations

Earnest Cavalli
Former Digital Trends Contributor
Earnest Cavalli has been writing about games, tech and digital culture since 2005 for outlets including Wired, Joystiq…
How long is God of War Ragnarok?
Kratos and Atreus in God Of War Ragnarok.

Sequels typically, though not always, tend to try to be bigger than their previous entry. God of War Ragnarok certainly had massive expectations for it when compared to the 2018 game, which it has, at least for most people, managed to exceed. One thing that everyone can agree on about this sequel is that it is noticeably larger than its prior entry. This could come as good news to some, and a cause for concern for others.

Game length will come down to many factors, but we can help you estimate just how big of a time investment God of War Ragnarok will be depending on how you like to play games. Between difficulty settings, optional content, and more, here is a full guide on how many hours you can expect the final chapter for Kratos and Atreus in the realm of Norse mythology to last in God of War Ragnarok.

Read more
How Skill Labours work in God of War Ragnarok
Kratos and his son stare down a wolf in God of War Ragnarok.

Every great figure in mythology must overcome great labors. Kratos certainly has been through his fair share of trials and tribulations prior to the events of God of War Ragnarok, and yet this Spartan will continue to be tested. Outside of the obvious main quest he and his son Atreus embark on during the course of the game, as well as the numerous side quests, there is another set of labors Kratos can take on.

Skill Labours are tied to the different skills Kratos can unlock via the skill tree. There's no true tutorial tied to them, the way they work, or why you would even want to go through the trouble of completing them. While you don't need to be super-focused on most of them, there is a clear benefit to paying attention to them. If you're struggling to understand Skill Labours in God of War Ragnarok, here's how they work and what they give you.

Read more
God of War Ragnarok stats guide: all stats explained

The God of War series only really started diving into more deep RPG systems with the 2018 reboot. Prior to that, Kratos only really upgraded his weapons to get stronger, and there wasn't much thought needed from the player besides which weapon they wanted to upgrade. With God of War Ragnarok, once again Kratos will be upgrading his weapons, as well as various armor pieces and gear that all influence his stats.

Considering the spectacle and mass appeal of God of War Ragnarok, it wouldn't be a stretch to assume that some people playing may not be as familiar with RPG stats as others. Even if you're a RPG veteran, God of War Ragnarok includes some unique stats that you won't instantly recognize. Knowing what each of these stats means will help you build out your Kratos to suit your playstyle best. Here is what all the stats in God of War Ragnarok are and what they do.

Read more