Skip to main content

Major League Gaming aims for recognition as a top five U.S. sport

MLG watching
Image used with permission by copyright holder

Major League Gaming’s 2013 Spring Championship, which took place June 28-30, 2013 in Anaheim, CA., was the eSports league’s biggest event ever. Over 21,000 players and fans competed and watched in the Anaheim Convention Center, and many more viewed the live streams online. Sitting down with Digital Trends at the event, MLG president and co-founder Mike Sepso spoke proudly about the sheer size of the proceedings before admitting that almost every event they hold is their biggest event ever. 

Mike Sepso, president of Major League Gaming
Mike Sepso, president of Major League Gaming Image used with permission by copyright holder

One of MLG’s biggest advantages is that “we live in the Internet age, not the television age,” Sepso explained. “If the NFL was starting today, they would not do rights deals with television networks,” he said. “They would broadcast it all themselves. And we got to do that from the very beginning. Although we did TV for a few years, our audience has always been bigger online. So we get to be both the NFL and ESPN.”

They’re trying to expand on ESPN-style “shoulder programming,” or what Sepso refers to simply as “strategy and highlights” content. Commentators (called “casters” in the esports world) chatter over live streams and MLG creates original programming highlighting strategies in specific games. “We know that a lot of what younger players—amateur players—want to see is, you know, they’re all watching to see how the pros are doing,” he said.

Right now the big three are League of LegendsCall of Duty: Black Ops 2, and StarCraft 2. In 2012, Tekken Tag Tournament 2, Mortal Kombat, and Halo 4 were on the main stages at MLG’s events. The lineup rotates constantly; up next are Sony Online Entertainment’s PlanetSide 2 and Warner Bros.’ Infinite Crisis, two games that were present and playable at the Spring Championship but weren’t part of the main competition. MLG works extensively with the developers on those titles, helping them with built-in streaming and integration of other MLG features that are necessary for ideal competitive league games.

“That’s the future of MLG… closed beta games debuting at our events so that the top 20,000 people in the core competitive community get their hands on it, working with our league operations and MLG Play people, integrating directly with MLG Play through our API and our developer competition platform,” Sepso said. “The future is: games start there, they integrate with us online, we work with the developers hand-in-hand to really fine-tune the mechanics for competition, then we start building content around it.” MLG already has weekly shows dedicated to PlanetSide 2.

MLG PCs
Image used with permission by copyright holder

In the past, MLG approached developers to form such partnerships. It’s a sign of the league’s growth that that relationship has been reversed lately. “We built the API for MLG Play to get every developer—independent or, you know, billion-dollar franchise—everybody gets an opportunity to integrate with our platform…it pays off for everybody, you know?” Sepso said. “Games are all about engagement for years at a time. It’s not about opening weekend sales like the movie business anymore. It’s about sell it, but then continue to sell the DLC or free-to-play games that rely on in-game purchases to drive revenue. What we are really good at is keeping players engaged with a game for years at a time.”

“If the NFL was starting today…they would broadcast it all themselves.”

The big championships take place across a range of venues, but Sepso can envision a future where MLG has dedicated venues of its own, more like traditional sports. “We’ll start by doing the same venue over and over again in major cities, and then test cities, and see where the best pick-up is,” he said. “I think that we’re going to kind of wait and see, you know, what the demand is and how that grows.”

“We have to constantly kind of reinvent what our event looks like, and I think we’re being pulled in two different directions,” he said. “In one direction is: everybody wants these to happen more, like monthly or weekly, not three or four times a year. And on the other side, people want them to be much, much bigger.” Currently MLG holds championship events roughly every three or four months, and the rest of the league season is held and broadcast wholly online. But Sepso is considering switching to several smaller, single-game events every week or month, and having one or two enormous championships events—even bigger than the Spring Championship—per year. They’re already broadcasting live competition 6-10 hours a week; why not host some of that in person?

MLG Audience
Image used with permission by copyright holder

For now the main goal is to make Major League Gaming one of the top five sports in North America, and they’re well on their way. When it comes to cable sports broadcasts, only the college football Bowl Championship Series beats MLG among 16- to 24-year-old males, Sepso said. Not the Rose Bowl, not the NBA playoffs, not the NFL draft. And while MLG has flirted with cable broadcasts in the past through partnerships with ESPN, it’s not coming back to TV any time soon. The league’s streams frequently reach five million viewers in 175 countries for hours at a time, and they all happen online. Besides, Major League Baseball’s average viewer is 50. 

“People under 24 don’t have cable. If you sell your rights to ESPN and Fox and CBS and ABC and NBC, how are you going to reach 24-and-younger viewers?” Sepso explained. “You can’t get five million people to tune in for three hours on television, and the reality is 80 percent of our audience doesn’t have a cable subscription, so how are they going to watch? Why force the audience to go somewhere that’s not native to them, right? Our sport happens on the internet. We should broadcast it on the internet.”

“[Where will MLG be] in five years? Right between MLB and NASCAR. In ten years, right between NFL and NBA.”

The bottom line is that MLG is not going anywhere. Sepso predicts growth and more growth. “[Where will MLG be] in five years? Right between MLB and NASCAR. In ten years, right between NFL and NBA,” Sepso predicted. Major sports personalities engage with MLG in real ways. Houston Rockets general manager Daryl Morey is the league’s newest board of directors member. Lakers center Dwight Howard was a player commentator during the June 29 evening broadcast. Dallas Cowboys wide receiver Dez Bryant played Call of Duty on the main stage the same night.

“The major stars of the NBA and the NFL are already coming here to be a part of what we’re doing,” Sepso said. “I think it points to the future. If you’re a competitive person and under 30, you probably are aware of or participating in MLG. And that counts if you’re a Laker or a Dallas Cowboy.”

MLG’s 2013 Spring Championship wrapped up on Sunday, June 30. See the results here and read Digital Trends’ firsthand account of the opening day here.

Editors' Recommendations

Michael Rougeau
Former Digital Trends Contributor
Mike Rougeau is a journalist and writer who lives in Los Angeles with his girlfriend and two dogs. He specializes in video…
Volgarr the Viking 2 will take you back to your Ghosts ‘n Goblins days
A viking slashes a tree in Volgarr the Viking 2.

Developer Digital Eclipse is working on a surprising project: Volgarr the Viking 2. The 2D retro sequel will launch on August 6 for PlayStation 4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, and PC.

The news is an out of left field reveal. The first Volgarr the Viking game released in 2013 and was made as an ode to 1080s classics like Ghosts 'n Goblins. Despite being a small release, it sold over 1 million copies over the past decade. As revealed during today's Guerrilla Collective stream, the series is coming back with a new sequel by Digital Eclipse, the team behind this year's Llamasoft: The Jeff Minter Story.

Read more
3 Days of Play PS Plus games to try this weekend (June 7-9)
Key art for Streets of Rage 4.

June 2024 is shaping up to be a pretty great month for PlayStation players. Not only are we coming off an entertaining State of Play showcase, but a new Days of Play initiative surrounding all the video game showcases this month is bringing a lot of new PS Plus additions with it. Many of those games hit PS Plus this week, and three in particular stand out to us.

For owners of Sony's oft-neglected PlayStation VR2, the first game is one of its rare exclusives that take full advantage of the headset's eye-tracking by seeing how often players blink. The next is a new PS Plus Essential game that's a revival of Sega's classic beat-'em-up series for the modern gaming era. Finally, the last title is an atmospheric and eerie fishing game that should entice fans of Lovecraftian horror.
Before Your Eyes

Read more
3 first-party Xbox Game Pass games to try this weekend (June 7-9)
Gears 5 Kait Hero Close Up

Microsoft will hold an Xbox Games Showcase and Call of Duty: Black Ops 6 Direct. this Sunday. These shows will provide a much better idea of what to expect from Xbox over the course of the next year or two. That's really needed right now, as Microsoft has struggled to keep online discussions around Xbox positive as it went multiplatform with some games, laid off thousands of developers, and outright shut down the developers of Hi-Fi Rush and Redfall. Based on leaks and my personal expectations for the showcase, there are three games you can play on Xbox Game Pass this weekend to prepare for the event.

The first is the latest first-person shooter in a long-running series by id Software that might be getting a medieval-set spinoff. After that, we have the fifth entry in a sci-fi Xbox series that still looks fantastic on Xbox Series X/S even though it came out in 2019. Finally, you can prepare for Avowed with the latest RPG from Obsidian Entertainment, a satirical sci-fi game where player choice is critical.
Doom Eternal

Read more