Skip to main content

Microsoft Flight Simulator 2024 won’t be as taxing on your PC

A rainbow colored hot air balloon in the sky.
Xbox Game Studios

One of the biggest obstacles to playing Microsoft Flight Simulator 2020 is how taxing it is to run on your platform of choice, both in terms of performance and storage. For the next game in the series, Xbox and developer Asobo Studio are making it just a little easier to run.

Microsoft Flight Simulator 2024 will be around 30GB smaller at installation than its predecessor: 127GB versus 157GB. Microsoft Flight Simulator 2020 was one of the largest games around, and even prompted some people to purchase more powerful hardware for their PCs. And that installation number doesn’t even include all the extra content you could buy. While 2024 will still be quite big, trimming it down will make it easier to install on your drive, which probably wasn’t that big to start with if you have an original Xbox Series X/S.

Recommended Videos

Asobo did this by only loading in environments and textures that you need for your flight path. The game also utilizes the cloud to store all assets, textures, and other pieces. “Now, we integrated everything into the cloud, and it is all streamed and kept into a rolling cache on the hardware. You don’t have to install any new World Updates; they’re just streamed seamlessly,” Asobo CEO Sebastian Wloch told Xbox Wire.

Please enable Javascript to view this content

The game’s November 19 release date was announced at the Xbox Games Showcase in June, but Microsoft Flight Simulator 2024 is now available for preorder at the Microsoft Store, although it’ll also be on Xbox Game Pass on day one for compatible plans. All players who get their purchases in early will receive a De Havilland Canada CL-415 firefighting craft. There are four editions available, ranging from $60 for the standard edition to $200 for the highest tier.

  • Standard edition: 70 aircraft and 150 upgraded airports ($70)
  • Deluxe edition: 10 additional aircraft and five extra airports ($100)
  • Premium Deluxe: An extra 15 aircraft ($130)
  • Aviator edition: Everything in the other editions, plus all 30 Microsoft-published marketplace aircraft released between 2021 and 2024 ($200)

New additions to 2024 include a career system that allows you to build up your piloting skills. You can begin at one airport located anywhere in the world, and will learn about real-world pilot skills like preflight procedures and logging flight paths. Then, you can use your training to unlock missions like commercial flights. Once you’ve raised enough money, you can learn how to maintain your planes, helicopters, or whatever else you own.

Asobo will also be making improvements to the environments. The game is already known for its attention to geographical detail, but it’ll be upping the specificity of the environments “by a factor of 4,000.” There are also new “soft body simulations” for hot air balloons, which, yes, have a parachute system.

Carli Velocci
Carli is a technology, culture, and games editor and journalist. They were the Gaming Lead and Copy Chief at Windows Central…
All Resident Evil games in order, by release date and chronologically
Leon parries a chainsaw villager in Resident Evil 4.

There are almost no survival horror games that last for more than few entries, let alone ones that have persisted for decades like Resident Evil. This series had humble beginnings as a small horror experience set in a single mansion to explore, solve puzzles, and fight against the clunky tank controls and fixed camera angles. Since then, the series has evolved and grown into one of the most recognizable Capcom IPs there is, with new entries and amazing remakes coming out almost every year.

Currently, the highest-numbered Resident Evil game is 8, aka Village, but you would be wildly off if you thought there were only eight entries to consider when looking to complete the series. Right from the start, Resident Evil has loved expanding its world with a massive cast of characters and new protagonists from game to game. Resident Evil 7 was a soft reboot for the series, but there is still a cannon order to the events surrounding Umbrella, the various zombie viruses, and all our favorite heroes like Chris and Leon.

Read more
Kunitsu-Gami devs break down the secret to Capcom’s new success
Soh, Yoshiro, and Villagers prepare for battle in Kunitsu-Gami: Path of the Goddess.

The video game industry is in a period of contraction. Companies like Bungie are canceling games and laying off developers so they can home in and focus on one or two big titles. Why invest in smaller, riskier projects when making larger games in well-known franchises will yield greater returns? Capcom, on the other hand, is committed to doing both.

"I believe that the experience with a series or remake is important, but the experience of a new IP is also important," Kunitsu-Gami: Path of the Goddess Director Shuichi Kawata told me in an email interview following the release of one of Capcom's more experimental new games yet.

Read more
Dead Rising Deluxe Remaster is more like Dead Space’s remake than Resident Evil 4’s
Frank talks to Jessica in Dead Rising Deluxe Remaster.

Don't let Dead Rising Deluxe Remaster's name fool you; this is essentially a full-on remake of Capcom's classic zombie game. While the narrative and core gameplay loop are the same, Dead Rising has seen a complete visual overhaul, as well as a few gameplay tweaks to make it more enjoyable to play. It's the same great game you remember, but it now just feels like something that could be released in 2024 rather than 2006. After going hands-on with Dead Rising Deluxe Remaster, it's clear that this game is less like the remake treatment Capcom gave Resident Evil 4 last year and more like the one EA gave Dead Space. It's an extremely faithful modern upgrade for a horror classic that still holds up today.

Dead Rising Deluxe Remaster - Announcement Trailer

Read more