Skip to main content

Xbox lays off 650 people, says that won’t lead to canceled games

The Xbox Series X and Xbox Series S getting splashed with water.
Microsoft

Microsoft is laying off hundreds of workers across its gaming division in another major round of layoffs this year.

In an internal email shared with multiple publications like IGN and Game File Thursday morning, head of gaming Phil Spencer says the company will be laying off around 650 workers “as part of aligning our post-acquisition team structure and managing our business.”

Recommended Videos

“I know that this is difficult news to hear. We are deeply grateful for the contributions of our colleagues who are learning they are impacted,” Spencer wrote in the memo.

Please enable Javascript to view this content

Spencer added that “no games, devices, or experiences” have been canceled because of the layoffs, and most of those affected were on corporate or support teams. As with other layoffs, the company will offer severance, health care, and outplacement services.

“With these changes, our corporate and supporting teams and resources are aligned for sustainable future growth, and can better support our studio teams and business units with programs and resources that can scale to meet their needs,” he continued.

Microsoft laid off 1,900 people across Xbox, ZeniMax Media, and Activision Blizzard in February — amounting to around 8% of its workforce. This also led to the cancellation of an unannounced survival game from Blizzard. Spencer also cited the Activision Blizzard acquisition as a key factor in the decision. “The leadership of Microsoft Gaming and Activision Blizzard is committed to aligning on a strategy and an execution plan with a sustainable cost structure that will support the whole of our growing business. Together, we’ve set priorities, identified areas of overlap, and ensured that we’re all aligned on the best opportunities for growth,” Spencer wrote.

Microsoft completed its $69 billion acquisition of Activision Blizzard in October 2023, bringing many of those titles under the Xbox umbrella. Arguably its biggest post-acquisition addition was the Call of Duty franchise, including Black Ops 6 hitting Xbox Game Pass day one.

In May, Microsoft closed a number of its first-party studios: Tango Gameworks (Hi-Fi Rush), Arkane Austin (Redfall), Alpha Dog Studios (Mighty Doom), and support studio Roundhouse Games. Later, Microsoft partially reversed the decision and sold Tango and the Hi-Fi Rush IP to South Korean publisher Krafton, best known for PlayerUnknown’s Battlegrounds.

Carli Velocci
Carli is a technology, culture, and games editor and journalist. They were the Gaming Lead and Copy Chief at Windows Central…
All Resident Evil games in order, by release date and chronologically
Leon parries a chainsaw villager in Resident Evil 4.

There are almost no survival horror games that last for more than few entries, let alone ones that have persisted for decades like Resident Evil. This series had humble beginnings as a small horror experience set in a single mansion to explore, solve puzzles, and fight against the clunky tank controls and fixed camera angles. Since then, the series has evolved and grown into one of the most recognizable Capcom IPs there is, with new entries and amazing remakes coming out almost every year.

Currently, the highest-numbered Resident Evil game is 8, aka Village, but you would be wildly off if you thought there were only eight entries to consider when looking to complete the series. Right from the start, Resident Evil has loved expanding its world with a massive cast of characters and new protagonists from game to game. Resident Evil 7 was a soft reboot for the series, but there is still a cannon order to the events surrounding Umbrella, the various zombie viruses, and all our favorite heroes like Chris and Leon.

Read more
Kunitsu-Gami devs break down the secret to Capcom’s new success
Soh, Yoshiro, and Villagers prepare for battle in Kunitsu-Gami: Path of the Goddess.

The video game industry is in a period of contraction. Companies like Bungie are canceling games and laying off developers so they can home in and focus on one or two big titles. Why invest in smaller, riskier projects when making larger games in well-known franchises will yield greater returns? Capcom, on the other hand, is committed to doing both.

"I believe that the experience with a series or remake is important, but the experience of a new IP is also important," Kunitsu-Gami: Path of the Goddess Director Shuichi Kawata told me in an email interview following the release of one of Capcom's more experimental new games yet.

Read more
Dead Rising Deluxe Remaster is more like Dead Space’s remake than Resident Evil 4’s
Frank talks to Jessica in Dead Rising Deluxe Remaster.

Don't let Dead Rising Deluxe Remaster's name fool you; this is essentially a full-on remake of Capcom's classic zombie game. While the narrative and core gameplay loop are the same, Dead Rising has seen a complete visual overhaul, as well as a few gameplay tweaks to make it more enjoyable to play. It's the same great game you remember, but it now just feels like something that could be released in 2024 rather than 2006. After going hands-on with Dead Rising Deluxe Remaster, it's clear that this game is less like the remake treatment Capcom gave Resident Evil 4 last year and more like the one EA gave Dead Space. It's an extremely faithful modern upgrade for a horror classic that still holds up today.

Dead Rising Deluxe Remaster - Announcement Trailer

Read more