Skip to main content

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

Need for Speed Unbound review: compelling hook elevates stylish racer

Three cars race in Need for Speed Unbound.
Need for Speed Unbound
MSRP $70.00
“Need for Speed Unbound proves that having a distinct style and cool premise does a lot to elevate a game.”
Pros
  • Lots of style
  • Strong narrative hook
  • Exhilarating arcade-type driving
  • Tough but rewarding
Cons
  • Unfunny writing
  • Lacks variety
  • Constant cop chases

Thinking I was being funny when customizing my first car in Need for Speed Unbound, I gave the refurbished Lamborghini Countach 25th Anniversary (1988) car a license plate that said “DTrends.” That joke quickly turned into embarrassment when that car was stolen from me at the end of the game’s prologue.

This surprisingly strong narrative hook kicked off Need for Speed Unbound, which turns out to be a pleasant surprise despite its series’ recent struggles and a muted marketing campaign. The racer eventually hits its limits due to sometimes cringe-inducing writing and repetitive objects, but the ride there packs in a lot of fun.

Need for Speed Unbound is surprisingly challenging, making each race important and engaging, and it has a lot of style. During this gap between Gran Turismo 7 and next spring’s Forza Motorsport, this open-world racer refuels a series that has been running on fumes.

Dude, where’s my car

The main motivation of Need for Speed Unbound is getting your first car back after your foster care sibling, Jasmine, surprisingly betrays you. After a two-year time jump, Need for Speed Unbound follows the player as they earn money and build up credibility in Lakeshore City’s underground racing scene so they can eventually challenge Jasmine in a series of races called The Grand to take the car back.

The desire to earn back a car I made and felt an attachment to in the prologue made me stick around to the end.

It’s a clever narrative hook that builds upon the many systems that make up Need for Speed Unbound. Like its predecessors, this installment features an incredibly detailed customization system that allows players to adjust minor details and add small, personal touches to every vehicle they own. Even the player character is customizable with poses and unique branded clothing this time around. These personal customizations make it all the more frustrating (in a good way) when the car is taken away.

Players are motivated throughout the four-week day and night cycle as they race to make enough money to participate in each Qualifier and The Grand. I found myself actively wanting to do a lot of racing and car deliveries to earn money while avoiding cops when I had high Heat so I didn’t lose it all. The desire to earn back a car I made and felt an attachment to in the prologue made me stick around to the end. Introducing a strong reason to race helps Need for Speed Unbound succeed where most racing game stories often fail.

Three racers pose before a race in Need for Speed Unbound.
Image used with permission by copyright holder

Unfortunately, Need for Speed Unbound drops the ball when it comes to writing. While the story has a strong start and wants to deal with heavy subjects like over-policing, Unbound’s script is more concerned with making its character spout modern meme-based humor or generic lines than thematic or emotional depth. Typically, capping off or easing tension from a dramatic moment with a joke doesn’t bother me, but almost none of Need for Speed Unbound’s jokes landed with me, and pretty much every line of dialogue is a joke. Fortunately, the strong premise works so well conceptually that I could deal with groan-inducing writing.

Lakeshore drive

The story is only a small part of the racing game experience; presentation, world design, and gameplay all take precedence. Need for Speed Unbound excels in the presentation department because it isn’t afraid to be stylish. One of its most immediately noticeable aspects is its use of cel shading. Characters are vibrantly illustrated and vehicles spout cartoonish effects when they pull off a drift or nitro boost. Racing games can all blend together in the genre’s push for realism, so Need for Speed Unbound stands out by going for a Spider-Man: Into the Spider-Verse aesthetic approach that reflects the irreverence and in-your-face nature of street racing culture.

The game’s creators also chose an excellent setting for that in Lakeshore City, which is heavily inspired by Chicago — a city with a history of street racing and bureaucracy that people want to rebel against. Being from Chicago, I appreciated the references to my hometown and was not frustrated by any inaccuracies for the sake of map design because it’s an original city. Instead, I was entertained seeing how Need for Speed Unbound interpreted iconic locations like Navy Pier and transportation infrastructure like The L into compelling track design.

Need for Speed Unbound racers leave cartoonish effects behind their cars.
Image used with permission by copyright holder

Although its open world doesn’t feature as much variation as something like Mexico in Forza Horizon 5, notable landmarks and well-thought-out road placements ensure that players will eventually memorize the map layout. Lakeshore City captures the essence of Chicago while still being a fun place to drive around in one of the many cars included in Need for Speed Unbound’s lineup. While you don’t need to accrue more than four cars for the main story, there are over 140 vehicles to purchase, so everyone should be able to find something they like in the lineup. Thankfully, racing those cars is also as satisfying as looking at and customizing them.

Every race matters

Racing games tend to play pretty similarly to each other, and Need for Speed Unbound doesn’t rethink the basics. Its handling model is a bit more weighty than the likes of something like Forza Horizon 5, but it features arcade elements like drifting and boosting, encouraging players to go off-road when they can, smash things, and take out the cops that will notice them during street races. Need for Speed Unbound can be unforgiving when it wants to be.

nce you’ve explored the whole map and done most of the races at least once, repeating them five or 10 times isn’t nearly as fun.

There’s no rewind button, only two to 10 restarts a day, depending on the difficulty. Mess up a drift or run into another vehicle when in the lane of oncoming traffic, and you probably won’t be getting first in a race. Racers do usually earn a bit of money no matter what place they come in, so it isn’t always about winning every race in Need for Speed Unbound. Sometimes the difficulty frustrated me, but I could always upgrade my car’s parts or try another event if one race gave me a lot of trouble.

Outside of standard races, Need for Speed Unbound features Drift Events, which ask players to rack up the most points by drifting, and Takedown, a mode hosted by Rapper A$AP Rocky. Takedown acts as an evolved version of Drift Events, sprinkling in lots of destructible objects and accounting for jumps to help players accrue even more points. These initially add some variety to the experience, but Need for Speed Unbound gets repetitive toward the end of its runtime even with those added objectives.

EA

Most races are linear and don’t go off-road, so it lacks the race variety of a game like Forza Horizon 5. Once you’ve explored the whole map and done most of the races at least once, repeating them five or 10 times isn’t nearly as fun. Alert the cops during the race, and you’ll have to outrun them after the race too. While that’s initially exciting, when a cop chase initiates and prevents you from immediately going to the next money-earning objective for the 50th time, this system feels more like an unavoidable post-race chore.

Fun offline and online

Need for Speed Unbound by no means reinvents the steering wheel or defies the repetitious nature of the genre. Still, it’ll give you a good time alone or online.

Three cars race in Need for Speed Unbound.
Image used with permission by copyright holder

While its single-player campaign will keep you occupied for a while, up to 16 players can populate the map in Lakeshore Online. This multiplayer mode lets you interact and race with players in the open world. The controls and physics that make for a satisfying single-player racer also work in multiplayer. However, this mode lacks features like a day-night cycle, cops, and Takedown events, so it’s mainly for those who want to race other people.

Need for Speed Unbound is not trying to be an ultrarealistic simulator or even a super comprehensive open-world online racing game experience. It wants to be a stylish, tough, and rewarding ode to street racing culture. While it’s not the best in its genre due to some weak writing and eventual repetition, Need for Speed Unbound is a surprisingly entertaining racer in a year that hasn’t seen much racing game excitement since Gran Turismo 7.

Now, I need to explain to my boss why our Digital Trends car was stolen.

Need for Speed Unbound was reviewed on an Xbox Series X.

Editors' Recommendations

Tomas Franzese
Tomas Franzese is a Staff Writer at Digital Trends, where he reports on and reviews the latest releases and exciting…
Where to find planes in Fortnite OG
Fortnite characters on plane.

Fortnite has been raining nostalgia down on its millions of fans with Season OG, revisiting various points in the game's history and giving everyone a chance to see how far the game has come. In doing so, many areas, weapons, utility items, and vehicles from years past have made a return for a limited time, including the fan-favorite X-4 Stormwing plane. There are plenty of these vehicles scattered around the map for you to find, so we'll list out each spot for you so that you can land near one anytime you'd like.
All plane spawn locations in Fortnite OG
Plane spawn locations via fortnite.gg. Plane spawn locations via fortnite.gg / fortnite.gg

There are 16 spawn locations for planes on the current OG map, with a total of 21 planes available to pilot. Here is a list of all of them.

Read more
All status effects in Lies of P and how to cure them
Pinocchio in Lies of P.

Lies of P is a challenging role-playing game that will test your mettle at every turn with deadly enemies and dastardly environmental traps. But to make things even a bit more difficult, you'll have to contend with a collection of status effects that can majorly affect your character and make things much harder for you in battle. We've compiled a list of all status effects in Lies of P, as well as a list of ways to cure them.
All status effects
There are a total of seven status effects, with each either dealing damage or having a noticeable impact on your ability to perform in battle. Here are all of them and how they work.
Overheat
Overheat is caused by taking too much fire damage too quickly. When the Overheat bar fills entirely, you'll begin to burn and lose health until it is cured or wears off naturally. During this time, your Guard Regain recovery amount will also be reduced, which can drastically impact your survivability in fast-paced encounters.
Shock
When Shock is applied, your character's stamina recovery will be reduced significantly, which can have devastating consequences. Until this effect is cured or wears of naturally, you'll be stuck with very limited movement and attack opportunities due to your decreased stamina.
Electric Shock
Not to be confused with standard Shock, Electric Shock is caused by taking too much Electric Blitz damage in a short period of time. When this happens, you'll take increased Electric Blitz and physical damage for the duration of the effect, and your Fable meter will drain continuously, which can reduce your attack options in combat.
Decay
Decay is caused by taking too much Acid damage within a small time window. This will cause constant weapon and acid damage, both of which can make life difficult for you in battle since letting it go on for too long can result in needing to repair your weapon while also dodging your foes' attacks.
Corruption
Corruption is caused by a buildup of, well, Corruption. When this happens, you'll be afflicted with what is essentially your textbook poison effect, meaning your HP will drain continuously until it wears off or is healed with an item. This can be especially challenging to cope with when also fighting enemies, so avoiding sources of Corruption is highly advised when possible.
Break
Break is an annoying status effect to contend with, as letting its bar build up entirely will temporarily decrease how much health your Pulse Cells heal. This can be especially frustrating when you already find yourself at low health and don't have many Pulse Cells left, but it's usually best to wait until the effect wears off before healing so you can ensure you get the maximum amount of health possible.
Disruption
Disruption is perhaps the most concerning of all status effects in the game, as you'll be instantly killed when the Disruption bar fills up entirely. If you find yourself in a situation where a lot of Disruption damage is being doled out, it's best to back off until the bar depletes some or you'll soon be seeing a Game Over screen.
How to cure status effects
There are multiple items in the game designed to help you cure specific ailments, as well as items that can increase your resistance to them so that you can reduce your chance of becoming infected to begin with. You can find these cure and resistance items in various places while exploring throughout the game, or you can buy them with Ergo from Polendia at Hotel Krat.

Attribute Purification Ampoule - Cures Overheat, Electric Shock, Decay, and Corruption
Special Purification Ampoule - Cures Shock, Break, and Disruption
Attribute Resistance Ampoule - Enhances resistance to Overheat, Electric Shock, Decay, and Corruption
Special Resistance Ampoule - Enhances resistance to Shock, Break, and Disruption

Read more
The best traits to level first in Remnant 2
Three characters shoot at a boss in Remnant 2.

Much of Remnant 2's leveling process is based around increasing the ranks of traits that you'll discover throughout your journe. This will give you plenty of opportunities to build a character that best matches your playstyle. In the game's opening hours, however, each character will begin with just a few traits that can be leveled, and your equally limited trait points can make deciding which of those you want to invest in somewhat of a challenge. In this guide, we'll give you our opinion on which of these are best to focus on for optimizing the early part of your adventure. Here are the best traits to level first in Remnant 2
Best traits to level first in Remnant 2
When beginning the game with a new character, you'll have only five traits – one archetype trait exclusive to the archetype you've chosen and four core traits that every character begins with. Your archetype trait will level automatically as you play with that archetype, so you don't need to do anything with that trait. Instead, let's take a look at the four other core traits and discuss which ones are best to invest in.
Vigor
Vigor improves your overall health, which means you can take more damage before dying. This is likely the most important trait to pump points into, especially when first setting out into the dangerous world of Remnant 2. Enemies hit hard (especially bosses) and you have limited healing options during these opening hours, so you'll need every bit of extra health you can get. It wouldn't hurt to prioritize this trait until you get it to level 10, actually, as you'll be able to get plenty more points as the game progresses, and being able to take a few more hits against the game's first few bosses is immensely helpful. This is even more true for Challengers in team compositions where they'll be tanking and spending a lot of time in melee range.
Endurance
Endurance improves your overall stamina, which will allow you to run and roll more during combat. This is a great option to level up if you're playing a character that is focused on melee, as it will allow you to run more when you get surrounded or roll out of the way of enemy attacks without worrying as much about your stamina meter. For primarily ranged players, though, it's a bit less useful, so you're probably better putting those points elsewhere early on. As with Vigor, though, Challengers will likely benefit most from the trait due to their tendency to be a group's close-quarters combat specialist.
Spirit
Spirit improves your weapon mod power generation. This helps you to earn the ability to use your weapon mods more often in combat, meaning that its usefulness is entirely dependent on how useful your weapon mods are to your build. At the beginning of the game, your weapon mods will be most helpful during boss battles, and you're likely to end them before generating a second use of your mod anyways. Because of this, Spirit is likely better saved for leveling later on so that you can focus on survivability first. Gunslingers, however, are likely to see this as a good option in group settings because they're designed to be a DPS powerhouse.
Expertise
Expertise improves the cooldown speed of your archetype skills. This will aid you in using these skills more frequently, which can be a help against bosses and packs of deadly foes. However, like with Spirit, the usefulness of this trait in the initial few hours of the game is limited due to the already long cooldowns and the speed at which many bosses are likely to fall anyways. While Vigor should still be a priority for most classes, Expertise can be a particularly worthwhile trait for Medics who are playing with a group, as it's vital to keep their healing capabilities available as much as possible.

Read more