Skip to main content

Nightingale is the right game for this survival crafting renaissance

A player is about to enter a portal in Nightingale.
Inflexion Games

The survival crafting game genre is in the middle of a renaissance. Players have been drawn to mainstays like Minecraft and Terreria for well over a decade at this point, but the last couple of months have seen plenty of new contenders enter the market. Lego Fortnite, Palworld, and Enshrouded all recently launched and became some of the biggest surprise hits in the industry in recent months. Now, Nightingale is launching and aims to ride this genre popularity wave to success.

This fantasy survival crafting game from former Bioware developer Aaryn Flynn has been in development for nearly five and a half years at Inflexion Games. It evolved over time, initially being a cloud-based game before Inflexion split from its former parent company, Improbable, which handed over its stake in the company to Tencent. Now, it’s finally entering early access for the wider public to play — and couldn’t be doing so at a more perfect time.

I recently went hands-on with a pre-launch build of Nightingale and found a survival crafting game that has the potential to be the genre’s next big hit. It doesn’t rock the boat too much at first, but once players can dive deep into its lore, building, and innovative Realm Card system, exploring the Faelands looks like an entertaining experience, especially in multiplayer.

A full tank of gas

Players build a house in Nightingale.
Inflexion Games

Flynn describes Nightingale as a “gaslamp fantasy” game. It’s set in an alternate history version of 1880s London where fictional characters like King Solomon’s Mines’ Allan Quatermain are real and where humanity’s development was interrupted by a magical race called the Fae. Humanity used that magic to create a vast network of portals that allowed people to travel to various Fae realms, with the nexus being a city called Nightingale. In 1889, a cataclysm called The Pale overtakes the portal network, and it collapses as people try to flee to Nightingale to escape it.

This is where the game picks up for players, as they are unsuccessful in their attempt to reach Nightingale. Tossed into a dark and dreary realm, a mysterious Fae based on Puck from A Midsummer Night’s Dream helps them become a Realmwalker that can activate portals and travel between realms. Nightingale certainly has intriguing lore. If Lego Fortnite’s tie to toys and Palworld’s questionable connection to Pokémon made them appealing to kids, Nightingale’s literary and historical connections will likely speak to well-read adults. The narrative already has some weird colonialist undertones, though hopefully, Inflexion addresses that within the narrative as it goes on.

After about an hour of tutorials, players are let loose into this survival crafting experience. It features all the basics expected from this genre; I had to gather resources like rocks, plant fiber, and wood to build basic shelter and tools, kicking off a gameplay loop that would see me build better tools and weapons over time. There are a lot of survival systems at play, as players have to consistently eat, sleep, heal injuries, and account for debuffs from getting wet in the rain or hot while venturing through the desert. I found Nightingale’s survival systems enjoyable, but the most unique thing about it was the lore until I joined up with a developer for a co-op session and got a taste of later-game building, gear, and exploration.

Players build an estate in Nightingale.
Inflexion Games

There are lots of tools with multiple uses that players will eventually be able to create. For instance, Nightingale has one of the most satisfying shotguns I’ve used outside of a traditional first-person shooter. A craftable umbrella enables gliding while climbing picks allow players to scale walls, making exploration more fun. The developers built some ornate buildings in various styles, so players who enjoy building in survival games the most will have plenty to engage with here. Some endgame fights against giant monsters also give certain realm adventures a Monster Hunter-like flair as my team prepared our gear, tracked down the creature, and then tried not to die while taking it down.

What stood out most at this late-game point was Nighitngale’s most innovative feature: the Realm Card system. Rather than having one massive world full of various biomes like most survival games, Nightingale splits its worlds into smaller chunks that players create using cards. When activating a device to create a new portal, players choose a Biome card to determine what area it can be — forest, desert, and swamp are available at early access launch — and a Major card that introduces a defining aspect or theme of that realm.

Concept art for Realm Cards in Nightingale.
Inflexion Games

Combined with Nightingale’s procedural generation, this system is meant to make exploring the Fae realms a distinct experience for each player. By completing specific objectives and clearing towers on the game’s map, players can find more cards, including a third type that will further customize a realm. Those Minor cards change aspects of the game’s world. During my playtime, I saw a developer use a Blood Moon minor card to make enemies tougher (and give the realm a gorgeous skybox) and the Thinly Veiled Minor card to decrease gravity and make jumps go much higher.

The idea is that players will have an interconnected series of realms they travel between and build in on their own before going into multiplayer and connecting their realms with their friends. Creating, moving between, and modifying Realms is a much more engaging than just walking from one biome. That, coupled with the unique gaslamp world, are the elements that will allow Nightingale to garner attention when it launches in the middle of this survival crafting renaissance soon.

Nightingale launches into early access on PC on February 20. Flynn expects the early access period for Inflexion’s first game to last around one year and says the team is considering console ports.

Topics
Tomas Franzese
Tomas Franzese is a Staff Writer at Digital Trends, where he reports on and reviews the latest releases and exciting…
Microsoft gives Activision Blizzard cloud gaming rights to Ubisoft
Microsoft's Xbox Cloud Gaming Service Enters Beta This Week

Microsoft announced its intention to grant Ubisoft, the publisher behind series like Assassin's Creed and Far Cry, the cloud streaming rights for Activision Blizzard titles if Microsoft's acquisition of the Call of Duty publisher goes through.
This deal was made in order to appease the U.K.'s Competition and Markets Authority (CMA). Microsoft has not had an easy time trying to acquire Activision Blizzard as it has run into heavy resistance from regulatory bodies like the U.S. Federal Trade Commission (FTC) and the U.K.'s CMA. The CMA's complaints centered around the potential monopoly Microsoft could have on cloud gaming if the deal were to go through. There was speculation that Microsoft would divest its U.K. cloud gaming efforts to appease the CMA, but it has now presented this new plan that would technically make it give up control of Activision Blizzard game-streaming rights worldwide for the next 15 years.
In a blog post, Microsoft President Brad Smith explainsed that if the Activision Blizzard acquisition happens, Microsoft will give "cloud streaming rights for all current and new Activision Blizzard PC and console games released over the next 15 years" in perpetuity following a one-off payment.
Essentially, Ubisoft will be the one deciding which cloud gaming platforms and services to put Activision Blizzard games on, not Microsoft. Smith claims that this means "Microsoft will not be in a position either to release Activision Blizzard games exclusively on its own cloud streaming service -- Xbox Cloud Gaming -- or to exclusively control the licensing terms of Activision Blizzard games for rival services," and that Ubisoft will allow them to honor existing agreements with companies like Nvidia. 

Ubisoft has been cloud gaming friendly over the past several years, eagerly putting its games on services like Google Stadia and Amazon Luna. With this deal, Ubisoft says it plans to bring Activision Blizzard games to its Ubisoft+ subscription service. Activision Blizzard CEO Bobby Kotick also commented on the deal, saying that he approves of the deal, but that "nothing substantially changes with the addition of this divestiture" for Activision Blizzard and its investors.
The current deadline for Microsoft's Activision Blizzard acquisition is October 18.

Read more
Baldur’s Gate 3 and Hades have made me an early access believer
Astrion holds his chin in Baldur's Gate 3.

Until recently, early access games -- which allow players to buy, play and provide feedback on games during development -- still had a bad rap in my mind. Half-baked games that took advantage of the process (like DayZ, Godus, and The Stomping Land) are what still came to mind whenever I'd see an early access label on Steam or the Epic Games Store. I'd refused to even play many early access games because I was worried they’d go unfinished or not live up to expectations.

I'm finally coming around though, and that's thanks to two recent success stories. Hades, one of my favorite games of the past decade, and Baldur’s Gate 3, the Dungeons & Dragon RPG currently taking the gaming industry by storm, both started as early access games. Each came out of early access as such fully formed, enriching experiences that it’s begun to reshape my perspective on how powerful a tool early access can be.
The benefits of early access
I remember actively not being that interested in Hades back when it was announced in December 2018, and that was because it was an early-access title. The joke was on me; I felt like quite the fool when I finally got around to playing it at launch in 2020, and it became one of my favorite games of all time. I was in a similar boat with Baldur’s Gate 3, which I originally got access to on Google Stadia but didn’t play that much until its August 3 launch. Fool me twice and all that.

Read more
Ubisoft has every right to delete your games — even if it shouldn’t
The GOG Galaxy Mac app showing a library of games.

Everyone's mad at Ubisoft -- and for good reason.

For a moment, it certainly seemed like Ubisoft was not only shutting down inactive accounts, but also deleting games purchased on Steam. Now, not all of that ended up being true, but the controversy has been a not-so-gentle reminder that you don't actually own your games -- and technically, Ubisoft has every right to delete them if it so pleases.
You don't own your games
If you haven't caught wind of the fiasco, an anti-DRM (Digital Rights Management) Twitter user spotted an email circulating from Ubisoft that threatened to delete accounts on the Ubisoft PC app if they remained inactive. If you choose not to follow the link and keep your account safe, Ubisoft will remove your account. Oh, and it seemed like your games along with it.

Read more